Forums » Suggestions

Give proms a turret seat or two.

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Feb 09, 2011 abortretryfail link
As of right now only trade ships have gunner seats, and have either weak armor (Atlas) or are slower than hell (Behemoth).
Also, the Prometheus has basically the same weapons configuration as a Wraith or Revenant. C'mon, It's supposed to be the prized battle platform of the Serco military!

How about we put two gunner seats on the back of it. One on top of the "slug" and the other on the bottom.

I don't think this will cause a game balance problem, since you'll have to have another player manning them for you anyways.
Feb 09, 2011 Phaserlight link
I agree with your premise for suggesting this but I think the Prom is the wrong choice to add a turret(s) to. It's fine the way it is, it doesn't need to be buffed.

I'd much rather see an underutilized model like the Hornet get a turret than the Prometheus. Make it a Serco variant if it's a question of balance.
Feb 09, 2011 Alloh link
+1

It was already suggested on a previous Valk/Prom debate, and remains a good idea.

I vote for an offensive turret, on top of prom, facing forward. I prefer just a single turret on top. If two, put the other in the rear.

Really, the Proms should have better weapons than a mere Revenant (1L2s). Even the Centaur have larger weapons (2L1s). So, even better would be that Proms become 2L,1s,1T!

Forget the Hornet. That crap makes no sense to have turrets.
Feb 09, 2011 abortretryfail link
I didn't suggest this meaning the prom needs a "buff," and I really don't believe the turret seat would be one anyways. I'm just suggesting that more of the larger, combat-oriented ships should have player controllable turrets. Heck, the model for the prom even has a "turret" looking thing on the bottom of it.

While we're on the subject, though a Ragnarok variant that sacrifices one small port for a turret seat would be kick-ass.
Feb 09, 2011 CrazySpence link
this should be a feature of the SCP only as it is the premier serco vessel. This would allow to to survive longer in a group situation and it would then give each prom a purpose.

1 as a basic tank, 2 for cargo 3 for that lighter edge and scp as a total fuck the enemy up the ass vessel (which it should be)

Serco is a weakened nation and needs a show piece to give its fewer members a military masterpiece
Feb 09, 2011 Pizzasgood link
I agree.
Feb 10, 2011 Alloh link
+1 CS implementation!

1 as a basic tank, 2 for cargo 3 for that lighter edge and scp as a total fuck the enemy up the ass vessel (which it should be) With Turrets!
Feb 10, 2011 pirren link
It should be done only for SCP.
Feb 10, 2011 Dr. Lecter link
+1 SCP approach
Feb 10, 2011 EddyHolland link
oooh my the SCP needs buffing up now.
Where have all the bad-ass serco jocks gone (like SCAR)
Feb 10, 2011 EddyHolland link
if the SCP gets turrets, then why not the Valk.
Even better, why not put turrets on the Centurion IBG.
[/sarcasm]
Feb 10, 2011 Lord~spidey link
holy shit this has got to be the most retarded suggestion I've heard in awhile.

Lets take the ship that's got 21k armor and handles like a rev if not quite a bit better and take out its only weakness *flanks ect*

Why don't you jackasses coordinate shit better and instead of putting people in turrets that would make the SCP overpowered on a few more counts.

The SCP is hella deadly as it is and sure as hell doesn't need a buff.
Feb 10, 2011 ryan reign link
+1 SCP solution. However... cool though this would be, it would not solve anything without two things happening first.

1. Significantly larger player base.
and...
2. Enough of the new players choosing Serco as their race to make a difference.
Feb 10, 2011 Pizzasgood link
Spidey, it would be far more effective to have the second player fly a second ship than to place him in a turret. Ergo, given equal numbers of players on each side, use of turrets would decrease the Serco's chances of winning.

The turret would only be a buff from a cost perspecive - cheaper to send two men out in one ship that is extra hard to kill than to send them in two ships that are individually weaker, but form a stronger team.

