Forums » Suggestions
Dynamic Battles and Comat
I took on an axia voy in sedina yesterday, and took out many of their ships. I wondered why no one from axia wondered "where did all my ships go" when the time came for them to dock (which they didn't).
So i thought, why not have 'investigation' voys, that an NPC corporation sends to find out where their convoy dissapeared too? I would love to hear any suggestions on this as well.
Also why not add this kind of thing to the hive and border skirmishes? So when you win a Border skirmish that nation gets 'reinforcments' to the other battles, eg)
Itani wins Deneb P - 5. In the large skirmish that follows the stats start at:
Itani: 1300
Serco: 1000
When we fight hive why don't the hive get bigger in that sector if the mission to kill them fails, and why not make them leave the system for a while if you destroy the levi? This could promt mass "hive convoys" that stake out a new system.
Just some thoughts i had.
Hope you all enjoy, and I'd love to hear any problems with them.
So i thought, why not have 'investigation' voys, that an NPC corporation sends to find out where their convoy dissapeared too? I would love to hear any suggestions on this as well.
Also why not add this kind of thing to the hive and border skirmishes? So when you win a Border skirmish that nation gets 'reinforcments' to the other battles, eg)
Itani wins Deneb P - 5. In the large skirmish that follows the stats start at:
Itani: 1300
Serco: 1000
When we fight hive why don't the hive get bigger in that sector if the mission to kill them fails, and why not make them leave the system for a while if you destroy the levi? This could promt mass "hive convoys" that stake out a new system.
Just some thoughts i had.
Hope you all enjoy, and I'd love to hear any problems with them.
most of this is in the pipe, give it time mon :P
And much of the hive part of your suggestion has been implemented, the mission system makes it look messy though IMO.
And much of the hive part of your suggestion has been implemented, the mission system makes it look messy though IMO.
Yeah, I have caught the hive migrating from Odia into Sedina before, complete with a queen. Though I believe they were fleeing, not moving to a new region, since IIRC they were taking refuge in the Levi sector (where of course they disappeared in the same manner as the collectors you follow to a static queen). I may have also seen them heading out from Sedina into Latos once, but I can't remember for certain.
Convoys:
* Necessary convoy faction hit - or Why Convoy's NPCs have NO memory nor comms? This is the largest exploit widely known...
* A suggestion to correct convoy behaviours
* there is one PCC mission for searching lost convoys.
ando dozen others, older
Border also had many requests, like making Deneb stations conquerable, re-balance, etc.
And the Hive have been improving recently, but still needs improvements. But the game engine does not like NPC voys without players, since it may hit a dormant/suspended sector and get stuck there until a player enters there... this is more serious with hive, with spreads all over far sectors.
For me, when queen/levi dies, the hive bots should become erranT, lost, and less aggressive... Like losing cohesion as a hive and spreading away, instead of simply vanishing. And those remaining in Storms become more aggresive.[edit, thx W.]
* Necessary convoy faction hit - or Why Convoy's NPCs have NO memory nor comms? This is the largest exploit widely known...
* A suggestion to correct convoy behaviours
* there is one PCC mission for searching lost convoys.
ando dozen others, older
Border also had many requests, like making Deneb stations conquerable, re-balance, etc.
And the Hive have been improving recently, but still needs improvements. But the game engine does not like NPC voys without players, since it may hit a dormant/suspended sector and get stuck there until a player enters there... this is more serious with hive, with spreads all over far sectors.
For me, when queen/levi dies, the hive bots should become erranT, lost, and less aggressive... Like losing cohesion as a hive and spreading away, instead of simply vanishing. And those remaining in Storms become more aggresive.[edit, thx W.]
errant?
Well, the outcome of the border skirmishes affects greyspace. Whichever side has more wins by the end of the day (8pm eastern) sends a war convoy to blockade the other side's wormhole.
Thanks guys!
(psst - the levi may not be controlling the hive - see the overseer missions)