Forums » Suggestions

High Pks | High Start Off Bounty

Apr 14, 2004 harvestmouse link
just the pk? what if you've been playing for weeks and have "accumulated" the pks? that doesn't necessarily mean you're a skilled player who takes down many other pilots; it just means you were here for at least a month. I started sometime in february and regard myself as one of the most nonhostile players in the game, but have at least 300 pks nonetheless (I know most people, besides new players, have wayyyy more). My bounty hopefully will be tiny >_<

ooo. make it "1 PK = 1 bounty cred"
Apr 13, 2004 [Draco] link
Well heres another suggestion of the day. (2 in a day, I am breaking my record :P). I think you should have a higher start off bounty the more Pks you have. Since botting is like pratice, score wont work. So I think the higher your Pks or the higher you start of with a bounty, so to make it fun for people to hunt you down.

...but on the other side we have BOUNTY BOT :P
...well what you think?

- Horth & Horgrathi
Apr 13, 2004 Magus link
I like it, but what if you happen to be a really talented pirate hunter? Maybe make it based on PK/death ratio.

But then people could just /explode or get someone to kill them a lot.
Apr 13, 2004 [Draco] link
Well Magus i see you point but there always people who try to cheat or find a way around it, I understand
Apr 13, 2004 SirCamps link
Who's funding this? BB doesn't have unlimited money..
Apr 13, 2004 Suicidal Lemming link
The game does have its own bounty system. You know, the thing marked bounty?
Apr 13, 2004 Magus link
"Who's funding this?"

-The robot nation.
Apr 13, 2004 harvestmouse link
PKs usually denote a little more skill than botting, so I can understand why you would like it to be a reference for the bounty system. Since there is no reputation system to tell the "nice guys" from the "bad guys", I believe bounty should be based on the skill of the player, which distantly correlates with number of PKs per death.
to lower one's bounty, one could: regularly wipe accounts to keep scores and pk low. type /explode many times.

how about taking ship configuration into account too?
a stock bus would have a bounty of 0... a chargedcannon-vult (kinda funny config) would have bounty of 500, a swarm rag would have a bounty of 1000, a flare valk would have a bounty of 2000.
Apr 13, 2004 Cam link
I like the idea, but worry it will lead to people competing for the highest bounty, and thus make things more dangerous.

-Cam-
Apr 14, 2004 harvestmouse link
I've never heard of anyone wanting a high bounty before. bounties give others incentives to blow you up!
(this is with PKs as reference for bounties)

if we used ship configs for bounties, then there really couldn't be any bounty competition
Apr 14, 2004 SirCamps link
Harvestmouse, it would be better to disregard deaths and base the bounty on the PK. It seems that people like PKs, and lots of them, so it's natural to gauge bounties off it. Perhaps when your combat rating depends on PKs people will not try to wipe accounts--they may find sunflares as a restricted weapon at that point. ;-)
Apr 15, 2004 Archon link
Yeah, that's a great idea, basing starting bounty on amount of PKs.

Something along the lines of...
0-50 PKs: 20 Bounty.
50-150 PKs: 75 Bounty.
150-300 PKs: 150 Bounty.
300-500 PKs: 200 Bounty.
500-1000 PKs: 500 Bounty (when someone reaches this point, it's pretty sure that he/she is a PKer - eg. killing only for the kill).
1000-1500 PKs: 750 Bounty (yes, I propose as large).
1500 PKs +: 1000 Bounty (-"-).

To ensure pirate hunters and similar are not affected by this PK-bounty thing, perhaps the coming "Honor System" could play a role?
Apr 16, 2004 Ciuciu link
You should add one '0' or maybe even '00' at the end of your points number.. 1500 it's just too easy to achieve, while 150k is rather difficult

Damn.. soory I thought you were talkng about score...
Apr 16, 2004 Sheean link
Allright, here's my magic formula:

There are 4 things which determine your bounty:

1 - how many kills you had since you last got killed
2 - the value of your ship
3 - the number of PKs
4 - the location

1 - how many kills you had since you last got killed

Basicely the current system, but it starts at 0 instead of 40.

2 - the value of your ship

The value of your ship (not the cargo), including weaponry, upgrades etc etc. divided by 100. So your average valk would add about 600 cr. to the bounty.

3 - the number of PKs

This is basicly:
* More PKs/hour ingame: higher bounty, lower PKs/hour: lower bounty. (This is just the total number of PKs divided by the total on-line game time)

*NOTE* I'm not quite sure if these numbers are really realistic, I think the best way would be to make a dynamic formula giving the top (except for the top 5) a bounty of 1280 and the lowest a bounty of 20.

0-0.5 PKs/hour: 20 bounty
0.5-1.0 PKs/hour: 40 bounty
1.0-1.5 PKs/hour: 80 bounty
1.5-2.0 PKs/hour: 160 bounty
2.0-3.0 PKs/hour: 320 bounty
3.5-4.0 PKs/hour: 640 bounty
4.0-4.5 PKs/hour: 1280 bounty
top 5 PKs/hour: 2000 bounty

* More PKs: higher bounty (a sort of "experience points" system).

About the same system as Archon's:

0-50 PKs: 20 bounty
50-150 PKs: 40 bounty
150-300 PKs: 80 bounty
300-500 PKs: 160 bounty
500-1000 PKs: 320 bounty
1000-1500 PKs: 640 bounty
top 5 PKs: 1000 bounty

Then add all these numbers up and there we go: the bounty.

4 - the location

Killing somebody in an "hard" environment (say, an enemy nations homebase); will give an higher bounty then killing somebody in an "easy" environment (say, a racing sector).

Absurdly hard: add 750 credits
Hard: add 500 credits
Medium: add 250 credits
Simple: add 0 credits