Forums » Suggestions

Organically Grown galaxy

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Jun 08, 2004 spacecowboy link
This may have been suggested before, and I have no idea how difficult this would be to implement but one unique selling point for vendetta could be the concept of an "organically grown" galaxy.

As players get wealthier they could be given the option to buy and configure a station either a free-floating one or one attached to a roid - imagine you make your home in sector #3546 pick a roid and build your own station there - maybe even have the ability to buy specific bits to build it out and customise it... popular sectors would become like cities in space with stations all over the place rather than just one or two - you could set your own prices for trading and maybe ban certain people/races from docking depending on their ratings...

While I will buy vendetta whatever shape it comes out in - the game would definitely need some kind of "stickiness factor" to keep people playing & interested. Thats my 2 creds worth for the day...


spacecowboy a.k.a turkey
Jun 08, 2004 Arolte link
Doubtful. Potential to have some serious framerate issues. As posted before, territory wars may be fun though.
Jun 08, 2004 Sheean link
Hmm; well the devs would need to add content (think about trading-stuff) because else the only thing you can expand your station with is eye-candy. So unless the devs would come up with some magic dynamic goods-sold-to-the-station-can-be-bought-from-the-station-by-other-players or something, your own station would be a bit like the racesectors; cool, but empty.

And ofcourse it would be lot's of work for.. well.. something cool ;)
Jun 08, 2004 Durgia link
Well, you could make stations store things. So I could haul in 1000 widgets, then sell them through my station for an amount that I set.

Also it would be cool if you could build your station up enough that it starts producing products.(would require a lot of work)

Possibly, you could make it so you have to haul in certain things, itani electronics and rare metals for instance, to manufacture other widgets at your station.

However, IMO ppl can only build a station if they have claim on a sector, I really don't know how a person or group could claim a sector, but that would limit how many things could be built.

Obviously this means stations would have to be destroyable. I would say to build a basic station it would cost 10mil(numbers obviously would have to be changed as the game developes etc)
It would get you a dock where you can store 5 ships, cargo holds of 100 and hull of 100,000. Then you can build up. Additions could take time and money, possibly even xp lvls. Build on more hull in 10,000 increments. More cargo room in 50 increments etc. Build weapon platforms(requires liscenses)etc.
The station would only have so much room though, each thing taking up space. So you would have to develope more area to build more things.

A guild headquarters might have a massive station, note: does not have to be massive in outward appearances, for the sake of FPS; and it would take a fleet of ships to take it out.
A solo player might have a decent size station that a guild could take out easily, but its in a sector that not many know of.

I could go on and on about things related to this, but I am sure GS already knows what they plan to do, and I doubt this would be done any time soon. Maybe as an expansion
Jun 08, 2004 Pyroman_Ace link
I personally like the idea although it seems to be an extremely longshot at happening.

A way to avoid FPS issues is to limit the sector to 3-4 player built stations (say 1 roid attachment, the rest freefloating) and space them out by 5-6 thousand meters to avoid seeing 3-4 waylonics decorated stations at a time.

I like the idea because it would open untold amounts of trade and also allow for guilds to invent their own personal strongholds (SDF Central Command, INM Military Control etc etc) and use them as warehouses and as their own personal fortresses.

In addition, it would remake the large-scale fleet engagements that we saw with the CTF system. Allow the station owner(s) to position Heavy Weapons Platforms (HWP) around the sector and stationary defense weapons on the station and it could very easily become a great game idea! We would see the reinvention of TEAM work rather than a loosly organized raiding party that we see now.

Make the station (or perhaps just the HWP and DefGuns) vulnerable and then the system could be pirated at will until a fleet arrived to retake the station and remount weapons on it.

Perhaps stations that are taken over would have to pay tribute to the system invaders until the blockade was lifted, it could be a onetime fee of say 25000c to each invader (lots of credits paid because of the needed fleet action) or perhaps a bot could pay say 500c every 5 minutes or so until the blockade was lifted.
Jun 08, 2004 roguelazer link
Allow players to build "modules" for one station is how I'd do it. The current "new" stations are built out of a set of standardized modules. So maybe I would be the leader of INM, and I would buy a module for my clan. It would attach to the current station, add some pretty geometry, present "INM" as the name when you docked with it and sell whatever the rest of the station sold, but only to my clan (or maybe have a config dialog to decide who gets to dock). That way instead of 4 stations in a sector, you get one megastation.
Jun 08, 2004 Sheean link
Well here's my idea:

Say, you have a sector like 8.
It's empty (except for the bots and some roids).
So you press 'u' and then see a nice flashy 'claim' button. You click the button, are asked a name for your station, and you must select the main component of your station.

For a player to own a station, there must be atleast one station component owned by that player in the area. If somebody wants to take over that sector, he must first destroy all stations and then 'claim' it, and build his/her own station. (maybe later on a 'take over' function could be added in; but this must ofcourse not be exploitable).

It would then be pretty much like any normal station except for these things:

- no products are sold yet
- no products are bought yet
- the player can buy modules for his station
- the player can buy/hire defenses (for example defbots, turrets, etc)
- the player can set how the defbots must react if they see a threat (attack if within 1000 m of station, or attack if they attack anyone, etc).
- the player can allow other players to also manage the station
- the player can set what goods can be bought, what not; and at what price. (for example: standard price + 100 c)
- override standings; for example; these people are fixed at 999+ and these people are fixed at 999-. And people who are from Itani would start at -500, while those from Serco at 100+ etc..

