Forums » Suggestions

A "Fast" Survey

Jan 18, 2005 Lonestar00 link
Yoda and I and the others were talking online today about infiniboost. We generally agreed that there is no problem with it existing, but we disagreed on what the max speed should be that allows a ship to have it. I personally think that anything over 210 m/s should not have infiniboost - even if it's just 55/s turbo energy and allows near infiniboost. I mainly think that because of the TPG Atlases (special faction ships imply a perfection of a technology that should make some allowances). However, some said that the max should be 200 m/s for infiniboost.

Keeping in mind that heavier ships with more armor will have higher energy drains and that a full hold decreases your acceleration already (and not factoring this into the survey), what do you guys think should be the highest speed that infiniboost should be available to?

My vote is 200 m/s for regular stock ships (even for advanced ones), but 210 for faction ships (there has to be some good incentives for gaining faction, and I think ships and weapons that defy the normal standards are one of them). Even for the lightest, like a centurion, I think that going over 200 (or 210 on a faction ship) should have some sort of drain on battery power.

What do you guys think?
Jan 18, 2005 Weasel link
/me agrees.

Infiniboost is perfectly useful and *methinks* a necessity to manage boring flights from WH to the 3k jump-distance.

However, instead of nerfing top-turbo fighters from infini-boost, I would prefer a two-stage boost variant, with a 1st stage infiniboost (at eg 160 to 200 m/s) and a 2nd stage Über-boost (up to possibly 240 m/s, with different energy drains imaginable).
This would ease boredom in long travel but still allow for short catching up runs.
Jan 18, 2005 Shapenaji link
I also agree with the 2 stage boost. But from a slightly different angle.

Let the pilots set the speed they want to turbo at. For example, I'm in my Corvus maud, it hits 220, with 60 drain. BUT if I drop it's speed down to 180, via tapboosting, I can basically infiniboost. I'd like to see this as something I didn't have to do manually. Rather than just having a boost ON or OFF button. You could have a MAX boost button (which would fill the role of the old boost button), AND Turbo Boost increase and decrease buttons. Perhaps you could even set up a bind for turboing to your particular infiniboost.

This allows all kinds of neat things. Such as catching up with someone and matching speeds with them to conserve energy. Something which you currently can only do by tapboosting.

the drain should likely drop proportionately to v^2.
Jan 18, 2005 Lonestar00 link
I agree about that - two stage boosting like that would be great, but I was thinking more along the lines of a solution that would require no actual changes to the program - just to the ship data. This thread wasn't really meant to be about what changes to the program would make the game work better for boosting. I just wanted to know where everyone thought the limit should be in the interests of balancing the ships in the game as it is.

EDIT: I also think that if we did 2-stage boosting, it should be something like having a max boost (infiniboost), and then allowing people to tap boost above that to 'unsafe' levels which drain the battery. Or we could do something like a drain of 5 per every 10/ms above "safe" max boost (and maybe set max boost to be on avg 200 m/s for most ships).