Forums » Suggestions

Mineral scanner buffs (active energy consuming scanners)

Sep 21, 2025 Lord~spidey link
TL:DR; mining ships being typically pretty slow and heavy can be a real pain in the arse to fly around in bot infested sectors, small increases to the range of mineral scanners and the addition of a manufacturable large port scanner to futher diversify the addon category wouldn't hurt either!

The free scanner stats can stay as is 500m

the gist of the buffs would be an increase in range from 10~33% across the board with the improved mineral scanner getting the bulk of the increase towards the advanced gear.

Adding a large port scanner would be the cherry on top of the cake, this scanner could have a unique caveat like constantly draining 10 energy on the cell while toggled on, toggling off this feature would drop the range to adv scanner range.

Free Mineral Scanner Small 500m > 500 0%
Mineral Scanner Small 500m > 550 10%
Improved Mineral Scanner Small 600m ~ 1000 ~55%*
Advanced Mineral Scanner Small 750m > 750 0%
Prototype Mineral Scanner Large 700m > 1000 ~36%
**Active Mineral Scanner Large 1000m ~ 3000 Mass : 2500kg Grid: 6 **

*(gets the same function as the large port mineral scanner but only brings the range up to 1000m and drains 5e/s)
**(3km when activated toggled on drains 15e/second from the powercell ship's powercell)

Available through a tunguska manufacturning mission, or axia stations albeit with a higher input requirement, similar shopping list to the improved mineral scanner (include at least a dozen adv scanners and/or improved scanners in the list) with additional power management/surveying widgets.

Addon description could read something along the lines of: phased detector array for increased sensitivity build with an auto targeting X-ray illuminator intercalated heavy-metal shielding renders this addon dense as fuck yo, do not drop - handle only with approved Valent Augmented Silksteel toe spaceboots! etc...

While I'm on the subject of active addons, a 5000k Augmented sensor suite would be cool as hell tldr; throw all the different telemetry addons in a big stew-pot cook for 48H (long-ass mission cooldown timer to limit availability) massive as all fuck (10,000KG) drains the cell for 25e/s and provides addon/cargo/storm/shared radar functionality - active attributes stacks on top of extenders and a 100% range boost to base radar distance! (I've been a we've been good for the last two years and the only thing we got for space-xmas was unrats that die when I whaft a fart their way!)
Sep 22, 2025 ksteel81 link
Not the worst idea I've ever heard
Sep 22, 2025 ScotiaKnight link
a *massively* increased range might be interesting (tens of thousands), but outside of that... why even. because of the way scanners work.. and also because of the way we use them to get around.. the way they work.. no one uses large ships for scanning.

it takes less time to just close the distance in a fast ship and its not as if you are moving for nothing.. you probably need to move in that direction anyway for the next cluster of roids.

short of being able to drop into a sector and scan the entire sector while stationary not much is going to be a real change to the way things are done, certainly not a tiny addition to range.

until a day comes that composition of roids changes, i cant forsee people "scanning as they mine"