Forums » Suggestions
30 Days TIME SPENT ONLINE to Guild creation
I know from personal experience that playing Vendetta Online can be confusing and complicated at first.
Tutorials and missions help, but Vendetta Online is a very broad game of exploration, discovery, learning, and development, where Guilds play an important role in player retention. The more you learn about the game through your Guild and your fellow players, the more you enjoy it.
That's why I want to suggest that, in order for a player to form a Guild, in addition to the current requirements, they should have at least 30 days of TIME SPENT ONLINE.
o7
Tutorials and missions help, but Vendetta Online is a very broad game of exploration, discovery, learning, and development, where Guilds play an important role in player retention. The more you learn about the game through your Guild and your fellow players, the more you enjoy it.
That's why I want to suggest that, in order for a player to form a Guild, in addition to the current requirements, they should have at least 30 days of TIME SPENT ONLINE.
o7
You haven't exactly said why this is important, aside from an implication that new players are incapable of learning together, building connections and becoming thriving members of the community without being apart of an established guild.
That aside, 30 days time spent online is far too long. If we assume an average player spends 4 hours a day online, it will take them 180 days to make that requirement.
That aside, 30 days time spent online is far too long. If we assume an average player spends 4 hours a day online, it will take them 180 days to make that requirement.
"Players Retention".
Great suggestion and implication!