Forums » Suggestions
Opportunity Knocks (KOS bonus)
Have the Strike force announce to the sector that a kos player is in the system and a small reward will be given to any player that can bring them to justice. Also have them rescind the normal NFZ restrictions.
IE:
Attn in the sector... "PlayerName" has been deemed KOS
"FactionName" militia will pay a 10k bounty for help in bring this villian to justice.
NFZ regulations are temporarily suspended.
IE:
Attn in the sector... "PlayerName" has been deemed KOS
"FactionName" militia will pay a 10k bounty for help in bring this villian to justice.
NFZ regulations are temporarily suspended.
+1
I do hope devs implement that Opportunity system, and make it available to the PCC.
I do hope devs implement that Opportunity system, and make it available to the PCC.
Also have them rescind the normal NFZ restrictions.
Nice try, but not a chance.
Nice try, but not a chance.
+1 to the first bit, but -1 to the NFZ rescindation.
The strike force can shoot TempKOS players inside the NFZ, why can't players?
+1 to station battles.
+1 to station battles.
+1. I don't see why the NFZ should apply to KOS players, the strike force would want all the help it can get. Doesn't make any sense that they'd refuse help.
+1
Because the NFZ is about protecting the physical station itself and the people within. It has absolutely nothing to do with protecting the silly people flying about around it.
More random people fighting each other inside the NFZ = more chance of the station being damaged. If some asshole picks a fight and the victim is afraid of the consequences of defending themselves, all they have to do is dock or GTFO of the NFZ. Then they can defend themselves freely with the assistance of the SF and the possibility of penalizing the attacker if he succeeds in killing them. And by running out of the NFZ before fighting back, they drag the fight away from the station, saving hundreds of lives.
If the victim dies, that's one life, and the attacker will likely leave or at least cease fire until another target shows up. One life lost, hundreds of lives saved. Easy math.
The reason the station personnel can fight within the NFZ without penalty is that, unlike you, they are station personnel and presumably have special training and such to avoid further endangering the station. You on the other hand are just some random freelancer off the street who, for all they know, will just make things worse.
Maybe you would actually help. But at the end of the day, it's a liability. If they officially give you permission and you screw it up, they'll be buried in lawsuits. So to protect their own asses, they have to forbid you from fighting back within the NFZ.
There is absolutely nothing stopping you from disregarding that and joining in - temp-kos is only temporary after all. They just can't treat you special, because you aren't special. You are just another of the hundreds of people who visit the station, the vast majority of whom would only make things worse if they got involved.
More random people fighting each other inside the NFZ = more chance of the station being damaged. If some asshole picks a fight and the victim is afraid of the consequences of defending themselves, all they have to do is dock or GTFO of the NFZ. Then they can defend themselves freely with the assistance of the SF and the possibility of penalizing the attacker if he succeeds in killing them. And by running out of the NFZ before fighting back, they drag the fight away from the station, saving hundreds of lives.
If the victim dies, that's one life, and the attacker will likely leave or at least cease fire until another target shows up. One life lost, hundreds of lives saved. Easy math.
The reason the station personnel can fight within the NFZ without penalty is that, unlike you, they are station personnel and presumably have special training and such to avoid further endangering the station. You on the other hand are just some random freelancer off the street who, for all they know, will just make things worse.
Maybe you would actually help. But at the end of the day, it's a liability. If they officially give you permission and you screw it up, they'll be buried in lawsuits. So to protect their own asses, they have to forbid you from fighting back within the NFZ.
There is absolutely nothing stopping you from disregarding that and joining in - temp-kos is only temporary after all. They just can't treat you special, because you aren't special. You are just another of the hundreds of people who visit the station, the vast majority of whom would only make things worse if they got involved.
+1
I don't think the Strike Force or the station commanders gives a flying fuck who dies. In fact, the more people who die means more cargo for the local traders/scavengers, right?
Besides, collateral damage is pretty unlikely. The traffic two convoys are rarely damaged, and a station's Xihcrite armor is basically invincible. Using that logic, they should blow you up for shooting the station.
And if you're a Pillar of Society, you're definitely not some random schmuck. You've proven yourself trustworthy and should be treated such.
Besides, collateral damage is pretty unlikely. The traffic two convoys are rarely damaged, and a station's Xihcrite armor is basically invincible. Using that logic, they should blow you up for shooting the station.
And if you're a Pillar of Society, you're definitely not some random schmuck. You've proven yourself trustworthy and should be treated such.
