Forums » Suggestions

Newb Torment

«12
Dec 15, 2004 Spellcast link
I'm going to reply to your points slightly out of order, because i want to adress them in a specific way.

"-And it would have to be a extremely good trade route for anyone to trade if thats all the space you have.-"

Trading isnt actually that hard at all in this game. 1 million credits is fairly easy to make, it takes about an hour to an hour and a half of concentrated trading with the centaur, which is availible at trade level 5. The trick is finding a good route, which can take a little bit of exploration time in addition to the trade time. Some cargos give 800 to 2000 credits (or more) profit apice. That said the devs are looking at the economy itself, Hopefully with the intent of stabalizing the prices a little bit, so that a savy trader will be able to logically figure out a good route, but if anything the profit margins will then need to be lowered, not increased.

"-This current version really is fully based towards pvp looking at the economy. I was hoping this was a mmorpg.-"

Well, yes, up until several months ago the game really had more in common with a FPS than a RPG. The main concentration for 2+ years has been on getting the network code stable, and the best way to test that was with a combat style gameplay. The devs are working very hard on RPG style content, which is why posts like yours are important. However please keep in mind that the developers have a distinct "feel" that they are going for in this game, which may or may not match with what you want to see. For two years every time the testers thought they were out of their skulls, we usually were proven wrong, and the decisions they made have mostly ended up making the game better in the long run.

"-Devs should really totally revamp that aspect to ships. At the very least the extreme high end ship should have 500 to 600 cargo space in order to make real profit from such a profession. And just bump the small craft to around 30 - 50. That would once again help the economy actually work.-"

I would like to point out that these are fighter class ships we use in game at the moment. For comparison of cargo capacity, the centaur and marauder are small SUV's, not 18-wheelers; our fighters are sports cars, and the bus is kinda like a family sedan. the amounts of cargo that can be carried are enough for the time being, and certantly balanced to the size of the ships we use. (10 meters (the bus) is not that large, about twice the size of a family car, but these are spacecraft and have bulkyer engines and stuff)

Larger bulk carriers would fall more in line with capital ships and semi-capital ship class vessels, none of which are currently in the game. Expect to see those within about 5-6 months if everything goes well.

"-Haveing only 56 spaces at a max would mean either one casting would be close to impossible for any low level person to help out with by normal mmorpg standards for building, or two it would be entirely simple-"
I have absolutely no idea what this sentence means, or how it relates to vendetta. vendetta is not a normal mmorpg by any means. it is attempting to fill the market for a multiplayer game similar to the old single player space games such as elite, x-wing, wing commander, etc.
Dec 15, 2004 johnhawl218 link
>vendetta is not a normal mmorpg by any means. it is attempting to fill the market for a multiplayer game similar to the old single player space games such as elite, x-wing, wing commander, etc.<

If this is the case then they need to redo there marketing, because it's an MMOPVP not RPG, quite kidding yourselves that it isn't.
Dec 15, 2004 doubled link
Vendetta Online has each of the following.
*Persistent Universe.
*Immersive backstory.
*Character Progression.

Furthermore the developers are working to enhance and improve each of these characteristics.

Johnhawl, that pretty much fits my criteria for a MMORPG. How is your criteria different?
Dec 15, 2004 johnhawl218 link
Content that is more driven toward PvE and less toward PvP, though both can be achieved in a single game, which I've tried to suggest in different forms. It does fit the bill but all it's content is for the purpose of getting better at killing other players. You trade to build faction so that you can buy better weapons and ships to go out and kill each other in. The quest don't give you any kind of background as to WHY you are doing them, just that you should do them, or not. Minings only purpose is to make money so that you can buy better ships and weapons. It all comes back to the Kill. Even the CtC mission is basically a way for people to aquire a better weapon and money. Where is this Immersive storyline? Character progression to what end, the only one I see is to Kill, is that all this game is good for? Persistant Univers, more like static, forever Unchanging.
Dec 15, 2004 Spellcast link
the universe and storyline are still under development. Vendetta is not produced by a multi-billion dollar multinational corporation. The developers launched at this point because they were out of money for continuing work unless they had some income. The game is a labor of love, the missions are not complete, the storyline content has not made it in game just yet. The game is evolving more towards what you percieve as a RPG john, that is its intended destination.

That said PvP will always be a large part of the game, because with a twitch combat system the AI will never measure up to the players and provide a "good" combat experience. Since it's not merely a matter of rolling some electronic dice, the only way to challenge a player in combat in vendetta is to pit them against another player.
CtC is a very simple basic base for future, game altering contestes between player groups. Decisions players make will alter the game "world", and on a fairly regular basis. That is something that no other MMO that i am aware of has ever been able to effectively incorporate into itself.

Anyway, this thread has wandered far far away from its original topic, so to try to steer it back on course a bit. The missions and new player content do need to be adjusted to provide more reward/hour spent at the beginning. A feeling of "i'm getting somewhere" would be helpful in retaining more new players.
Dec 15, 2004 doubled link
John:

Vendetta online is not mature. It still has rough edges, generic content, and placeholders. PvE is there but is limited in depth currently, hence players turn to PvP which continually provides a new and interesting challenge.

Based on your recent posts I sense you are getting frustrated at the lack of [observeable] progress towards a mature MMORPG universe. While I sympathize I also encourage you to have patience. Remember the demands of creating an immersive MMORPG that will hold your attention for years to come. I suggest you play as long as you are having fun, and put your subscription on hold for a couple months when get bored waiting for content. But remember to come back in a couple months and have fun with all the fun stuff the developers have added.
Dec 16, 2004 rkoloeg link
First off, this is not a flame, even if it comes off as one.

Whenever I become slightly annoyed at the lack of content in some areas (I am mostly a miner/trader) I remind myself that the game was FREE (for me anyway) and that anytime I get tired of it I can stop paying my $10/month, which is half of what I blow in one night at the bar. In addition, I then remind myself that this game has been put together by FOUR PEOPLE, plus a great community of testers and players, and in light of that is very well done. I eagerly await new RPG-centric content and in the meantime I work on boosting my licenses and exploring so I'll be ready to get the most out of it when it arrives.