Forums » Suggestions

Get rid of the magic.

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Jul 30, 2016 Faille Corvelle link
Capitol protection, mines disabled in NFZ and other "magic shit" may seem a good idea, but magic belongs in fantasy games, not in VO. I am sure there is other "magic" I am not recalling too. Get rid of the magic, I say!
Jul 30, 2016 Hoban-Wash-Washburne link
+100
Jul 30, 2016 Jaks link
yes yes and more yes

+1
Jul 30, 2016 BigNasty317 link
+1
Jul 30, 2016 Mi5 link
+1,000,000,000,000
Jul 31, 2016 greenwall link
I saw this coming from a mile away.
Jul 31, 2016 Pizzasgood link
+1, particularly to the mines. It isn't even necessary for protecting the newbs; the station guards already do a good job of clearing out mines.
Jul 31, 2016 incarnate link
I am generally not a big fan of "magical" solutions either. But, I have major limitations on development resources. If I have a "magical" solution that takes 30 minutes, versus a "fully realistic" solution that takes a week, there's a pretty good chance I'm going to take the short-cut right now (if I don't think the negative impact is game-breaking). But it doesn't make me happy to do so.

That being said, the "magic" argument against the mines is pretty weak. I mean, it's an explosive "thingie" that sits stationary in one place. The notion that any station couldn't instantly clear a nearby minefield, seems unlikely (there are probably weaponized satellites now, in orbit, that can do that).

It's far more unlikely, than, say, idiotic guards blowing themselves up in huge numbers and dropping their LENBs for the benefit of some guy, who receives little or no negative impact from his expensive and murderous actions. That's pretty magical, and unlikely, and stupid.

I am going to be changing some aspects of the newbie experience, and shoring up some defenses and responses around them (while maintaining "no safe place"). I'm going to be doing it with limited time availability. So, yes, there will continue to be some changes, and some solutions may be simpler and less nuanced than others? In the grand scheme of the various problems and challenges of VO, I don't consider these "magical" issues to be very high-impact, as long as their scope is limited.
Jul 31, 2016 Faille Corvelle link
I do understand, Inc. In truth, the disabled mines is a good thing for me, I am objecting more on principle than actual dislike of the change. If ALL weapons were disabled, for instance, I'd have said nothing, as it would not be "magic" in my eyes.

The Capitol protection is a bigger issue, as there is simply no explanation or reason for such magical protection. I get that it is there for some level of newb safety, but I (personally) feel it is way out of character for VO, and annoying to boot. Suggestions may have been the wrong place for this thread, as I intended more of a discussion of the "magic" than offering a proper alternative.

EDIT:
Referring to Inc's reply in the General forums. One could posit that ships have a cut-off switch activated upon entering a NFZ. I guess one could also posit only mines had such a switch.
Jul 31, 2016 abortretryfail link
Regarding the NFZ mine safety, How about having a global safety-switch mechanism that the player can turn on/off at will? That's much less magical.

I implement this using an empty weapon group whenever I have a Teller-Ulam mine equipped, just to avoid dropping one by accident where a station guard will kill themselves.

It seems like it would be a sensible default to have the safety on in NFZs but allow the pilot to /togglesafety if they want to break the law and shoot someone or mine a station dock and suffer the consequences. Fact of the matter is: This change kills a very fun aspect of Vendetta gameplay: mine fields at Corvus stations that've led to days of PvP combat over the years.

The notion that any station couldn't instantly clear a nearby minefield, seems unlikely (there are probably weaponized satellites now, in orbit, that can do that).

Inc, on the other hand, there's a lot of good reasons not to blow things up anywhere near a station, since it scatters lots of smaller pieces flying that will damage nearby ships or station structures. Even now NASA's got radar arrays that track space junk to move satellites and the ISS out of the way, rather than blasting them with whatever classified weapons might be at their disposal.
Jul 31, 2016 Hoban-Wash-Washburne link
I see the point behind this. Too many newbs getting trapped by mined stations whether intentional or not. Yes they shouldn't be in gray yet but I'm sure we have probably had more than a few rage quit over it and that really does kill increasing over all game population leading to more people to shoot.

It does however make getting LENBs a bit more difficult so as a balance can we get LENB added as a random NPC cargo item? Getting a heavy moth full would be worth the effort of spending the day waiting and checking cargos of NPC convoys.
Jul 31, 2016 Faille Corvelle link
I understand the desire to make VO more "newb friendly", but I don't understand the apparent policy change. I learnt to play VO with the understanding that "Space is dangerous" for newb and vet alike. It seems now that the vocal "carebears" are causing that policy to change? I guess it's this apparent change in "policy" I oppose, more than any specific update/nerf.

VO was unique in it's "give no shits" approach, and I fear it will become like all the other games I tried and discarded before finding VO if this current trend continues. I can't think of a recent change that has not made space safer in one way or another. There are enough trade focused games out there already, please let VO remain the pvp centric game I fell in love with!
Jul 31, 2016 Hoban-Wash-Washburne link
I learned the same way Faille and the challenge of it was what made me stay.
Jul 31, 2016 Mi5 link
I agree that the only risk VO has of loosing me as a player is if PVP is changed to drastically in that aspect, I don't think I would be playing the way I play and for as long if I wasn't greifed as badly as I was.
Jul 31, 2016 look... no hands link
"I am going to be changing some aspects of the newbie experience, and shoring up some defenses and responses around them (while maintaining "no safe place")."

How much safer can they get? They already get training sectors with turrets that basically instakill people who enter.

Only thing I can think of is to add those turrets to nation capitol systems, and eventually, nation borders.

Should be interesting to see what Ill find to do then. Better start leveling up alts for one shot attacks into nation space.

It might be a good idea to give the newbs some better training IN the training sectors, dunno exactly what that would entail.
Jul 31, 2016 Savet link
As requested by Inc in https://www.vendetta-online.com/x/msgboard/1/31692#379933

Disabling mines in the NFZ is a step in the wrong direction. It creates a magical "this specific weapon type doesn't work" scenario while not actually increasing player safety or serving any meaningful purpose. If you want to disable all fire in the NFZ, fine. But to say this specific method of defending yourself or attacking others magically doesn't work is a bad implementation and should be reverted.
Jul 31, 2016 Hoban-Wash-Washburne link
In all honesty I just want mines back because I watched kenny lose his dent because BigNasty scared him into dropping a mine in the Dau L-10 NFZ and the SF raped him hard and I bet it can be repeated :)
Jul 31, 2016 Pizzasgood link
"If ALL weapons were disabled, for instance, I'd have said nothing, as it would not be "magic" in my eyes. "

That would be SUPER magic. You expect me to believe that Corvus wouldn't be producing black market weapons without such idiotic safeguards, or that we couldn't just bust out the soldering irons and remove those safeguards? It's not like VO exists within a perfect totalitarian dystopia, which is the only environment where such a rule could be enforced.
Jul 31, 2016 biretak link
lol, hoban, I was afk while my computer was bing used. Mines were dropped while app didn't have focus is all I can figure. I had magic insurance to replace the empty dent.
Aug 01, 2016 Faille Corvelle link
Rin, no, but I imagine Corvus might get sick of the high employee (ie: Station Guard) turnover.