Forums » Suggestions

In-sector turbo

Oct 23, 2003 SirCamps link
"Itani Military Intelligence (IMI) has uncovered the whereabouts of a small pirate outpost in sector 9. Normally, the Royal Itani Navy (RIM) would take the base out, but because of a new class of academy graduates, the IMI has suggested that it use the pirate base as a test for the new graduates. The new pilots will undock from the battlecruiser in sector 4, fly to sector 9, and search the sector for the pirate station. They will then drop a homing beacon near the station and alert their fellow pilots of the position of the pirate station before destroying it."


Doesn't that sound cool? It's nice to say, "yeah, I have a base somewhere in sector 9." I wish the sectors would be enlarged drastically. Maybe 100KM. We could add an in-sector warp drive to hop between spaces at maybe 1000 m/s.
Dec 02, 2003 Radix link
Well, this probably doesnt have to much to do with the original idea being proposed here, I have stumbled upon a sort or nav beacon. Wether or not anyone knows about this or has discovered it before, I dont, know, so pardon my potential ignorance :)

The other day I was looking for the s17 hidden gate. not know what landmarks to line up where at the time, i was flying around blindly. Until I stumbled upon it. I happened to be carrying some cargo, so i quickly came to a stop, and jettisoned my cargo, then went into s17. When i came out and flew back to the base in s11 to repair, i only had to fly out to the lone 'roid, then fly a little ways out into the void, and my radar picked up my cargo at 3km away. I locked onto it, and went to it, alas, i found a way of using 'nav beacons'
Oct 23, 2003 Skyfox link
Well, maybe just make the current turbo faster... Like 400m/s

Sometimes the game just seems too slow when trading.
Oct 23, 2003 roguelazer link
My position is that cap ships should have Hyperspace drives. Similar to those in Homeworld (the original, not 2 or Cat), in that they are expensive both in energy and money to use and are rather inaccurate. However, these hyperspace drives should allow a capital ship to make jumps ranging from a minimum of 6km to a maximum of 2 sectors. This would give capital ships a way to trade without taking 45 minutes to turn around from the exit warp direction towards their next warphole.

These hyperspace drives should need to be plotted, though. I'd prefer hyperspace jumps to require that a nav beacon of some kind be dropped at their destination. However, an acceptible alternative would be the /DisplayShipPOS command. Navigators could keep lists of ShipPOS's for useful areas (ie: 9,2000,3000,1000 to get to point 2000,3000,1000 in s9) and then use an ingame interface to plot hyperspace jumps based on those coordinates.

These would also give fighters a reason to travel with cap ships. Normally, I'd bet that travelling as a fighter pilot on a fully stocked cap ship would be boring. But imagine if these cap ships could take you dozens of sectors in 2 minutes by well-placed hyperspace jumps.

You could even add in things like hyperspace "speed", the influence of gravity wells (ie: go within 1000m of station or a roid greater than x size and you're dropped from hyperspace) and a use for warpholes in hyperspace travel.

I dunno. Just another medium-length post for you to ponder.
Oct 23, 2003 Magus link
While Cap ships may have hyperspace drives, it would be cool to have hyperspace gates throughout a sector. Set up like a rail system where a ship can approach a rail/road and hit activate. Suddenly it will be zooming along the road at 1000m/s. Naturally, it would only make sense is heavily trafficked areas. We could also have specialized engines for explorers and scouts that go really fast really fast (casting at 150-200m/s and turboing at 500-1000 m/s) and consume very little energy, but have very, very low torque so they can't be used to fight. Or better yet, make them take up weapons ports as well as engine so they can't be used to fight.
Oct 23, 2003 SirCamps link
Yes, Magus, exactly. And then pirates have to fly manually to their base 50km from the center of 9 or whatever so the military doesn't follow them.

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You could even add in things like hyperspace "speed", the influence of gravity wells (ie: go within 1000m of station or a roid greater than x size and you're dropped from hyperspace) and a use for warpholes in hyperspace travel.
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Ooh, I hear pirating tactics. Say the capital ship doesn't drop out unless the object is big enough. For instance, if a Centurion is on an intercept course with the capital ship, too bad--bye, bye Centurion. But if it's as large as a Prometheus or larger ship, the capital ship automatically drops out to avoid a potentially damaging collision. Then the pirates attack. :-D

And rogue, if these things were "inaccurate," they'd be useless. Say I want to end up 100km away, and I'm only 80km away in a ship that goes 45 m/s max. Boring and useless! Accuracy should be guaranteed here.
Oct 23, 2003 roguelazer link
I don't mean lots of inaccuracy. I mean just enough that cap ship battles won't be jumping around to the other side of the enemy over and over. I say accurate to 2km. Kinda like in Homeworld, where you always came out about where you wanted to be, but sometimes a little low, sometimes a little high, etc.
Oct 23, 2003 Hunter Alpha link
From the guild site : http://www.guildsoftware.com/ven.nav.and.universe.html

"The Universe of Vendetta is composed of a great many Solar Systems, linked by "Wormhole Areas". These Systems will contain multiple Sectors. Within a given solar system, characters will travel from sector to sector using a short range (ie, millions of miles) high speed propulsion system, activated by a navigational computer. Between whole solar systems, Wormhole Areas (sectors unto themselves) will be utilized, wormhole activation providing instantaneous very-long-range transportation."

Looks like sectors will be huge and there will be some kind of warp drive.

"Exploration of the universe will be possible, the use of probes allowing characters to scan systems for the presence of unknown Wormhole Areas."

Looks like there could be homing becons.

"The Universe will be very, very, very large, but exploration will not be for the faint of heart."