Forums » Suggestions

too much money

12»
Dec 07, 2003 roguelazer link
The economy is a little generous? Are you a MORON? That was a bug in sector 18. After heavy trading, it got removed. It's hard enough to break even now!
Dec 07, 2003 Arolte link
Ummm, I wasn't talking about s18. I know nothing about the bugs you speak of. But it sounds to me like this is an issue where you personally haven't been able to find any profitable trade routes. I can assure you that others have, and they're far from being poor in comparison to my non-trading gamestyle. Perhaps a more experienced or competent trader can shed some light on to this topic.
Dec 07, 2003 Spellcast link
rogue the economy is fairly generous. a real economy doesn't have 400% profits on very many trade runs, if on any. A ship should be a fairly substantial investment, taking quite a while to pay for itself, as of now a single 2 way trade run will usually pay for a fully equipped atlas. (fast/eff swarms& gauss or gemini) I trade in a prommy so it takes me a little longer to pay for my ship.. but i like having that extra hull and maneuverability.

Reasonable profits should be in the 15%-50% range.. not the 100%-500% range they are floating in now. most players won't even trade for something that only makes them a 50% return on investment, which is actually quite a nice profit. this leads me to conclude that the devs have the economy tweaked way high so we can have some fun with the ships.
Dec 07, 2003 Rabid Panda link
You could always take the different types of parts route.

Med Engine (used)

Med Engine (good)

Med Engine (best)

Med Engine (modded illegally)

Same could go for ships. That would add a bit of diversity in the ship classes, obviously there would be advantages to between each ship. I would also like to see ships take a bit more damage.
Dec 06, 2003 hehehe link
how about 100k for the specials
and raise the rest about 3-4k aprox
Dec 04, 2003 Skyfox link
Ok here is my idea on this.

Making money by capping should NOT be for everyone online of that nation. ONLY the person carrying the flag should get the money

I'ld want to see a better guild/company system setup for better community trading. Also to allow for more effective convoy systems.

We need 1) something like 2x the cargo slots we have now, 2) cargo price should be halved to accomidate.

Then after these things are in place, trading will become something more worthwhile and interesting. And doubling the ship costs would be a good thing.
Dec 04, 2003 Phoenix_I link
I like phaserlights idea, but if their going to cost that much, they better actually be "special" they need to be beefed up if their going to cost that much
Dec 04, 2003 roguelazer link
Arolte: Personally, I feel that ships should be much more expensive and much more hardy. We should be seeing 75khp Centaurs, 50khp Vultures, etc. Then we can have some decent prices. Make this game less arcade-like (die every 2 seconds, from 1 shot by a NPCDEF) into a RPG. Sorta.
Dec 04, 2003 CrazySpence link
i think the economy is fine, i have to change my routes like every hour just to be making a good profit the problem is that the economy was randomized at first so in the beginning some routes were very very lucrative. i had 650k before the capping began now howvere a day later it takes longer to make some good money and i have to change routes frequently. actually for awhile i turned to killing 350 bots and cashing in their cargo, that was making 1k per bot heh
Dec 04, 2003 Spellcast link
I agree with Durgia. I made approx a million credits (cash, stored ships and cargo combined) in about 3 hrs right after the reset. all done via trading except for my first 500 credits.

Either ship costs need to go up or trading profits need to go down. For a character wanting a combat style career, he will need to get a loan or join a military organization to get his start. I'm sure in later versions there will be Built in banks and the like that are NPC and PC controlled. Also Missions will allow for some cash to a player who is just starting out and not interested in trade.

On the same note however I believe that the devs have the economy set artificially high for a reason, probably so we have something to do with our time. Trading does get a little boring after a while, and the test did start out as a Deathmatch style fight, and is gradually working it's way towards a RPG.

Dec 04, 2003 Arolte link
Am I the only non-trader?

