Forums » Suggestions

Weapons and Stations

May 13, 2004 Xerox link
Well I know this is kind of a weird Idea and it would take a while but could we make lets say Bigger Sectors like expand sec 9 and add like 5 other stations. Like Each nations has a station in all sectors except home sectors. It would make the rival competion much more exciting and if the station could have weapons that would be even cooler. Now for the Weapons part of my post. I was wondering if we could have like super weapons. Weapons only found in the far reaches of the universe and there is only 1 of each weapon in the deepest and most hardest places to find them. With heavly protected battle statoins next to them.

Pyro: (Flamethrower type weapon)
Range: 750m
Damage: 1000 per second of impact
Power Drain: 5 per Sec.
Time Delay: 0.00 sec.

Aqua: (Freeze type weapon)
Range: 750m
Damage: 1000 impact, 30 second freeze of all systems
Power Drain: 300 per shot
Time Delay: 15.00

Air: (Auto-Fire Weapon)
Range: 750m
Damage: 1000 impact
Power Drain: 5 per shot
Time Delay: 0.05

Well and I was wondering about a new ship.

Reaper:
Cost: 50k
Armor: 30000
Weapon Slots: 5 Small, 2 Large, 1 Super Weapon (Thats if you accept my idea above)
Cargo Slots: 10
May 13, 2004 Nighty link
So what you're saying is: let's make the good pilots who can survive the trip to the super weapons and super ship invulnerable. Great for gaming balance: the good players get rewarded by giving them a ship/weapon combo that's near indestructable, while the small fry would essentialy be reduced to fish in a barrel.

Sorry man, but I don't think this would be good for the game.
May 14, 2004 Ciuciu link
Well.. me likes the idea of adding some stations to some sectors (for example pirate station far away in s9 5k away from the current one).

The weapons here are.. kinda unbalanced, but it gave me and idea:
give some bigger stations (s7, s9, s5) some kind of defense system like quad-tach turret.

It won't be effective since it's static, and effective range is about 200m, but it avesome firepower could make a traders (and noobs) around station a kind of savezone...

This should go to the no-fire zones near stations topic, but.. :)
May 14, 2004 Celebrim link
The stations at one time did have defensive turrets around them. I've long desired thier return.
May 14, 2004 Magus link
They might make more sense as rare, one shot items. They get 1 ammo, once you use them, they're gone. You only get them through luck, either while exploring or on a very dangerous mission. Ancient alien technology or summat. That's the only way it would be reasonable and not manage to completely ruin balance.
May 15, 2004 RelayeR link
THAT is a great idea, Magus!!
May 15, 2004 Xerox link
Ya as I said this is just a suggestion, u dont have to completely make it my idea but like edit it to make the balance equal, like Magus said.