Forums » Suggestions

Crafting System

Dec 15, 2004 johnhawl218 link
Here's my suggestion…

Put your crafting system higher up on your priority list! =D

As far as the game goes, we have ships, we have weapons, we can always use more of both, and there will always be tweaks to these that need to be done. Personally, the pvp is not as big a concern and I'm sure I'm not the only one. I would love to put to use some if not all of these wonderful ores that I have been hording at bases anticipating the arrival of crafting.
Dec 15, 2004 Celebrim link
I don't think a crafting system adds much in the way of gameplay.

In fact, at present I think it would add absolutely nothing in the way of gameplay.
Dec 15, 2004 maveric7911 link
I think it adds alot to the game not to mention it will make the economy actually work. Hense adding alot of demand at stations for things.
Dec 15, 2004 johnhawl218 link
@ Celebrim
Your a killer, you like pvp and shooting things and blowing things up, I too enjoy that from time to time, but I'm more of a creator. I like to trade, mine, and craft. I think this game has room for the both of use, and as Maveric has said it will add to the ecomomey of the game. It might even be that you could craft your own Neut III's if you got your crafting high enough!!!!
Dec 15, 2004 Celebrim link
johnhawl218: Actually, I'm a creator. I haven't even bothered with PvP since coming back.

I disagree. Crafting will in and of it self add nothing to the game. All it will provide is an alternate way of turning your time into ship parts. But without a narrative goal in doing so, 99% of all people will quickly tire of such a pointless reutine.
Dec 15, 2004 maveric7911 link
well thats the only way the game can work if your gunna play from a economic side. Supply and demand. Plain and simple. If people can craft anything from a missle to a full on ship you will find a new need for alot of miners a need for transports and a real working economy in the stations. You allow people to bid for material and allow people to fill those bids. THus creating supply and demand. Without this option this game is basicly still a shooter.
Dec 15, 2004 ananzi link
read the 'PLEASE READ PRIOR TO POSTING A SUGGESTION' thread, before you post a suggestion.
Dec 15, 2004 maveric7911 link
actualy if you read the first part of this thread we where talking about how quickly its done. SO here is my suggestion. Read the full thread before you comment.
Dec 15, 2004 Lord Q link
i agree with Celebrim. I don't think that crafting will add much to the game unless you can do more than just make items that are comersialy available.
Dec 15, 2004 johnhawl218 link
You hit it on the head LordQ, I think that anything crafted should get a bit of a bonus, nothing that would unbalance things but definitly a slight advantage, possibly higher quality hull plating or faster rate of fire on weapons, or more damage. The posibilities are endless. And to say that it adds nothing at all is not true, why else would other games invest so much time into creating crafting systems if there were not a demand for them. This game is a shooter right now and most if not all the alpha/beta players want to keep it that way. As I've said before, that's fine, but stop marketing the game as a MMORPG, market it as an MMOPVP game instead, and I'll just end my account at the next billing date.
Dec 15, 2004 maveric7911 link
Yes perfect hit but here is another avenue you can explore. Why not limit the amount of items at the station and if they are sold out the station is programed to make so many of this type of item per day. Hense back to the begining supply and demand. Its pointless to craft stuff you can buy easily ;)
Dec 15, 2004 Spellcast link
limited supply will not work in vendetta. Due to the nature of the combat in game, deaths occur much too often for limited supply to be good for the game.

I agree with celebrim here, crafting in and of itself is not something that vendetta is ready for. I know that there are people who would love to be able to make items, I am one of them. However, there is no real point to it at this time. Trading between players doesnt exist, and adding it would IMO be a mistake at this time. Without player trading, crafting is pointless.
As to having player crafted items be better, but not unbalanced, all i can say to that is HA!. the items we have are not yet balanced. the devs will hopefully fix a part of that problem with thier next patch on the 20th, but it will take some time to get the balance right just for the items we have.
Dec 15, 2004 johnhawl218 link
Well then perhaps when the crafting is implemented they will also institute player to player trading!! Also, if they are balancing them now, or trying to then they can just go from there. Like I said, there will always be balance issues, and there will always be more weapons and ships that need to be added. Crafting WILL add a dimension to the game that is void right now. All the crafting nay sayers can continue to believe that but look at all the other games that it has and DOES works for. Basically, you say you want it but you really don't, that's how I'm read it. The Supply/Demand system could most definitely work, we have it in place now. As you sell more and more, you get less and less for it. How would player traded goods be any different. Also, that opens up the ability to have Consiners for players to sell to other players instead of just to the stations.
Dec 15, 2004 wylfing link
Player crafting does not an economy make. Exhibit A: World of Warcraft. It has a very nice crafting system with attendant professions, skill trainers, et cetera. Yet players do not trade or sell crafted items among themselves, and there is no demand whatsoever between players for crafting materials. It just doesn't happen. I'm skeptical that such an economy would appear on VO when it doesn't appear elsewhere.

There is probably room for a "custom garage" kind of thing in VO, where you can tweak all kinds of minute settings on your ship if you so desire. But crafting, well, I have some serious doubts about its value.
Dec 15, 2004 johnhawl218 link
Frankly, the reason I posted the suggestion to up the timeline on crafting was to get more content, unrelated to pvp. Whether others feel that it's needed or not is there opinion, mine is that it IS needed. Now there are things that need to be implemented to make it work in the current framework of the game but those can be address in parallel to getting the crafting system in place and functioning.

@ Wylfing
WoW's crafting I have yet to see personally, but from what I've heard they pretty much made the game soo soloable that crafting special stuff is probably not a necessity and therefor not done. Or, they simple did not give recipies to make things that people want. In any case, I think that it would work quite nicely in VO and since it IS on there agenda to do I would like to see it sped up. And to say that it does not appear elsewhere is incorrect, EQ is a prime example, very lare player to player market. Just look at the bazar, a whole zone dedicated to player created goods to be sole, along side rare items that have been aquire in game (which is something else that needs to be added).

Content Content Content…… We need lots more CONTENT!!!