Forums » Suggestions

Power Cell Blasters need to deactive thrust (mk2?)

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Oct 19, 2016 greenwall link
Even if you completely drain someone's battery, they can still strafe around and coast using flight assist. As such a power cell blaster is only really effective in preventing someone from turboing and/or jumping.

I suggest making it so the power cell blaster deactivates normal thrust for .5 second per hit, or adding an mk2 variant that adds this ability. Turbo thrust would remain possible until the battery is drained.

Pros:

-will enhance pvp by making the PCB a worthwhile complimentary weapon choice
-will enhance capital ship pursuits

Cons:

-will make it more dangerous to dock Tridents in m7 and m14
-will make it more risky to travel in a trident without an escort

*Updated for stats per suggestions*

Thrust Inhibitor Blaster
Deactivates thrust ability (including flight assist) -- does NOT effect turbo thrust
Deactivation per shot: .5 seconds (not cumulative)
Velocity: 215m/s
Energy: 8.0/blast
Delay: 0.16
Mass: 100kb
Grid: 18
Targetting: good
Oct 19, 2016 Eyvindr link
And how will it exactly "enhance" capital ship pursuits? The ship ain't that fast as it is.
Oct 19, 2016 greenwall link
It will make it more difficult for them to get away because they can't drift to the dock or to jump range as easily. The difficult in chasing tridents is not in catching up with them, but rather preventing them from jumping out or docking.
Oct 19, 2016 cnaw link
It will make it more difficult for them to get away because they can't drift to the dock or to jump range as easily.

So you're asking for a tractor beam? Because how else would you stop "drift". If so, that is capital level weapon, as only a ship with a reactor can pull that kind of stunt off. But +1 tractor beams for dents.
Oct 19, 2016 Hoban-Wash-Washburne link
Sounds more like "I can't kill a trident and need help". Tridents are already easy enough to kill with just 2 people and quite honestly the only other thing it would do is allow you to stop a rag attacking stations in its tracks. Those are the inly two situations where this would be effective.

-1

You like to tell me to get good at pvp, how about you get good at killing dents and defending stations.
Oct 19, 2016 greenwall link
@cnaw

No I'm not asking for tractor beam. I'm not asking to stop drift. I'm asking to stop directed drift.

@hoban

They are not easy enough to kill with just two people if the Trident pilot knows what they are doing. All it takes is a tiny gap in PCB fire to allow a dent to jump out, and once they do that they are gone.

If adding this to the PCB is overpowered (which I don't think it is, but anyway) I would also be open to a second weapon that exclusively knocks out thrust. If the PCB does this only for turbo thrust I don't see any reason why we can't also have something that applies to non-turbo thrust. Theoretically speaking, of course (there may be game design issues that prohibit this for all I know).

The pvp aspect wouldn't only apply to rags, either. I can totally see this being used in conjunction with other weapons in dog fights: if you land a hit with the modified PCB you can disrupt your opponents dodging ability for a brief moment.
Oct 19, 2016 cnaw link
No I'm not asking for tractor beam. I'm not asking to stop drift. I'm asking to stop directed drift.

Which is still drift. And as such is a request for tractor beams

All it takes is a tiny gap in PCB fire to allow a dent to jump out, and once they do that they are gone.

So what you are now asking for is for the trident to be limited to the trident cell only. Which is reasonable. But we don't need another magical gun to stop drift. I think it was ARF who suggested at one point that tridents require a higher grid amount than all but the trident cell offers. Problem solved.
Oct 19, 2016 Dr. Lecter link
+1
Oct 19, 2016 greenwall link
@cnaw

Use of my suggested weapon would not result in the freezing of an already moving ship in a fixed position in space. It would instead temporarily prohibit the pilot from adjusting their trajectory further or accelerating / decelerating via strafing. So, if this modified PCB were to hit you and you were already in motion, you would simply continue in whatever direction and velocity you were already traveling. You would also be able to turbo provided you had battery charge available.

The generally accepted definition of a "Tractor Beam" would be one that can either force another object to move where desired, or to hold an object in space. My suggestion would do neither.

The only way my suggested weapon would keep an object from moving at all is if that object was originally not in motion when the weapon was applied (and there was no battery charge available for turboing). The most likely situation like this would be a stationary Trident.

This is not a discussion about restricting Tridents to use trident cells.
Oct 19, 2016 Ore link
Wally failed to boom a trident today so he's salty about it. Truth is, tridents are too easy to kill as it is.
Oct 19, 2016 BigNasty317 link
This is not a very good suggestion. I don't believe the devs wanted to completely immobilize the ships. This would lead to many exploits and poor noobs would never get out of capitol sectors so this gets a

-1
Oct 19, 2016 greenwall link
What kind of exploits? If there are many I'm sure you can name several?

If someone is a newb they still can be prevented from leaving the sector with the current PCB. The reason you never hear about newbs getting trapped in sectors with PCBs is because it's a boring thing to do. Making it easier to trap a newb in a sector does not make it less boring. And they still have NFZ protection against PCBs. So... unless you have any other actual reasons, I'll just take your criticism as RP based like sad old dirty 'ore here.
Oct 19, 2016 joylessjoker link
The reason you never hear about newbs getting trapped in sectors with PCBs is because it's a boring thing to do.

You're making the same sort of argument that Donald J Trump made about all of those women who accused him of groping them. "Look at them.. I don't think so!"

For your own sake plz argue better.

-1
Oct 19, 2016 greenwall link
Still waiting for good arguments against this other than "I don't like you Greenwall -- -1!" lol.
Oct 19, 2016 BigNasty317 link
Your talking about immobilizing a ship its to OP next thing you'll want is for the turrets to no work either.
Oct 20, 2016 Eyvindr link
I agree with Wash, killing a dent with 2 people is easy enough, unless they have no idea what they're doing.
Oct 20, 2016 look... no hands link
I think it could be a fun weapon to try out. + 1
Oct 20, 2016 xperia link
Wash is sort right
Oct 20, 2016 Sieger link
I would agree with making a second weapon called "Freeze gun" or something. Giving the Powercell Blaster (which per definition only affects the Powercell) the ability to also "freeze" ships or just even deny controlled drift would worry me, not because it would make Tridents easier to kill, but also because it may become an uber-killer in PvP. Iirc, it is fairly easy to score hits even on light ships with a PCB.

Making this a second gun however makes it a valid tool against a Trident in combination with the PCB and atleast another pilot who does the dehiesld and killing and at the same time would require 2 port usage in normal PvP and would always require 2 hits for its heavy effect.

+1 to making this a second gun for now.

P.S.: To everyone claiming Tridents were "easy enough to kill with 2 people". I'd like to see any 2 of you try while I am in the sector with my Trident. Granted, it's easy when the captain is afk the whole time, but I assure you, IF I am there, I will escape.
The scenario in which 2 pilots could do it against an experienced captain would need to be awfully unlucky for the captain (e.g. captain gets killed outside of Trident and homed two systems away). And that doesn't happen most of the time.
Oct 20, 2016 Eyvindr link
"IF I am there, I will escape."

Of course you will :P

P.S: Your guildie "Brzi95" is always homed far away, so I managed to kill his dent alone a few times. He is the exception to that '2 people needed or more' thing.