Forums » Suggestions
Guild wars
+ Allow guilds to declare war to each other.
Consequences: if war is declared then members of both guilds are KOS to each other everywhere and can be killed without any faction standing drops.
Consequences: if war is declared then members of both guilds are KOS to each other everywhere and can be killed without any faction standing drops.
-1. If Tunguska likes me and you kill me, they should be angry at you. They shouldn't care whether we're at "war" - that is our problem, not theirs.
You could construe declaring war on somebody to mean that you are declaring to the factions you are a part of that you will automatically forgive those people if they kill you, but that doesn't make much sense either: why would you forgive the people you are waging war against?
Think of it this way: If an Italian group and an Irish group declared war on eachother, and the Italians walked into the Ford factory where the Irish group worked and killed them all, do you think the security at the Ford factory would just let them walk away? I think they'd be pretty pissed.
You could construe declaring war on somebody to mean that you are declaring to the factions you are a part of that you will automatically forgive those people if they kill you, but that doesn't make much sense either: why would you forgive the people you are waging war against?
Think of it this way: If an Italian group and an Irish group declared war on eachother, and the Italians walked into the Ford factory where the Irish group worked and killed them all, do you think the security at the Ford factory would just let them walk away? I think they'd be pretty pissed.
Given Fords treatment of their work force, past and present... I'm not certain they are the best for your example... but yeah, -1.
Well, my point is in unlimited PvP for clans that are at war.
Think of it this way: If an Italian group and an Irish group declared war on eachother, and the Italians walked into the Ford factory where the Irish group worked and killed them all, do you think the security at the Ford factory would just let them walk away? I think they'd be pretty pissed.
RL: in many countries police don't get involved in gang-wars.
Think of it this way: If an Italian group and an Irish group declared war on eachother, and the Italians walked into the Ford factory where the Irish group worked and killed them all, do you think the security at the Ford factory would just let them walk away? I think they'd be pretty pissed.
RL: in many countries police don't get involved in gang-wars.
I could see that argument holding up in greyspace, and maybe UIT space. I can't imagine the Itani and Serco putting up with it in their own spaces though.
+1 to Guild Wars, but it does require a lot of coding, and fixing IFF making it guild-aware (like makefriends plugin does, but server-based)
-1 to ignore existing faction rules
Anyway, Guilds@war is surely a fine think, will be even more when the guilds are flying their flagships into combat.
But anywhere in the world the police will simply watch two gangs fight each other on a "public" place. Not even in Brazilian Favelas, where police fear to enter, when war breaks among gangs/factions, to protect the population. So, any guild battles should be in unguarded sectors, like grayspace.
-1 to ignore existing faction rules
Anyway, Guilds@war is surely a fine think, will be even more when the guilds are flying their flagships into combat.
But anywhere in the world the police will simply watch two gangs fight each other on a "public" place. Not even in Brazilian Favelas, where police fear to enter, when war breaks among gangs/factions, to protect the population. So, any guild battles should be in unguarded sectors, like grayspace.
Pirren has a point about some places ignoring gang warfare but, I don't really see those places having space stations either.
-1 to the faction immunity. The standings system is already goofy enough as it is...