Now, if we had AI controlled turrets, it would be another matter. But we don't.

Meanwhile, the turret helps the ship's RP image, while providing (some of) us with a good turreted combat ship to play around with.
Feb 11, 2011 astib link
I would welcome to have bigger military/battle grade ships, like "Heavy Prometheus" and "Heavy Ragnarok" instead of buffing SCP, or whatever ship as they are now.
See, despite the fact we don't have AI controlled turrets and thus putting turret in SCP is not much big deal for now, after putting AI in turrets in the future, SCP would become too buffed. We cannot stay with approach we don't have it now, so we won't have it ever.
So, bigger and slower versions of Rag and Proms should be made. They can stay the same size quite easily, but make them slower, more armored and turreted. For battle purposes. Maybe battle version of Hornet would make the sense as well?

Just my 2c.
-Astar
Feb 11, 2011 Capt.Waffles link
I like the concept, but like spidey, i don't see a reason to make the best ship in the game better. However, I do like Astar's idea of creating a whole new line of Proms to be the slow juggernauts in the field.
Feb 11, 2011 abortretryfail link
Adding turrets isn't going to be a significant buff. I've flown an Atlas X in nation war with a turret gunner and it was by no means a game-breaker.

The difference here is that with turrets you could have newbies fly along with you and help out without getting brutally slaughtered by better players with better equipment.

Yes, you're better off having the second person fly another fighter, but only if that person is an experienced pilot.

If we put some turret seats on a *combat* ship, then you could take a new player along for a ride in a hive or border skirmish. It's not really practical to do something like that in, say, a behemoth. For example, in a large border skirmish, if you had a Ragnarok with a turret, a new player could ride along and keep fighters off you at 3/2/2/1/0 where they might just get killed repeatedly otherwise.

As for the AI turrets, if it's implemented as a L-port addon, then putting it on something like the SCP would hamper it's firepower. You'd lose your gatling turret or plasma annie or whatever.
That's not a problem at the moment because AI turrets don't exist.
Feb 11, 2011 Alloh link
I say:
Give a turret or two to SCP and let's see how it behaves.

The Valk is so superior fighter that Serco really deserve some buff, as already discussed.

It would the the dreamed "Pocket Capship" and makes sense for Serco. Maybe it make them reproduce and repopulate universe again...

Then, IF the SCP+Turrets unbalances game, we add some extra weight to it, or reduce its spin torque. But I expect that two good pilot/gunner on Turreted Prom will remain no match to an average Valk Jock...
Feb 11, 2011 Pizzasgood link
"As for the AI turrets, if it's implemented as a L-port addon, then putting it on something like the SCP would hamper it's firepower. You'd lose your gatling turret or plasma annie or whatever.
That's not a problem at the moment because AI turrets don't exist.
"

Thing is, modern 2011 technology is more than sufficient to provide turret AI at the cost of a few ounces of weight, a couple cubic inches of volume, and maybe a dollar or two. I can see the capability being expensive, justified by an expensive government-imposed licensing procedure to make sure the AI won't fire on random ships, within the station, etc. But I can't find a way to justify it being large or heavy without invoking Butlerian Jihadist thinking.

So the argument that it shouldn't be added just in case turret AI becomes added has some validity. However, I say do it anyway. If turret AI ever does get added, the turret can simply be removed then, and an alternate turret combat ship/variant could be introduced. But meanwhile, it would be much simpler to just stick a turret on the SCP than to come up with another variant and try to make sure it will be balaned when some game mechanic that doesn't even exist yet eventually possibly gets introduced.
Feb 11, 2011 tarenty link
The Valk is so superior fighter that Serco really deserve some buff, as already discussed.

You could not be more wrong. People just don't know how to fly proms anymore.

Still, I agree that the SCP version should receive a turret for the reasons abortretryfail specified. I also think every Rag should get a turret somewhere, because they're so big, and not lose any ports. I agree with Rin's view about AI.