No. Being Pillar of Society does not imply martial skill. It does mean that you theoretically have their best interests at heart, but it does not mean that you necessarily know how to aim, or that you have enough situational awareness to not only not hit the station yourself, but to position yourself so that the enemy doesn't hit the station when he misses you either, or that you have the tactics and skill to achieve and maintain such positions.
I do agree the existing system is half-assed. This is how I would implement it.
I do agree the existing system is half-assed. This is how I would implement it.
Doesn't matter if you don't know how to aim, it's like like you're going to dent the station.
Considering nukes wont even scratch the surface I doubt damaging the station is a concern for the admins....
As it stands the nfz is nothing more then a handicap to players who need to defend themselves.
As it stands the nfz is nothing more then a handicap to players who need to defend themselves.
So we can't literally damage the stations YET. Big deal.
And hey, don't complain about that to me. Tell it to the devs. They're the ones who came up with this stuff in the first place. Last I checked, "NFZ is to protect the station from damage" was word of devs, via one of the intro missions or something. I'll try to find the exact reference.
EDIT: Okay, the current intro missions just say, "The point of the NFZ is to prevent combat near stations," and then go on to explain how they work, advise running away, etc. I don't know if it always said that or if it got changed recently when they added the Electro-Inc voiceovers.
So anyway, I'm forced to concede that the point might not be to protect the station, but really it's pretty obvious that that is probably the goal, and you're just grasping at straws to have something to argue over.
And hey, don't complain about that to me. Tell it to the devs. They're the ones who came up with this stuff in the first place. Last I checked, "NFZ is to protect the station from damage" was word of devs, via one of the intro missions or something. I'll try to find the exact reference.
EDIT: Okay, the current intro missions just say, "The point of the NFZ is to prevent combat near stations," and then go on to explain how they work, advise running away, etc. I don't know if it always said that or if it got changed recently when they added the Electro-Inc voiceovers.
So anyway, I'm forced to concede that the point might not be to protect the station, but really it's pretty obvious that that is probably the goal, and you're just grasping at straws to have something to argue over.
Like I said, the station is irrelevant because it's basically invincible anyways, right? And if we added station damage without a way to build new stations = Armageddon.
I'm more for removing the NFZ all together. If the station cannot be damaged then the only point is to protect those near the station, and it doesn't make any sense why I cannot shoot you 300 meters from the station but I can 3000.
I'm more for removing the NFZ all together. If the station cannot be damaged then the only point is to protect those near the station, and it doesn't make any sense why I cannot shoot you 300 meters from the station but I can 3000.
The RP part of your brain appears to be disabled. You might want to get that fixed.
^^^^^
OK, so we can't actually damage a station... we can't "die" either, but that doesn't stop us from convincing ourselves that our PK tally has meaning...
The NFZ provides a somewhat realistic backdrop to station sectors, much like the "fake" voys do. Or, it would, if it weren't currently as effective as a one legged man in an arse kicking contest.
Incidedentaly, we could have station "damage" without destroying the station... I imagine dropping a nuke or 3 on a station could prevent docking for a period of time while repairs were made or somesuch... this could make for some interesting gameplay. (Disclaimer: Its after midnight, I'm tired, and literally just thought of the "damaged, not destroyed" concept. I've not thought it out or considered how it could be exploited...).
Dent.
OK, so we can't actually damage a station... we can't "die" either, but that doesn't stop us from convincing ourselves that our PK tally has meaning...
The NFZ provides a somewhat realistic backdrop to station sectors, much like the "fake" voys do. Or, it would, if it weren't currently as effective as a one legged man in an arse kicking contest.
Incidedentaly, we could have station "damage" without destroying the station... I imagine dropping a nuke or 3 on a station could prevent docking for a period of time while repairs were made or somesuch... this could make for some interesting gameplay. (Disclaimer: Its after midnight, I'm tired, and literally just thought of the "damaged, not destroyed" concept. I've not thought it out or considered how it could be exploited...).
Dent.
Yeah, and damaged stations could eventually impact the supply and demand of other nearby stations. Taking out a mining station could result in price increases at manufacturing stations that depended on it for ore, and those stations would pay more to players for providing ore. When the damaged station got its docking bay repaired, it would still have reduced production for a while as it finished repairing other stuff, and during that time it would have higher demand for building materials, emergency kits, etc.
It could also impact which escort missions and NPC convoys are spawned.
It could also impact which escort missions and NPC convoys are spawned.