Forums » Suggestions

Allow dead guilds to DIE

May 28, 2017 PaKettle link
If a guild cannot maintain an active working leadership then allow it to die.

Quit allowing guides to rescue and or revive dead guilds.

Any guild that cannot keep an active CO and 2 lieutenants in game at least once a quarter should be summarily dissolved and all assets deleted from the game.
May 28, 2017 joylessjoker link
You do realize that if this is retroactively implemented, PA is history, right?
May 29, 2017 PaKettle link
I'm sure a lot of old guilds would be removed. Its long over due anyway.
May 29, 2017 Xeha link
Hmm, what do YOU get from this? Taking the tag or why should this be done?
May 29, 2017 yodaofborg link
If it was a bother for the devs and it was making their database too big or something, then I would say sure. As it is I see no technical reason for this. It is not as if getting a guild to that stage isnt hard already (see the amount of start ups that have failed and died and then me or spence or someone has stole the guild tag). A guild that has been around for a long time deserves to have the odd member pop in and put the guild back on the active guild pages.

You do know inactive guilds are already removed from the active guild page right?
May 29, 2017 CrazySpence link
I see no benefit to this and it just seems like a continuation of the passive aggressive crap from a few days earlier

-1
May 29, 2017 Pizzasgood link
I support eliminating guide involvement in guild management, but I'm not up to date on what the state of the player accessible guild management tools is, so I don't know if that's practical. If not, that should be fixed.

I don't mind increasing the requirements to keep a guild alive, but I'm also fine with it how it is.

I do mind the idea of simply deleting guild assets. That's boring. Inc's suggestion of redistributing the bank balance equally among the members is a decent initial solution. Long term, especially once we get things like custom guild positions and such, there should be a way to define ahead of time how many shares the various positions get so that it can be distributed unequally. And when guilds are eventually allowed to own material assets, such as ships and stations, those certainly should not be deleted. They could be auctioned off, or transferred to the highest ranking or most senior remaining member, or left drifting and derelict for random passersby to seize and restore to working order, or something. If nothing else, turn them into hostile unaligned NPC assets that we can capture or destroy.
May 29, 2017 csgno1 link
+1 Pizzasgood
May 29, 2017 Xeha link
+1 Pizzasgood
May 29, 2017 Luxen link
-1 to suggestion
May 29, 2017 Dr. Lecter link
Storage Wars - VO Edition would be an awesome way to liquidate dissolved guilds' non-credit assets. If, you know, there was guild ownership of such things.
May 31, 2017 PaKettle link
Why? For those actually having a stake in the issue I think they should consider the fact that having all these dead guilds around is draining away players from the guilds that actually are active and capable of doing something useful in game. Most of the guilds in game these days are two or three players (and their alts) with the guild tags serving as little more the a glorified vanity plate..

Why delete the assets? simple - If people know up front they will in fact divide the assets themselves assuming they actually still care. Guilds are meant to be a large ongoing organization of ten or more players. Keeping a guild running should not depend on the work of one or two individuals. When a guild is about to fold players need to care enough to fix the situation themselves. Guild banks are not suppose to be a personal piggy bank for anyone so the credits in them don't belong to any individual.

If no one can be troubled to show up and deal with the situation why should any effort be made to distribute the assets or save the guild in any way?

As to my "passive aggressive" argument if Inc want to stay out of it then he (and his minions) should stay out of it.
Jun 01, 2017 Pizzasgood link
I just don't like seeing things magically disappear without a trace. Persistent evolving universes are more interesting than universes that reset every time you look away for a couple minutes. If a guild existed and acquired assets, and then dissolved without having the common sense (or capability, if those with control are the ones who vanished!) to redistribute those assets, the assets should not just vanish into the ether as though they never existed. Just like how if I sell an item to a station, that item shouldn't just vanish. It should be added to the station's inventory, or else be "consumed" in some manner by the station in order to improve that station's situation (e.g. equipping their guards with the weapons they just bought, rather than reselling them to other players).

So for example, if you really don't want a guild's bank being redistributed to the members, you could have the balance "disappear" as the NPCs in charge of operating the bank seize the assets, but then that NPC faction should have more purchasing power in the economic simulation. Or something.
Jun 01, 2017 PaKettle link
Point taken Pizza but as long as we are only talking credits I don't see the benefit worth the time needed to distribute them. (even in the trillions...) If Guilds eventually become capable of having more concrete assets then some method should be added to handle the assets.

I am not opposed to it but I just don't see it as being worth the effort at this time.
Aug 16, 2017 Destroyer25k link
There is no reason for the devs to make this update, let them focus on bug fixes and new content