Forums » Suggestions
@Ryan
PaK's probably closer to being able to complete the trident mission than any other player, and for some obscure reason he actually seems to enjoy these interminable crafting projects, so I'd be willing to take him at face value on this one :-)
PaK's probably closer to being able to complete the trident mission than any other player, and for some obscure reason he actually seems to enjoy these interminable crafting projects, so I'd be willing to take him at face value on this one :-)
I'm still skeptical. How ever, I maintain that the current implementation should be kept as is at lest until any bugs can be discovered, hunted down and taken care of. Once cappies are running at least as well as other ships, sure... selling them is fine. Though when I think one billion credits... I think Connies, Teradons and HACs.
Trident isn't worth more than ten million, maybe twenty million tops.
Trident isn't worth more than ten million, maybe twenty million tops.
A plain trident, yes. Not an insured one though, I don't think.
I suppose I'd pay more for a Trident when/if the insurance is available. Still wouldn't pay a billion.
Well consider the fact that it may be upwards of a year before the first crafted cappie appears. You should also consider the potential loss of momentum as the months drag by and cappies are still little more then just a rumor. Having a few in game now gives the player base an incentive to work for them and the Devs a bit more credibility. It is a lot easier to believe and want something you can see with your own eyes.
BTW Ryan I gave all the filthy money I made to PA. The only way I could buy one would be to request a refund from them. In any case I do in fact prefer to craft my own (once there is a ship worth crafting). I was not being self serving - I was in fact being rather generous.....
BTW Ryan I gave all the filthy money I made to PA. The only way I could buy one would be to request a refund from them. In any case I do in fact prefer to craft my own (once there is a ship worth crafting). I was not being self serving - I was in fact being rather generous.....
Thats all well and good but, I still don't see this as a good idea. As for incentive, if the desire to have one is not incentive enough, then jealousy over seeing someone else flying one likely wont be either.
Currently,the incentive is to be the first to make one, and from what I've seen people hauling in Gray... that's a pretty powerful incentive. Not to mention, as much dislike crafting and do not care for current method of getting cappies... it adds something VO has never had before. A reason to care about your ship. If I spent months building a ship... I'd care a whole lot more about what happens to it. Its an investment of time.
I'm not against cappies being something you buy when the final implementation is in place but, for now its better the way it is.
Currently,the incentive is to be the first to make one, and from what I've seen people hauling in Gray... that's a pretty powerful incentive. Not to mention, as much dislike crafting and do not care for current method of getting cappies... it adds something VO has never had before. A reason to care about your ship. If I spent months building a ship... I'd care a whole lot more about what happens to it. Its an investment of time.
I'm not against cappies being something you buy when the final implementation is in place but, for now its better the way it is.
"As for incentive, if the desire to have one is not incentive enough, then jealousy over seeing someone else flying one likely wont be either."
Another incentive would be the arms race - once the enemy have one, you may feel much more inclined to get your own. Granted, I doubt that would be significant with a Trident. A HAC on the other hand....
Another incentive would be the arms race - once the enemy have one, you may feel much more inclined to get your own. Granted, I doubt that would be significant with a Trident. A HAC on the other hand....
We're jumping around this issue that the mission at all is just too fricking big.
Half a million cu's of items to make a trident. It's unreasonable, far too many items for something so small. Perhaps half a million cu's for a HAC or something larger, but not a trident. With the hive items, it all costs around 60M, and people are saying 20M is reasonable for a trident.
IMO the whole manufacturing system is crappy and needs to be fixed before we're making things like this, or at least rescaled to be in proportion to what's already around; look at the size of a behemoth that requires 300 cu station storage. Three or four behemoths are equal in size to a trident. VO needs rescaling.
Until then, I propose we sell tridents for a reasonable flat price with or without insurance, or even in weekly payments (like station storage) of a set amount until the total amount is paid, allowing poorer pilots a chance to get one. If people haven't enough money for a payment at the end of a week, the week is added back onto the end. At any time a pilot can return to M-7 to collect what they've paid so far and cancel their payments in a mission.
Half a million cu's of items to make a trident. It's unreasonable, far too many items for something so small. Perhaps half a million cu's for a HAC or something larger, but not a trident. With the hive items, it all costs around 60M, and people are saying 20M is reasonable for a trident.
