Forums » Suggestions

Capship HUD turret targeting subview(s) with controls

Mar 03, 2024 DeathSpores link
VO 1.8.680 introduced the ability for capship pilot to add turret guns to weapon groups which is a nice feature.
one step further into the micro management of the capship, would be to give the pilot the means to
- add to main HUD a display micro view of the turret targetting
-pin these mircro views or not. for people with big screen they could pin all the turrets
-cycle this micro views pinned or not
- define specific control keys for moving the turret in the active micro view
-set a target independently from the main view to the selected turret microview
-script automatic targetting and firing of a turret
Why?
People tends to have ten itchy fingers who cannot stay at rest while flying a cappy.
More immersion
More skills required to fly the cappy
Mar 04, 2024 incarnate link
What is the "micro view" in this case? Is that an actual 3D camera view from the perspective of the turret? Or is it some other conceptualized view?
Mar 04, 2024 Luxen link
I thought maybe he meant something like an additional "HUD Aiming Circle" that let you see where it was pointing, since you are supposed to be able to lock its 'position', or orientation of firing, in his suggestion...? But then, being able to pin multile based on screen size...

Maybe its like an additional radar view oriented like the turret instead of the ship?......?
Mar 05, 2024 DeathSpores link
i meant 3D views, but other more simple realizations might work as suggested by Luxen.