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Your top suggestions

Mar 21, 2004 grunadulater link
I'm bored, and yall havn't had one of these in... I dunno, a week.

If you could choose only 2 suggestions, what would they be? They can't be silly, and have to have a reasonably well thought out description. If you don't have 2 good ones, comment/addon to someone elses.

1. Guild Support

This game desperatly needs Gulid Support. It needs to keep people who aren't in a guild from faking being in a guild, and to keep track who is actually in a guild. There should be several ranks to help keep this possible:

Leader: There can be 1 or 3 leaders. Not 2, not 4+. 1 Will make the guild a dictatorship and 3 will make it a triumvirate, or something like that. A Dictator leader has control over anything and everything. He can kick people from the guild, bring people in, move anyones position, and start/end wars with any other guilds.
A Leader (with 3 leaders) can do almost anything. He can, in fact do anything a Dictator can do, except that he has to take a vote with the other 2 leaders to get some things done. The only thing he has to have a vote for is starting a war/alliance or elect a new member for the Triumvirate. For example, if Leader 1 wants to get rid of Leader 3, Leader 2 must say yes or no. If any leader wants support in his position, he can put a poll on the message boards and let the public decide.

Commander: Commanders are like Leaders, but they have control over only a certain area(A group). There can only be 1 commander per group. He can do the same thing in his area except things to do with war and allies. He may kick anyone he wishes from his group, as well as promote them or add them to his section, his limit being the rank before commander. He may propose that someone be promoted to a commander, which the Leader(s) can decide. **Note** Groups will be very important, and may have names (traders group, attack group, defense group, etc.)

Officer: An officer must petition to kick or add a person to his Commanders group. He may petition to promote someone to officer. **He doesn't have to petition to promote a trainee to a pilot**. There may be as many officers as needed in a group.

Pilot: A pilot is the regular player. There can be as many as needed in any group. A pilot has no special ablities.

Trainee: A trainee is the only member of a guild that ***does not*** yet have a guild tag in front of his name, and he is not affiliated with the guild as of yet. He must first either complete a training course with a bot teacher or be promoted by an officer to get his tag and become a pilot.

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2. Everything can be cargo; dynamic everything

Can't get much more straitforward than this. Everything, weapons, engines, batteries, (shields?, sensors?), will have a weight and can be loaded as cargo. This may mean that everything will have to by dynamic, which I'm not so sure about. This would be a topic to expand on.
Mar 22, 2004 Durgia link
ermm afaik the devs plan to have most of this stuff in their final game. Remember they just use this to test things to make sure they work. They probably have tons of that stuff that will never see the test simply because its for the final game.