Forums » Suggestions

Convoy confusion

Nov 07, 2004 Spider link
some ideas about convoys:

a Temp KOS for convoy times.
: This means that if you hurt the convoy, you get marked as KOS with that faction, for the duration of the convoy's lifetime, or deathtime.
(this doesn't solve the "UIT kill serco convoy -> deliver to serco" problem, but killing is a more permanent damage anyhow )
What it does solve is get rid of all those PESKERING green dots that keep attacking you and others.

Also, A more permanent graph and statistic of the convoys success and failures. Ie, who are hostile and not? Together with the scoreboard. :)

Also, Can we PLEASE get the serco convoy to go into Rhamus instead of Pyronis? This means that we won't be wide-open for attacking Itani. The current design leaves us very vulnerable compared to the Itani pilots, and we've had to fend off several intrusions into serco space due to this.

Itani have a border guard on the outside, station on the inside, and the second system is only accessible through itani space, in comparsion, we feel quite open and vulnerable, due to the ease of intruding.
Nov 07, 2004 kriss link
Serco are so much more kickass that the Itani need an advantage...