Furthermore, each sector would have 'natural resources' and the player could build a mine to mine those resources. For example in 8 that could be minerals, and in an other sector there could be radioactive uranium or something.

In case a station would be destroyed, anybody homed there would be homed in s1; anything inside the station belonging to you would be destroyed (you shouldn't have put anything there if the station is at risk).

To protect n00bs, destroying a station that have never been armed will decrease your score.

Just my 2 c.
Jun 08, 2004 spacecowboy link
Admittedly I didn't think of the FPS issue - I was dreaming of flying in and out of giant floating player-built cities at the time - like in s7 where the station is kind of set in amongst the roids - although the "idea" has certainly expanded somewhat - is certainly a way of promoting and nourishing a community & "nationalistic" spirit!

These ideas are great!

spacecowboy a.k.a turkey
Jun 08, 2004 Xerox link
Well i think we should take this beyond building stations. There should be 1 massive station with lots of holes where cells could be inserted. A player might go in that station and purchase a sell to lets say have like a mini market in there place. People can dock but cant repair here becuaes its only a market place but you set a price for each of your things so they can purchase whatever items they want so this creates more depth in the game like competing for the best price or stuff like that. If 2 players wish to merge and create a bigger empire they can go through processes to merge cells to create a bigger cell and each cell can hold 100 iteams (All could be 1 item or 100 different ect.). I think this type of gameplay would be alot more interactive and better for ftp and game itself. People would have like a mini economic empire in there and like each cell could cost like 1 mill so it would be alot of money to create a some empire. O ya and you can set like only Itani or ONly Secro or only NT and stuff like that if wanted.
Jun 08, 2004 Pyroman_Ace link
The problem with giant cities or even giant stations is they eat FPS like there's no tomorrow. By forcing spread out FPS is stabilized better.

I like the idea of overriding the Faction Standings so that I can for example:

s8, SDF Central Command:

FIX: -500 all Itani
FIX: +500 all Serco
FIX: -500 all NT
FIX: +1000 all SDF

That way I can allow only my faction and/or Nation to dock while forbidding others or at least keeping them under scrutiny.

I also like the idea of setting the Defense Parameters such as:

KOS: all SM
KOS: Any pilot who's name begins with the letter Z!

etc etc
Jun 09, 2004 randomize link
You are all missing something.
There's a station in s8.

oh, and i think most of the stuff you are discussing has been talked about in "war for territory" thread, arolte was pointing to.
Jun 09, 2004 AlienB link
there's kind of a station interface...there's no actual station mesh or object..
Jun 09, 2004 Hoax link
There's no interface either unless they put it back in since the time several of us got stuck in there...
Jun 09, 2004 Magus link
I'm not a fan of player designed sectors. The devs said they have some random sector generating system. That's fine. I don't trust my peers to make good sectors. I worry that we'll end up with a bunch of giant boobie shaped asteroids and penis shaped stations.


You kids and your toilet humor.
Jun 09, 2004 Pyroman_Ace link
Magus does have a point, there are lots of younger players (by age and maturity) that might pull that....

And I don't think we should EVER be trusted with making whole sectors like scouting or anything but just creating small out of the way stopovers for pilots.
Jun 09, 2004 Sheean link
Well if there are like 8000 sectors in the final version, most of them empty; who would care that some of the sectors are screwed up? Furthermore, I don't think 'anyone' should be able to build his/her own sector. You should atleast have a level 12 in something. And then you must still 'level up' in the whole 'station building thingy'. Also to prevent people from taking over a whole bunch of sectors, you'd need all other sectors you own to be up to a certain level (defense, docks, etc) before you can claim an other one.
Jun 09, 2004 Magus link
I can see people purchasing their own stations and buying various components of it. I just don't want people designing them. In my mind the player owned stations would be the Ceres ones. Some of the richer guilds would get the tiny ones we used to have. The ones with the big wheels on the end. Either that or the kind we have in S13.

The big modular stations I think are best left to the Devs though.
Jun 09, 2004 Pyroman_Ace link
I think that player's should get to pick from several blueprints perhaps...like prints of the following:

Satellite Design (see s4)
Big Wheel (see s11)
Tower (see s5 station 2)
Trade Center (see s12)
Roid Hugger (see s13)

Then they would have to purchase certain components and assemble them according to the design. That way there would be diversity from the basic "Big Wheel" design but would be left to a basic, non-FPS and a clean design.

This would also allow for larger guilds to own larger stations since the larger the station, the more components to purchase, thus higher overall cost. But also allow for smaller guilds or pilots to own the smaller, but still costly, Big Wheel station or others so they have a base.
Jun 09, 2004 Hoax link
deap breath Pyro

obviously my 1 sentence post was too much for you

it was an attempt at agreeing with Magus's above point through the use of a bit of humour; maybe sarcasm is too confusing? i expect those over the age of 10 to understand sarcasm and to be able to not over-react to the word boobie

it was ontopic and the message was serious even if the delivery was not. did it really rate a 'Wow'?
Jun 09, 2004 Pyroman_Ace link
Wow, what part of Hoax's post to correct first?

1) This is a serious idea, please, joke around in a post but at least have something meaningful somewhere in the post

2) And we're all over the age of what? 10? here so come on, I think we can all stop saying "boobie" and seriously address the idea at hand?