IMO the whole manufacturing system is crappy and needs to be fixed before we're making things like this, or at least rescaled to be in proportion to what's already around; look at the size of a behemoth that requires 300 cu station storage. Three or four behemoths are equal in size to a trident. VO needs rescaling.
Until then, I propose we sell tridents for a reasonable flat price with or without insurance, or even in weekly payments (like station storage) of a set amount until the total amount is paid, allowing poorer pilots a chance to get one. If people haven't enough money for a payment at the end of a week, the week is added back onto the end. At any time a pilot can return to M-7 to collect what they've paid so far and cancel their payments in a mission.
Another incentive would be the arms race - once the enemy have one, you may feel much more inclined to get your own. Granted, I doubt that would be significant with a Trident. A HAC on the other hand....
But how do you expect to be able to craft a HAC without first having access to a Trident? :P
But how do you expect to be able to craft a HAC without first having access to a Trident? :P
For anyone whose main issue is that the mission to get the new and largely untested ship I don't know how to say this any simpler, so I'll just repeat myself... again.
"Incarnate has said several times that the initial implementation was intentionally time consuming and difficult. The reason being, this would give the Devs time to find and deal with bugs that may pop up."
As for Nahin's idea...
"sell tridents for a reasonable flat price with or without insurance, or even in weekly payments (like station storage) of a set amount until the total amount is paid, allowing poorer pilots a chance to get one. If people haven't enough money for a payment at the end of a week, the week is added back onto the end."
Once all or even most of the bugs are worked out and cappies are in the final implementation, this is a pretty good idea. Its logical... most people don't make huge purchases in cash. House=mortgage, car=loan, new aircraft carrier=higher or more taxes, so... some kind payment plan makes sense.
"Incarnate has said several times that the initial implementation was intentionally time consuming and difficult. The reason being, this would give the Devs time to find and deal with bugs that may pop up."
As for Nahin's idea...
"sell tridents for a reasonable flat price with or without insurance, or even in weekly payments (like station storage) of a set amount until the total amount is paid, allowing poorer pilots a chance to get one. If people haven't enough money for a payment at the end of a week, the week is added back onto the end."
Once all or even most of the bugs are worked out and cappies are in the final implementation, this is a pretty good idea. Its logical... most people don't make huge purchases in cash. House=mortgage, car=loan, new aircraft carrier=higher or more taxes, so... some kind payment plan makes sense.
OMG I was saying all of the stuff EVERYBODY of you is saying now like 4 weeks ago, when capships were first added.
But of course who would listen to stupid PoleLickin'LanceMelots.
But of course who would listen to stupid PoleLickin'LanceMelots.
But of course who would listen to stupid PoleLickin'LanceMelots.
I am so, so proud of you for finally learning how to spell yer own name!
I am so, so proud of you for finally learning how to spell yer own name!
We all thought he'd learn at first, but he started going on about these crazy notions of his... what a troubled person.
PoL: "I was saying all of the stuff EVERYBODY of you is saying now like 4 weeks ago"
This thread:
1. "I want to purchase capships"
2. "no this is a terrible idea"
3. "no this is a great idea"
4. "no u!"
....
Seeing as this thread has various people claiming each other wrong... which side were you telling us? Or were you directly contradicting yourself, as those in this thread are contradicting each other?
Were you saying capships should be purchasable for less then the sum of the work required to craft them (Pakettle)? Or maybe you were saying that capships should not be purchasable but only craftable (Conflict Diamond)? Or maybe you were telling us how the devs know what they are doing and we should just leave things be until the bugs are worked out (Ryan Reign)? Or maybe you somehow covered all the bases weeks ago and as such didn't cover shit?
Also, you should request a name change, the new spelling is much more catchy :)
This thread:
1. "I want to purchase capships"
2. "no this is a terrible idea"
3. "no this is a great idea"
4. "no u!"
....
Seeing as this thread has various people claiming each other wrong... which side were you telling us? Or were you directly contradicting yourself, as those in this thread are contradicting each other?
Were you saying capships should be purchasable for less then the sum of the work required to craft them (Pakettle)? Or maybe you were saying that capships should not be purchasable but only craftable (Conflict Diamond)? Or maybe you were telling us how the devs know what they are doing and we should just leave things be until the bugs are worked out (Ryan Reign)? Or maybe you somehow covered all the bases weeks ago and as such didn't cover shit?
Also, you should request a name change, the new spelling is much more catchy :)