Forums » Suggestions

my suggestions..

Oct 15, 2003 niegel link
1. turn off auto aim. i would actually like to see a truley skill based space combat game. not when the flight lead indicator is yellow and pull the trigger. especially with tri sun flare rockets. trying to line up the flight indicator with aiming crosshairs is fun. flight lead indicator turning yellow and pulling trigger isn't.

2. decide if you want the game to have either arcade or newton phsyics only.. i doesn't make any sense and not realistic if you can toggle from one of the two.

3. npc wing man is a bad idea. i'm actually for 100% player vursus player. npc bots could stay. for some strange reason.. having npc wingman means you want a single player game.

4. sensor range chat.. if the user is in the range of where a player can target another player, then the chat would be orange, anyone in the targeting range of the player could see it. we all know u can't target all in a single sector.

5. more target information. like add hull % to the targets info along with what ship their using. replace the score with the hell %.
Oct 15, 2003 Phaserlight link
I'd agree with everything you said niegel, except number 2. The game physics never changes, the only difference between "physics" and "arcade" mode is that in "arcade" mode the computer automatically uses correcting thrusters to assist your ship in moving in the direction its facing, the same thrusters you have at your disposal in physics mode. Theoretically there's nothing the computer does in arcade mode that a player couldn't do himself in physics mode, but it sure as heck makes it a whole lot easier.
Oct 15, 2003 simondearsley link
Fly with arcade, fight with physics...
Oct 15, 2003 genka link
I am completely against everything you just said. I might edit in some reasons later on.

Edit:

Right. Why I am against all of you ideas.

Idea number 1: Turn your own damn autoaim. Fly around with that for a while, and see how you like it.

Idea number 2: A lot of people use physics, a lot of people use arcade and a lot of people use both. Both make sense, both are viable flight models, and both are used by good fighters. I think that what you mean when you say "realistic" is "simpler".

Idea number 3: NPC wingmen might look like a bad idea now, but once the money's fixed you'll be crying for those babies. Remmember, this isn't just a combat game. Although your suggestions seem to suggest that it is...

Idea number 4: Uuhh... This one is really worded strangely. Not entirely sure I'm against this one, but judging from the trend, yes I am. Maybe.

Idea number 5: All the stuff you want in the targeting box is already there, you just have to look at the ship you're shooting. What do you think the smoke and fire is there for? And getting rid of score doesn't make any sense either. How are you to know if the person you've got targeted isn't a newbie?


General gist if things: From your suggestions I kind of gather that you really, really want to turn this game into a FPS shooting fest, and that really, really makes me sad. There are too many "I want an FPS game!" players.
Oct 15, 2003 lunitary link
I agree with genka.
this game is also a trading game...i see it more a simulation of space life. you have people who trade, there used to be 'activities' (aranged races and search for a reward), you have the pirates (none active though, no one to pirate due to money overload issue..to be fixed after the reset :-) ), and you have people who gaurd traders for a fee (had it a bit when i started, ppl asking if you want to be in a convoy, and you could ask others to gaurd you)...
so in other words, your suggestions are pointless for vendetta.
Oct 15, 2003 spectre_c_me link
i cant say that niegel is wrong but i must say that i agree with genka and lunitary... if you dont want auto aim just set auto aim to zero... if thats not good enough then you might have fun trying to fight with it off... good luck with that...

i fly arcade all day, but i have to admit that using physics is very handy, though i suck at using it, i am trying to learn to use it. course im a bad pilot that flys with arcade so i do go against genka in the good pilots fly with both (im just not an example of a good pilot)

wing men isnt a bad idea but its gotta be at a limit, if you have a valk then your wing man shouldnt have a valk too... only have like 1 or 2 wing men though, if a person can afford to buy like 7-8 wing man with tri-flare valks nobody will beat him... am i correct in assuming that the wing men will be paid for like cargo, ships, and weapons or are they just given to you?

idea 4 is confusing to me could you please clarify or give an example or something?

if you dont know what ship they are using then you really need to go back to the home sectors and bot till you notice the difference, or just go to s9 and learn the hard way... btw if you replace score with hull % then people will really be mad, noobs will get killed a lot and having a hidden hull is always the fun of dueling you dont know how close or far they are from death...

-io
Oct 15, 2003 Kastin Thunderclaw link
1. Turn off autoaim with "/set autoaim 0". People should be able to decide if they want to use it or not. The aimbot isn't really very good, and misses most the time anyway. So its not really taking away the skill. I don't understand your point about Sunflare rockets, they don't have any auto aim or guidance at all... you have to lead the target yourself, which is what you were asking for, right?

2. Again, it should be upto the player to decide whether they want the control method as Arcade or Physics... Both have advantages and disadvantages, but overall having the two types available ingame seem to work.

