Forums » Suggestions
Hostile bots losing interest too quickly
If you sit 1000 meters or more away from a nest of hostile bots they time out / lose interest way too quickly and return to their nest after less then 15 seconds.
Could you set the timer up so it doesn't start until the bot is actually in range of the player (400m) to remove the travel time?
Also please consider locking the bot to attack for a few seconds after they are hit? It seems silly for a assault bot to ignore getting hit and return to its pack.
Sitting in the middle of a pack of bots should not be the only effective tactic available.
Finally Have you considered giving some of the hive bots the ability to heal other bots? ie rep guns?
Could you set the timer up so it doesn't start until the bot is actually in range of the player (400m) to remove the travel time?
Also please consider locking the bot to attack for a few seconds after they are hit? It seems silly for a assault bot to ignore getting hit and return to its pack.
Sitting in the middle of a pack of bots should not be the only effective tactic available.
Finally Have you considered giving some of the hive bots the ability to heal other bots? ie rep guns?
Inc's probably going to tell you that the healing bot is a separate suggestion.
Aye - twas a spur of the moment thought.
It would be nice for newer or less skilled pilots to properly drag one out of the mass and kill it that way.
Legit go akrland hunting without mines, two hits and they run away, what is this guardians or pansys?
Arklan pansies aside having both a hit and run bot as well as some that stay to the end would be an interesting combination for long range encounters.
Yeah i kinda agree - it seems they run at the first hit.