Forums » Suggestions

Have hive skirms and incusions in Grey space station and wh sectors

Nov 17, 2015 VikingRanger link
There has been a bug recently where the hive has been invading station and wormhole sectors and waging war on everything with a pulse. This has been quite awesome, except for getting KOSed for shooting hive in the nfz, and I would love to see this become a thing in grey space. Grey is un-monitored and lawless and there are some good resources in some of the wormhole sectors and station sectors in grey. It makes sense for the hive to attempt to control them, and adds a greater sense of danger to traversing the area.
Nov 18, 2015 Tripod war of the worlds link
+1 please keep hive at corvus stations in sedina and odia, sedina b-8
this has been quite fun and the convoys exploding is just fantastic, I love this!
please keep rar.
Nov 18, 2015 Dr. Lecter link
please keep hive at corvus stations in sedina and odia, sedina b-8

lol What makes you think the Devs are capable of selectively implementing a bug they barely understand?
Nov 18, 2015 incarnate link
lol What makes you think the Devs are capable of selectively implementing a bug they barely understand?

Eh? We understood exactly what happened, once we had time to actually look into it. And even before we did look into it, my "kourier accounting" theory was actually correct.

Aside from that, we wouldn't be "selectively implementing a bug". Doing this intentionally is much simpler than the series of improbable events that recently caused this.

There's also less-than-zero inherent value to your post. Can we keep this on-topic, on the gameplay merits of the actual suggestion itself?

I don't mind the idea of hive incursions into station sectors, but I guess I have some concerns about intentionally creating situations where there's a legitimate need for combat in/around a NFZ. I already have a laundry list of station-camp/exploit situations to mitigate or improve, I'm a little leery of making things worse.
Nov 18, 2015 Dr. Lecter link
Can we keep this on-topic, on the gameplay merits of the actual suggestion itself?

Why would we focus on the gameplay merits, when 99.9% of a suggestion's viability here turns on your (constantly challenged) ability to find the time to actually implement it?

But since you ask: yes, hive incursions in Corvus stations (which should not have NFZs anyway) and Grey WH sectors would be excellent intended behavior. Maybe we'll see it sometime in 2020.
Nov 18, 2015 incarnate link
Why would we focus on the gameplay merits, when 99.9% of a suggestion's viability here turns on your (constantly challenged) ability to find the time to actually implement it?

This is the "Suggestions Forum", not the "whine about how long it takes to build a complex game with no resources forum". Your position on these off-topic points is well understood. Feel free to continue complaining about them on RP, but keep it off here. I have grown tired of people degrading the signal-to-noise ratio of Suggestions.

The entire point of the Suggestions Forum is to have some kind of cogent discussion about gameplay we don't yet have, regardless of how long it may take to implement, so it may be referenced and utilized at some point in the future. That point might be far away, or next week (like, say, the keychain changes that we dropped in last week).

In this case, we're going to be re-working some of the station/NFZ anyway, prior to 1.9 release, so yes, there is relevance to discussing this now.

Corvus stations will always have a NFZ, because they have commerce-oriented goals. People failing to deliver goods that they want, because they're exploding outside the station, is bad for business, and Corvus cares greatly about their business. Human life may not be of much consequence to them, but optimal achievement of their goals is paramount; that has led, in some cases, to a basic implementation of "order", even if they are without any moral or ethical framework of "law".

Beyond that, the concept of Hive invasions of actual critical space is something that I've wanted for a long time, and I think it would be far more interesting to make it an issue widespread enough to be of threat beyond Corvus, and beyond grayspace. So, moving forward, let's consider ideas that are inclusive of the NFZ, but still minimize station-camping style exploitation?
Nov 19, 2015 Dr. Lecter link
Corvus stations will always have a NFZ, because they have commerce-oriented goals. People failing to deliver goods that they want, because they're exploding outside the station, is bad for business, and Corvus cares greatly about their business.

By this logic, Corvus should also apply faction standing similarly to other subfactions, because killing people who have become popular by delivering goods Corvus wants is bad for business. A more realistic approach for people that genuinely care about business but not human life would be similar to how Unrats used to handle cargo taken from "their" kills: boom people hauling cargo to Corvus right outside the dock all you like, but you'd better not leave the NFZ with that cargo instead of delivering it.

But the deficiencies in having an overtly genteel group like Corvus serve as VO's "pirate" faction are a whole different suggestion thread...which has already been done to death years ago.
Nov 19, 2015 CrazySpence link
When the hive invades a station sector the station goes to all hands on deck mode, the NFZ is dropped and a mission is available that pays like an ion storm mission for the prompt removal of the hive

"But what about people who take advantage of this and attack people in the former NFZ"
'Good!, there will always be evil people who take advantage of a crisis, go kill the hive and save the helpless folks or be the evil guy!'

Once the mission is won, NFZ and relevant penalties return with a sector wide alert or something to inform the people in the area.
Nov 19, 2015 Tripod war of the worlds link
Dr. lector stop being disrespectful to the devs rar.
they do the best they can and try to make YOU happy! rar.
Nov 19, 2015 Darth Nihilus link
Tripod stop RPing in the forums (other than the RP board) and people will take you serious.

Apart from that, implement CrazySpence's idea now! PLEASE!!!
Nov 19, 2015 Tripod war of the worlds link
+1 to crazyspence's idea rar
Nov 19, 2015 abortretryfail link
Also +1 to CrazySpence's idea. We've talked about this at length on IRC in the past. :)

A good test platform for that could be the conquerable stations, since there's no NFZ or standing losses to speak of. The keyholders could be notified by the station of the hive attack to rally players to do the mission. This way the gameplay portions of it could be implemented and tested without having to make extensive changes to the way the NFZ and standing penalties work, potentially impacting the rest of the game.

That point might be far away, or next week (like, say, the keychain changes that we dropped in last week).

Inc, when I made that keychain thread it was most definitely done with regard to how long it may take to implement. We've been talking about changes to the key system for years and I wanted to try and boil it down to only the details that don't involve major changes. :(
Nov 19, 2015 Savet link
+1 to CS's idea
Nov 20, 2015 cnaw link
oh hell +1 to CS's idea
Nov 20, 2015 jordanmorgan14f link
+ 1 to CS
Integrated missions to fight off give incursions in station sectors would be sweet and add a factor of excitment for traders and such. Maybe even have hives invade conq stations, giving players more of a reason to defend and attack them. Currently there is no worry about losing stations. Most players know that the attackers will go to sleep and they, or their allies, will cap it again when the player(s) log. The hive never sleeps :)