Forums » Suggestions

Escaping the Bounty Hunters

Sep 07, 2021 SkinWalker link
This should have a badge.

I never really paid any attention to this until today:



As I understand it, this means the current bounty has survived 38 attempts by bounty hunters. Or, at least 38 bounty hunters were killed by me and had a chance to get my bounty. Once that happens it'll reset I suppose.

But this is the highest I've ever noticed it. I've seen it at 10 or 11 before, but not above that.

So, why not a badge for reaching X number of escapes from a given set of bounties. Maybe a badge at 10, 20, 30, 40, etc.

Maybe something like this:



Of course, there should be a badge for bounty hunters who claim bounties as well. One for 10, 50, 100, etc.

I think killing the bounty hunters looking for your bounty is probably the harder of the two, so maybe those numbers are lower.

A badge for the bounty hunter that gets 5 ore more "Slippery Subjects" who have eluded 10 or more hunters should be a thing to. Maybe call it the Elusive Bounty Specialist.
Sep 07, 2021 yodaofborg link
If it did reset, as you presumed, then you would be right, but it does not.

The counter counts total _ever_ attempts at people getting _any_ bounty from you while they were also bounty hunters. I've got a character in the 1000's! It also does not count people you have run away from (knowingly or not) or fired at, only the hunters you actually kill. It is less of a "I've escaped this many times" and more of a "I've killed this many hunters while I was also wanted" kind of deal.

I'd +1 this if the count (and therefore the badge) was a single bounty, and reset upon a successful claim, (maybe the badge could stay and show your "best" run) but it does not, so add that bit into this suggestion and it is a big +1 from me, otherwise? Meh.
Sep 07, 2021 greenwall link
You are advocating for a badge for running?
Sep 07, 2021 DeathSpores link
+1 only if you kill the bounty hunter while having a bounty on your head
Sep 07, 2021 We all float link
Interesting enough (in my experience) , this counter only goes up when the bounty hunter is killed in a monitored/guarded sector.

+1 badge for bounty hunter kills while having a bounty on one's head.
Sep 07, 2021 SkinWalker link
"You are advocating for a badge for running?"

You'd have to be some kind of special stupid to get that from my suggestion. Thanks for stopping by.
Sep 07, 2021 incarnate link
You'd have to be some kind of special stupid to get that from my suggestion. Thanks for stopping by.

Notwithstanding Greenie's challenges around less-than-ideal contributions, we also want people to be Respectful on Suggestions. Please do better.
Sep 07, 2021 Rolflor link
+1
More badges gives people more reasons to keep playing
Sep 07, 2021 greenwall link
Allow me to explain in less simpler terms since my previous comment was difficult for some to understand:

So, why not a badge for reaching X number of escapes from a given set of bounties. Maybe a badge at 10, 20, 30, 40, etc.

^"so why not a badge for escapes"

-Escapes are indistinguishable from running in VO, thus badges for escapes are indistinguishable from badges for running, thus if you run from an engagement with a bounty hunter you would get this proposed badge.

-Easily exploitable, indicative of nothing, waste of time to create

****

I think killing the bounty hunters looking for your bounty is probably the harder of the two, so maybe those numbers are lower.

Allow me to also point out that 99 out of 100 times people don't check the bounty status of a target prior to engaging whether it's because of time or disinterest. And there is certainly no way to effectively "track" or "pursue" a bounty on a person due to the superb conditions for stealth and avoidance that the game offers by design.

As a consequence, securing a bounty has always been a pleasant surprise and bonus that occurs in the course of pursuing other endeavors in VO; not really a measure of skill by any means, but rather a quasi-interesting metric that at best might hold more significance in some future time when the pursuit of bounties or evasion of bounty hunters becomes something more than the trifle happenstance it is currently.

The only possible variation on this idea that might make sense is one in which two bounty hunters have engaged each other and one survived by some exceedingly unbelievable percentage (1% or less for non-capships, for instance, and substantially less for capships). The purpose of this would be to make it nearly impossible to exploit/difficult to achieve (and by virtue of those two things have an actual value).

I will close by saying I don't think we know exactly what "you got away from a bounty hunter trying to get current bounties on your head" actually is quantified by. Presumably it's just a minimal exchange of damage from them to you, but maybe it's a certain amount of damage, maybe it's them targeting you and firing a shot into space, maybe it's just being near each other... ? Maybe incarnate would like to shed some light on this.
Sep 07, 2021 We all float link
Allow me to also point out that 99 out of 100 times people don't check the bounty status of a target prior to engaging whether it's because of time or disinterest. And there is certainly no way to effectively "track" or "pursue" a bounty on a person due to the superb conditions for stealth and avoidance that the game offers by design.

There are ways built into the game track someone who has a bounty. Just because you don't use them, doesn't mean they don't exist. And there a plugin that shows if someone has a bounty.

I will close by saying I don't think we know exactly what "you got away from a bounty hunter trying to get current bounties on your head"

You seem to be focusing on the "getting away" portion of the screen shot. The number of escapes seems to be equal across the board to kills. So clearly (to me) the only way to escape is to kill the bounty hunter. Which does not mean running.
Sep 07, 2021 SkinWalker link
I suppose the part that sticks out most to me is where it say's "you killed 38 Bounty Hunters in all" which sorta implies not running.

And, while I was less than kind in my initial response, at least you offered something constructive by pointing out that it can easily be gamed/exploited.

But then, most of the badges have that flaw, eh?

I just thought it to be an interesting and potentially existing mechanic that could easily be tweaked by adding a badge to reflect one side of the Bounty Hunter coin (the prey taking out the bounty hunter) and, hopefully, inspire a reciprocal badge for the Bounty Hunter.

We all know new players are interested in that kind of thing. In fact, when we were both new (and I was on an alt long deleted) we teamed up to try and nab a bounty or two (pup is the one I remember, but I think another was yodaofborg).

The bounty hunter report is in the news page. And newbs are always asking in 100 how to become a bounty hunter. Maybe a badge and a tweak to the Marshal-messaging might add some gameplay that appeals to newbs without creating a lot of work for devs if most of the mechanics are already in place. And make it more interesting for me.

Sorry for the unpleasantness, Inc. I blame it on my outlaw tendencies. And poor upbringing.