Forums » Suggestions
Non-active ship movement
I should be able to "ship" my ship to a different port for in-game money or by establishing a ferrying "mission" for other players.
The mechanism would be _slow_ (in real-time) or _expensive_ (in game currency) and like fedex premium cash nets faster delivery. Premium cash would also improve shipment protection (e.g. reduce shipment failure rate).
It wouldn't have to be in-game animated transfer of the ship, the ship would just go to status "in transit" and be unavailable till it showed up in your home system.
yes, I know I can go buy a starter ship, fly to the other station, sell the starter, pick up my "other ship" and then fly home, but um, blarg...
The mechanism would be _slow_ (in real-time) or _expensive_ (in game currency) and like fedex premium cash nets faster delivery. Premium cash would also improve shipment protection (e.g. reduce shipment failure rate).
It wouldn't have to be in-game animated transfer of the ship, the ship would just go to status "in transit" and be unavailable till it showed up in your home system.
yes, I know I can go buy a starter ship, fly to the other station, sell the starter, pick up my "other ship" and then fly home, but um, blarg...
"It wouldn't have to be in-game animated transfer of the ship"
Yes it would. Otherwise you could easily and safely transfer fancy ships around the universe without having to worry about them getting destroyed in transit.
Other than that, +1.
Yes it would. Otherwise you could easily and safely transfer fancy ships around the universe without having to worry about them getting destroyed in transit.
Other than that, +1.
+1 to Ferry service for players...
-2 to magical fairy ferry
Possible implementations:
1. Capship mode: Cappie's Captain docks with Atlas ot Moth and parks near station. Player(s) launch from station, dock and become gunner in captain's small ship (Skipper send /gunner invite), who launches and deliver back the other players to station. Rinse and repeat. When cappie is full, players go escorting trident to destination and revert process.
2. Hired Driver: Both grouped and in same station. Hiring player takes group mission, then "give" one ship to hired pilot, who must fly it until destionation. Wherever hired guy docks he gets a button to [deliver ship here].
3. Tractor beam mode: The hired player must equip a special addon, the hiring player gives one ship to hired, both in same station. Then hired player launches his ship with the ferryed ship attached.
Many open ends... hired guy can evade with ship, get attacked and destroyed, get lost or deliver to wrong place... all valid.
-2 to magical fairy ferry
Possible implementations:
1. Capship mode: Cappie's Captain docks with Atlas ot Moth and parks near station. Player(s) launch from station, dock and become gunner in captain's small ship (Skipper send /gunner invite), who launches and deliver back the other players to station. Rinse and repeat. When cappie is full, players go escorting trident to destination and revert process.
2. Hired Driver: Both grouped and in same station. Hiring player takes group mission, then "give" one ship to hired pilot, who must fly it until destionation. Wherever hired guy docks he gets a button to [deliver ship here].
3. Tractor beam mode: The hired player must equip a special addon, the hiring player gives one ship to hired, both in same station. Then hired player launches his ship with the ferryed ship attached.
Many open ends... hired guy can evade with ship, get attacked and destroyed, get lost or deliver to wrong place... all valid.
I still think we should be able to load smaller ships as cargo, like when that bug caused convoys to drop them.
Yeah, except without the "no engine" thing.
and call them MightMagicCrates... and why not drop also capship crate, each one with its own dock filled with other smaller ships?
i can accept that you can disassemble smaller fighters, those taking 100cu storage, and fit 2 it in a moth... or even one medium ship in a XC, like its parts uses 60% of whole ship volume. That would be
4) Pack and Take: Mission asks for one medium or small ship and returns you that ship disassembled in a crate with 60% of ship's original volume (120 and 60cu - or depending on real volume of ship model). Another mission takes a ship crate and returns the assembled ship. Both operations have cost depending on ship's value.
i can accept that you can disassemble smaller fighters, those taking 100cu storage, and fit 2 it in a moth... or even one medium ship in a XC, like its parts uses 60% of whole ship volume. That would be
4) Pack and Take: Mission asks for one medium or small ship and returns you that ship disassembled in a crate with 60% of ship's original volume (120 and 60cu - or depending on real volume of ship model). Another mission takes a ship crate and returns the assembled ship. Both operations have cost depending on ship's value.
Make sure the shipped ship is empty and you have a point. Otherwise this becomes a very safe way of transporting large cargoes through dangerous space.