=/

*crickets chirping*
Dec 05, 2003 UncleDave link
You certainly arent. There are quite a few "anti-traders" ;)
Dec 05, 2003 Arolte link
Today I logged on with only about 23,000 credits. Today I logged off with about 53,000 credits. About 27,000 credits came from killing a single Itani trader! On an average day of botting I'd only get about 10,000 credits. Now... I realize I didn't buy the cargo to offset the expenses, but I've listened to traders online and they claimed to be able to make 100,000 credits in about an hour. I think the problem here isn't ship expenses. I think the economy is a little on the generous side right now. There appears to be some trade routes which give you some pretty good profits, especially the one between the two stations of s5.

But to some extent I agree that the specials and higher class ships should be more expensive. But certainly not as expensive as the ones on that proposal list. I mean 800,000 credits for a single Valkyrie? Good luck finding enough money to even equip it with weapons and an engine. 100,000 sounds more reasonable though. And I don't quite understand why the Atlas, Hornet, Ragnarok, and Centaur cost so much either. They're rarely ever used and they're by far the easiest ships to destroy. What's the reasoning behind this? Is it simply to make some type of tier system?

IMO the focus should be on tweaking the dynamic economy. It's a new thing, and unfortunately balancing something like this takes a lot of time and testing. I don't even want to imagine all the possible trade routes we have now, or even how the ones in the final game will be calculated. But you surely can't expect something like this to be perfect when it has only been around for such a short while, can you? When comparing the income between a trader and a non-trader, I think it's pretty clear that the ships are cheap because the traders are getting such a big profit from certain routes.
Dec 05, 2003 Xorbital link
I am sooooo poor :'(
Where'd my 3 billion go?!?!
Curse you reset!!!!
Dec 04, 2003 Durgia link
IMO there is still too much money in the game. Even trading most people can be in the specials in under an hour. Then the caps gave Blue players(or some blue players) a lot of money too.

I do think capping money could be decreased a bit again, but I won't focus on that. I think prices of everything need to be increased. A ship like the centaur should not pay for itself in 1 or 2 runs. In real world sense it is a capital investment and I do not know many cargo vessels that are paid off in 1-2 runs.

So here is my suggestion. Costs of ships should be 2x what they are now. Weapons should cost 1.25x current costs as well as equipment.

/me watches flames start a rollin
Dec 04, 2003 Renegade ++RIP++ link
Hey :(,

I only got 150k :(.

Dont take away my money :(.

Still have to try the trading though :D

cheers

Dec 04, 2003 Arolte link
I disagree. I've been botting and collecting cargo for over 5 hours now, and I only have 20,000 credits AFTER buying my first Warthog. I can't afford to die nearly as much as the previous version. The dynamic economy is also fine at the moment. In fact it takes a little exploration to find a good trade route, unlike 3.2.x which only involved traveling far distances.

BUT!!! One thing I noticed, Durgia, was that you're in Itani nation, which got a crapload of flag captures recently. Take a look at the money your nation gained from those captures. Then take a look at everyone else. There's your problem. Those captures made everyone who was on Itani nation at the time stinking rich.
Dec 04, 2003 Magus link
Yes, this solo-capping thing is really asinine. Which is why I'm against the removal of the funstoppers. I think the funstoppers need to spawn whenever there are less than x number of people logged in on that nation with a score greater than 20k. And an additional funstopper spawns for every person less than x.

As for the money, yes, you can be in a special really fast, but you will think twice before risking it. Which is kind of crappy because the blue nation has the luxury of running away and protecting their special while the rest of us have to fight like the devil to keep it.
Dec 04, 2003 ctishman link
Hey Arolte, I traded to 200k in 1.5 hours. Botting doesn't make good money, period.
Dec 04, 2003 roguelazer link
I got 250k in about 10 minutes. How? I traded about 5k and let the caps pour in. Capping should be removed if you want the economy tested. AFAIK, no blue vets have traded yet.