Forums » Suggestions

Guided Missile

Apr 08, 2011 aprentic link
I don't know if this has been brought up before but a quick search revealed nothing.
The idea is for a guided missile.
When you fire it your view switches from a ship view to the missile view.
You can maneuver the missile as you would a normal ship. The missile could be shot down and it's up to the pilot to dodge incoming fire. Pressing the fire button while in missile mode detonates the missile. In either case, once the missile is destroyed the view reverts back to normal ship mode.
Obviously the pilots ship would be extremely vulnerable while the missile was in flight.
The idea would be that this ship would play a support role in group combat and be particularly effective against cap ships. But without a fighter escort the ship would probably be toast.
I imagine that the missile would have turbo, normal ship targeting capabilities, no mount points, fairly low armor, fly at about the speed of a fairly fast ship, and do a fairly large amount of damage. A ship would only be able to carry a fairly small number of such missiles (I'm thinking somewhere in the range of 4-6) and the launcher would be quite heavy.
Apr 08, 2011 abortretryfail link
+1

Yeah cruise missiles in space!!! This could be very useful for attacking dangerous targets like station turrets and capital ships. As a balance, make the missile inert immediately when the player's ship is destroyed, instead of the ~1-2sec delay when the player leaves the sector like with normal missiles.
Apr 08, 2011 Lord~spidey link
Yea we need a large port reddeemer missle, but imo it can wait long time.
Apr 08, 2011 Pizzasgood link
Hide behind an asteroid before shooting.
Apr 08, 2011 PaladinOfLancelot link
I am not sure if the idea is good or not, but this could definately be cool thing for hunting queens.

Just take a team of 3 people with such "misilles", and they could bring down shields of a queen to 0% in an instant (assuming the misilles would be very powerful of course).

Probably the same with leviathans.
Apr 08, 2011 aprentic link
I can think of three solutions to the asteroid problem.
1) Have an exhaust trail behind the missile.
2) Have a ship which is guiding a missile always visible on radar. Maybe the communications signal between the ship and the missile is easy to detect.
3) Make the missile go dead if it loses LOS with the ship.

To balance the queen issue you could put a range on the missile. If it goes beyond a certain distance from the ship it could also go dead.
Apr 09, 2011 Pizzasgood link
What queen issue? Did I miss something? Queens should be easy to kill when you have a team of three people. They're already pretty easy with just one person, once he gets the hang of it.

I like ideas (1) and (2) above. Idea (3) could also be interesting - it would make using them more unreliable in an asteroid field, which would help to give asteroid fields more tactical significance than they have now.
Apr 09, 2011 tarenty link
I think this might be a good replacement for avalons for taking out capships. High velocity, high maneuverability, high damage missiles that render the pilot completely defenseless.

Instead of going inert, I think the missile should continue on it's present course and explode on anything it hits.
Apr 09, 2011 Pizzasgood link
I agree, unless the manufacturers were weanies like TPG and added that as a safety precaution - in which case there should be a Corvus/XX/Ineubis variant that lacks the safeguard along with some other minor tweaks.
Apr 11, 2011 aprentic link
I'm not really sure if there is a queen issue. I'm pretty new and I haven't fought one yet.
I just read your first post as saying that guided missiles might make it too easy to take down a queen but if that isn't the case then it obviously wouldn't need a fix.
Apr 11, 2011 abortretryfail link
Yeah 3 newbs in revenants with stingrays and yellowjackets can easily down a queen's shield if they work together.
Apr 11, 2011 Alloh link
+1 to Cruise anti-capital missile.

Make it require a lot of mass to explode. At least a half-loaded behemoth to trigger. Then it becomes really an anti-capital missile, perfect against queens, levis, tridents and other cappies, and useless against bombers and fighters.

I also like the long trail and the exceeding EM generation providing extended radar detection, like 10km while missile is active. but not the LoS req. The EM signature is enough to give away the controller position even if he is hiding behind a roid, so it should be enough to reach missile without LoS.

This is more fun than Avalons, Swarms, etc... and a quite specialized weapon, what is great.