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3x S-port Stats

Mar 26, 2004 Arolte link
Here are a few interesting calculations I made regarding weapon grouping on the Valkyrie. The total damage for energy weapons were calculated by dividing the total capacity of a fast charge battery with the energy consumed by the weapon burst. This number was rounded up if it was 7 or above, due to the slight recharge of the efficient battery between each burst. The total damage for ammo based weapons was based on the total capacity of the launcher.

3x Flechette = 750 dmg per burst x 43 bursts = 18,000 dmg total
3x Tachyons = 1800 dmg per burst x 10 bursts = 18,000 dmg total
3x Gravitons = 2400 dmg per burst x 6 bursts = 14,400 dmg total
3x Gauss Cannon = 3600 dmg per burst x 3 bursts= 10,800 dmg total
3x Rail Gun = 4200 dmg per burst x 30 rounds = 126,000 dmg total
3x Sunflares = 4500 dmg per burst x 16 rounds = 72,000 dmg total
3x Geminis = 2850 dmg per burst x 18 rounds = 51,300 dmg total
3x Y. Jackets = 5400 dmg per burst x 8 rounds = 43,200 dmg total

Summary:

Triple Rail Guns were strongest with 126,000 dmg total.
Triple Sunflares came in second with 72,000 dmg total.
Flechette and Tachyons were tied in total damage with 18,000.

Notes:

The Flechette and Tachyons tied for total damage with full efficient battery drain. Tachyons are still preferred for thier longer range and accuracy, however. Still, the results for both were impressive.

Geminis and Yellow Jackets were both surprisingly high in the total damage they could potentially dish out. Unfortunately because neither of 'em can hit crap, these statistics would only be accurate if the target player is away from his keyboard or is suffering from a seizure caused by the wormhole bot damage flashing.

Tachyons can dish out the most damage of all the energy weapons, but at a much slower rate than the Gauss. In addition to the high autoaim, this is probably why Gauss is the preferred loadout on the Valkyrie. Both have the same speed.

The Rail Gun came in first place with the most damage, but it still wouldn't be an ideal weapon for chasing down someone. Not many people use it for the reason that it drains too much energy. So that makes the triple Sunflare combo the deadliest in the game for a Valkyrie, not surprisingly. It's higher rate of fire and zero energy consumption gives it a huge advantage over all other weapons.
Mar 26, 2004 Urza link
and what about this didn't we know? Those stats are effectivly worthless. Sure the guass has the lowest damage on those stats, but ingame it is easably 200% more effective than tach cannons.
Mar 26, 2004 Pirogoeth2 link
Additional note: The stats labeled are not necessarily true. With charged cannons.
Mar 26, 2004 Arolte link
Uh... charged cannons isn't even up there. I didn't put it up because you can charge your projectile with varying times, and nobody uses it anyway. There's nothing false about the stats. Anyone can do it with a calculator.

Urza, I believe I noted half that stuff in the notes section. I thought someone might be interested in seeing the numbers though. Just because you weren't interested doesn't mean they're worthless. Keep it to yourself please.
Mar 26, 2004 Pirogoeth2 link
No, i'm just mentioning that several weapons may be wrong, i just used charge cannons as an example(Because I've thouroughly tested it)
Mar 26, 2004 Arolte link
In what way are they wrong? Do you mean the specs of each weapon listed in the description box? Or did I do something wrong with my calculations?
Mar 26, 2004 Pirogoeth2 link
description boxes.
Mar 27, 2004 roguelazer link
None of those are of any use because they don't take time into account... It takes a lot less time to fire 10 tachys than 2 rails. Not to mention accuracy- I have never hit anything, moving or otherwise, with a yellowjacket.
Mar 27, 2004 Arolte link
That's why the word "potential" was used.
Mar 27, 2004 roguelazer link
But... I fail to see what this is useful for... Wouldn't a test of how much damage each weapon could do in, say, 20 seconds be more useful? Or something that compared boosting to non-boosting? Or something... Just suggestions, man...
Mar 28, 2004 toshiro link
i agree with rogue. if i evaluate weapons, i use the damage per second unit, because it shows much better how good a weapon really is.
nevertheless, the gauss and triflare still overcome the tachyon, although the tachs have highest dps. why? because you can't land a whole stream of tachyons on an enemy fighter craft such as a valkyrie or a vulture. in fighter vs fighter battles, first hits count, that is why gauss and triflare have such a high advantage. even rails outrank tachyons in that way.
this is known to most of the players i know in-game, be it consciously or subconsciously.

however, against large, cumbersome targets, tachyons are way more effective than all three of the weapons described above. too bad noone i can kill without feeling like an ass uses them a lot.
Mar 28, 2004 Bohani link
If you get skilled with tachs they're amazing, I still like the gauss tho