Forums » Suggestions

Vendetta Improvement ask

01:59AM JSlater link
Vendetta Improvement ask

Hi Team,

We would like have more option in your game, sun, planet visit real time, gravity, atmosphere entry, black hole....
More speed, relativist why not.

We know physics has complicated reproduction however we like the game.

That can make?

Thank.

M
07:46AM Lord~spidey link
If you want all that jazz go play aerospace simulators like kerbal space program, elite dangerous/star citizen/no man's sky/MSFS&Xplane

VO isn't a simulator in the strictest sense and short of rebuilding the entire game in order for it to become a completely different game "landing on planets" isn't happening.

Beyond that I have to raise the question: Is landing on planets really an improvement - who say's you're able to take off again? :P

I didn't build the ships engine but apparently they work through some sort of voodoo gravitic manipulation - odds are if the gravity flux is too great they go critical and emit a small puff of magic smoke and next thing you know you have to rebuild and retune the resonance chamber!
02:54PM incarnate link
It's always possible to add more features, and we're always considering things like this, but these additions can be very expensive and time consuming. For instance, "landing on planets" can be like a 2D cutscene showing a static image of a planetary landscape, or can be a procedurally-generated and interactive 3D environment. The first option is relatively easy, but the second one is years of work and major engine changes.

We're a very small game studio, so we're careful with our development resources. Generally, our focus is on space-based gameplay, because that's where most of our interesting things happen.

There have also been cases where some other games have added features like "landing on planets" and "walking around in stations" and then struggled to find additional gameplay value from those features. They look nice, but they don't necessary make the game more fun. Sometimes they just make things more time consuming. They certainly make the game much larger on disk, and usually require more expensive hardware to play.

So, it's not that we're against any particular set of features, but we would rather be driven by a specific gameplay goal that enhances and uplifts the entire game.. rather than bolting something on that is quite complex to build and maintain, but doesn't specifically enhance or improve the fun-factor of the overall game.

Additionally, it's worth noting that the Suggestions Forum has specific Rules, like breaking down each post into a unique thread. Your post encompasses a great many different ideas, but this forum is more about proposing a single specific idea (with a lot of explanation) and posting it into a single thread for on-going debate. Without this, discussions like this become really vague about "making everything bigger" and that isn't really all that useful. Sure, everyone would like the game to be "bigger and better", but the details and specifics of implementation goals are what really matters.