3. I'm assuming your talking about the AI ships in the home sectors. They were added in out of necessity, due to "certain" highly skilled players going into the home sectors and repeatedly killing all the newbies. So leave them there, although maybe make them a a bit more balanced.

4. I think i agree. I don't see the point of the public chat, i would prefer to see team chat, private messaging, and target messaging only.

5. I think you should only be able to get more info on your target, IF you buy some electronic gizmo that takes up a cargo space or something...

Sorted,
Kastin Thunderclaw
Oct 15, 2003 Spellcast link
Kastin, i believe that at one time the chat was sector based, the dev's made it public cause there were only like 5 people on at any time.. maybe adding some more chat channels will be an option in the future, for now lets let them worry about the game design, chat is easy to modify later, when they have time.

Oct 15, 2003 Kastin Thunderclaw link
Spellcast, if we have a busy day even with the limited user base we have now, the public chat can become impossible to read...
Oct 15, 2003 Magus link
That's why you put some of our less than intelligent community members on your /ignore list.
Oct 16, 2003 CeaddaCompy link
I hate all these idea's too.
The chat might work, but only, only, if its an option to only see chat within a certain range or same sector. Not mandatory.
Oct 16, 2003 Renegade ++RIP++ link
1. turn off auto aim. i would actually like to see a truley skill based space combat game. not when the flight lead indicator is yellow and pull the trigger. especially with tri sun flare rockets. trying to line up the flight indicator with aiming crosshairs is fun. flight lead indicator turning yellow and pulling trigger isn't.

ack, nooooooooo :(. I cant hit shit at that time :(


2. decide if you want the game to have either arcade or newton phsyics only.. i doesn't make any sense and not realistic if you can toggle from one of the two.

Give the people the choise, why do you want to take our choice away ??? Choice gives you freedom and I like freedom.

3. npc wing man is a bad idea. i'm actually for 100% player vursus player. npc bots could stay. for some strange reason.. having npc wingman means you want a single player game.

ack, once again, its a game, if you want to have a strikeforce against another strikeforce and there are only 4 people on on your team and they all prefer to trade, have fun on your own I would say. This wouldnt mean that you arent able to replace the AI with human players if people are interested to joijn you, but it shouldnt be a prerequisite.

4. sensor range chat.. if the user is in the range of where a player can target another player, then the chat would be orange, anyone in the targeting range of the player could see it. we all know u can't target all in a single sector.

Dont liek it,; how can you meet people, dont forget, if there are 1000000 sectors and only 10000 people on, it might turn very boring because you cant have a convo about some other things.

5. more target information. like add hull % to the targets info along with what ship their using. replace the score with the hell %.

Score will in the ned vanish, and replaced by something mor einteresting I hope, but what that will be your guess is as good as mine, but yes I would like to have a small thing indicating the % of your enemy playr, it could cut back on, the haha, I dindt ram because I still have all my health, and you can see that he went down from 100 to 70 :D.

cheers
Oct 17, 2003 Eldrad link
1.
a)
Flares suck with the auto aim (in most situations).
b)
TURN it off yourself:
/alias aimOn "set autoaim 1; alias aim aimOff; echo 'Autoaim is ON'"
/alias aimOff "set autoaim 0; alias aim aimOn; echo 'Autoaim is OFF"
/aimOn
/bind key aim
now key toggles auto aim on and off.
c)
Vendetta is a truly skill based space combat game (at the moment in the future it may become an rpg) if you haven't figured it out yet the auto aim needs a lot of help to hit the target. If you shoot them head on and they're at all skill/not typing you'll miss. Learn to dodge, and position yourself to flank your opponent in energy vs energy fights.
d)
Learn what shots will never hit and toggle it off under those circumstances.

2. (I have nothing new to say here)
It is completely realistic. You can allow a computer to control some things for you or not as you prefer. (I only use 'physics')

3.
Ummm... I COMPLETELY agree. Some npcs for newbs to train on, and make a little cash, a few turets/police bots to defend stations and enforce "no-nuke" type zones. But please don't put in for-hire npcs.

4.
Devs have said that the chat is temp. They have great plans for the future of chat. I trust them.

5.
I like that you've got to look at the ship to see some things... though maybe a device that came with some bad side effects (other than just price) wouldn't be a horrible idea.
Oct 17, 2003 spectre_c_me link
i have to agree with kastin: if you buy a machine, taking up a cargo slot or 2, that tells you more information on the other player wouldnt be a bad idea, but it has to have a limit. if a machine like that was introduced and it could scan for cargo then a pirate would have a great day with pirating noobs with cargo. pirating is supposed to be stopped in the future but its still not for sure about what will happen and what wont happen.

-io

i will edit this when i get home...
Oct 17, 2003 Forum Moderator link
I know of no plans to stop pirating.
Oct 17, 2003 SirCamps link
/me has some...... they involve lots of valks :-D
Oct 17, 2003 SirCamps link
/me has some...... they involve lots of valks :-D