Forums » Suggestions

New movement mechanic

Oct 03, 2015 betabyte link
A new mechanic for movement that makes it so you move realative to a player or object, this could be abused by the much lager and slower ships, so you can only do it on a ship that is equal or a larger size then your own, but everyone wouod be able to move realative to an object. This could add new elements to pvp, making big ships the centers of battle (even though they already are, but more so). It could also allow an extra luxery with non pvp also.
Another mechanic of this would be if you are moving realative to a player, and they slow down or speed up, you dont slow or speed up with them. This is a very simple and unpolished idea, but it could make a big difference if everything is worked out.
Oct 04, 2015 Kierky link
I have no idea what you mean by this.
Oct 04, 2015 DeathSpores link
matching target speed maybe with the possibility to slow down or go faster by a factor?
Or some relative matching displacement to mimic the target +/- a percent?
Oct 04, 2015 Death Fluffy link
The best I can make of the ok is that you want some sort of gravitational pull between ships and objects that only works in specific situations? We already have a movement relationship between our ships and other objects without having some artificial control superimposed.

Perhaps if you clarify what you mean with an example of how this would play out in game that demonstrates how it would make vo more fun.
Oct 04, 2015 Pizzasgood link
This sort of thing makes a lot more sense in a game with realistic spaceflight, since in reality all motion is relative and in space it is helpful to define the velocity of whatever you're trying to dock with or keep position with as zero.

In Vendetta, however, the ability to redefine zero doesn't make much sense. Here velocity is absolute and severely limited (partly for the sake of noobs who are too dumb to fly, and partly for the sake of keeping the physics engine stable). We also don't really have to travel very far in any given sector (with a few rare exceptions). So there isn't much point to it here.
Oct 04, 2015 bojansplash link
I tried to decipher this suggestion but, alas, failed.

Another mechanic of this would be if you are moving realative to a player, and they slow down or speed up, you dont slow or speed up with them.

How is this different from what we have now?
Oct 04, 2015 Roda Slane link
-1

Formation flying

I can target a ship, and set my ship to maintain distance, and perhaps even direction, or even an orientation specific direction (i.e. stay on targets left wing), within the limits of the ships engines, so that a set of ships may chose to fly in formation.

Possible abuse: I target you at 150m, facing you, but not you facing me, set formation flying to not let you face me, while maintaining me facing you and maintaining 150m, while i pound you with gauss, gat, or w/e.

The distance part might can be done with a plugin, if the plugin can sense distance and direction. The plugin would need to sense the targets orientation in order to maintain orientation specific formation. If a plugin could sense these things, it could be used in pvp, in an offensive manner.
Oct 05, 2015 Pizzasgood link
I don't think the OP was asking for anything relating to orientation. I'm pretty sure they only wanted it to maintain velocity without regard to any rotations the target ship might undergo.