Forums » Suggestions

Hostile bots losing interest too quickly

Aug 09, 2018 PaKettle link
If you sit 1000 meters or more away from a nest of hostile bots they time out / lose interest way too quickly and return to their nest after less then 15 seconds.

Could you set the timer up so it doesn't start until the bot is actually in range of the player (400m) to remove the travel time?

Also please consider locking the bot to attack for a few seconds after they are hit? It seems silly for a assault bot to ignore getting hit and return to its pack.

Sitting in the middle of a pack of bots should not be the only effective tactic available.

Finally Have you considered giving some of the hive bots the ability to heal other bots? ie rep guns?
Aug 09, 2018 Whistler link
Inc's probably going to tell you that the healing bot is a separate suggestion.
Aug 09, 2018 PaKettle link
Aye - twas a spur of the moment thought.
Aug 09, 2018 Luxen link
It would be nice for newer or less skilled pilots to properly drag one out of the mass and kill it that way.
Aug 10, 2018 scared star link
Legit go akrland hunting without mines, two hits and they run away, what is this guardians or pansys?
Aug 10, 2018 PaKettle link
Arklan pansies aside having both a hit and run bot as well as some that stay to the end would be an interesting combination for long range encounters.
Aug 12, 2018 Nyscersul link
Yeah i kinda agree - it seems they run at the first hit.