Forums » Suggestions

Lift the speed-cap: A midway solution.

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Jul 26, 2016 Sieger link
I'm sure everyone remembers the debate of ship speeds and whatnot. We did not get very far with discussion. Some wanted the old system back, some did not.

So I suggest a midway solution: Any ship that is supposed to have interceptor qualities gets to break out of the 225 m/s cap. By that I mean simply buff the ships which are supposed to chase down/travel around fast to appropriate values. I propose the following "new" max. limits as turbo speeds for the various ships:

Serco Vulture Guardian: 245 m/s
Valkyrie X-1: 240 m/s
IDF Valkyrie Vigilant: 240 m/s
TPG Raptor UDV: 240 m/s
Warthog Territorial Defender: 235 m/s
Centurion Superlight: 235 m/s
Corvus Greyhound: 245 m/s
Orion Hornet Convoy Guardian: 230 m/s

These are the proposed stat. changes for the ships I could think off. Faction wise, both the Serco and UIT have one amazing chaser then while the Itani effectively end up with 2 variants to chase in. It's debatable if we only want to lift the cap from the X-1 and leave the rest as it is. In the end, the Serco hit up with the "best chaser" for their faction since the SVG is effectively meant to be REALLY fast.
For the remaining ships I picked those that I classify as "chasers/interceptors" in my mind.

By this change we will not waste much dev-time but draw a clear line between interceptor class ships and non-interceptor class ships. The cargo haulers such as the TPG Atlas Type X will still go 225 m/s which is fast enough in my book.

Feel free to comment. It seemed like a quick way and was brought up earlier in a thread. If there's an insane flaw that I overlooked, please inform me fast enough so we can skip this and talk about a bigger overhaul later. But this seems reasonable to me at this very moment.
Jul 26, 2016 Space Pancakes link
99% agree, just bump the UDV to 245 and it's 100% agree.
+1
Jul 26, 2016 bojansplash link
You're supposed to be alpha/beta player Sieger and as such you should probably know why current 225 m/s speed cap exists.

If you somehow missed the 2004-2010 period then Inc will probably have to repeat the whole story just for you.

P.S. Btw, WTD top speed in the old days was 250 m/s, Valks 240 m/s, IBG/SVG 230 m/s and Corvult was 240 m/s
Jul 26, 2016 Space Pancakes link
I was not, was it a control issue or a hits not registering type issue? What about keeping the ratio Sieger is talking about to slow the other ships (sans dent perhaps)?
Jul 26, 2016 Sieger link
Space Pancakes - Okay I can settle for 245 m/s for the UDV. I thought I'd get Serco/Itani complaints...

bojansplash - Yes, I do remember the old speed values. I thought of new ones because I think the old ones (the "250 m/s WTD especially") were stupid. Those seemed appropriate and mirror what the ships should be able to do. And I see no reason why the IBG and Corvult should intercept.

I do remember the high speed cap was mainly introduced due to hit registry issues or the likes. 225 m/s seemed to be appropriate for hit registry etc. since too high speed caused flaws. I was younger back then and did not read all/contribute in many discussions. I never cared about that up until recently.
Today we have 2016 and if I'm correctly informed out servers are kickass now. Assuming this was a server-side problem, it should long be fixed. You can't tell me that setting the top speed to 245 m/s for the fastest ship (Hound and SVG) will suddenly ruin everything. That's... only 20 m/s higher than we are now and is plenty enough to give the existence of interceptors a reason.
Jul 26, 2016 We all float link
+1 to bojansplash's after burner small port widget.
Jul 26, 2016 Sieger link
Fair enough. Or we could implement that afterburner into all interceptor class ships. If the latency issues really still exist after all these years and standards evolving, then that'd be a solution

Instead of making the afterburner a port-weapon, just build it into ships and make it a usable function bound to a key. Kick it on when at 225 m/s and the ship gets an extra speed boost for a few seconds.
Jul 26, 2016 bojansplash link
If Raging John would consider this idea of an integrated afterburner, that would be awesome.
I think it won't cause problems as speed above 225 did at the time since it will be used randomly and only for a few sec at a time.
Jul 26, 2016 Space Pancakes link
OK, I would like to remove my previous +1

And instead +1 the integrated afterburner...that would both be awesome, and I believe work as the OP intended in terms of interceptor buffs.
Jul 26, 2016 Sieger link
Ok good. Come to think of it, only adjusting the interceptors may cause unfair advantages I did not think of. Let's let this thread drop then and instead suggest the other thing.

Do you want to suggest your idea with my suggested amendment by yourself, bojansplash? I'd make the thread but I fear you may think it's unethical so I ask before we break loose another forum war.
Jul 26, 2016 Niki link
This was not a server issue but an Internet issue. You can't change the speed of light that travels through transoceanic cables so increasing ship speed would basically make the game increasingly annoying for international players. Therefore I am clearly against this.
The same issue exists with making ships lighter than they are (I do think some light ship setups are actually too light).

Anyway, what I propose is the opposite – make ships that are not interceptors slower accordingly. That'll be quite some work juggling with stats and arguing about which ship to adjust and whatnot.
Jul 26, 2016 Tripod war of the worlds link
-1 I like vo's physics and ship speeds as is.
Jul 26, 2016 Mi5 link
+1 to SVG(no brainer as long as the turbo drain is slightly buffed to infiturbo or slightly above it)
+1 to X-1(no brainer)
-1 to Valk(give people a reason to use the X-1 over it)
+1 to UDV Rap(only if 245m/s)
+1 to WTD(no brainer)
+1 to superlight(no brainer)
-1 to greyhound(should be camo greyhound exclusively getting buffed)
+1 to Orion Hornet(no brainer)

-1 to afterburner or any addons that would involve dev time above the edit of a few values.
Jul 26, 2016 Dr. Lecter link
-1 to greyhound(should be camo greyhound exclusively getting buffed)

LTS bullshit needs to be limited to cosmetic toys, not substantive advantage. LTS bullshit also needs to be applied to a generic ship rather than the Hound, but that's a different battle.
Jul 27, 2016 A-Dawg link
John has stated several times that lifting the 225m/s cap is off the table. He was open to something more along the lines of what Niki is suggesting. There were even some threads about it.

While I don't think we'll ever see ships go over 225 again due to assumed technical constraints, the rebalancing of ship speeds could be implemented into something more sane and fair through consensus. (A snowball has a chance in hell, right?) We're all seemingly in agreement that the current status quo doesn't make sense. The next step is to find some type of balanced and acceptable new speed limit readjustment.
Jul 27, 2016 Mi5 link
Turbo energy drain is just as important and shouldn't be overlooked.
Jul 27, 2016 A-Dawg link
Turbo energy drain is just as important and shouldn't be overlooked.

That too. It goes to say with the adjustment of ship speeds, corresponding changes should be made to turbo speeds.
Jul 27, 2016 Dr. Lecter link
The problem is that nobody wants ships in general to be more of a PITA to get around in.
Jul 27, 2016 Niki link
Jul 28, 2016 A-Dawg link
The problem is that nobody wants ships in general to be more of a PITA to get around in.

Too true. Yet as it currently stands we have mid-level cargo vessels that can virtually outrun purpose built interceptors. If it comes to a choice between homogenous mediocrity of ship acceleration/top speed and moving around the galaxy a bit slower, I'll take the latter of the two evils.