Forums » Suggestions

More ways to lose faction standing.

«12
Jan 25, 2005 Furious link
Yeah, well I haven't played enough to get to +990 so that would be me talking about stuff I know nothing about.

Yeah, I did catch that previous idea. The problem is that the system you describe would basically encourage players to do nothing. If you do nothing then you can't lose your perfect status. It seems to me that the game should never encourage players to do nothing. With drift, you HAVE to do something, or you WILL lose it.

Like I said previously, the precise numbers for the drift will have to be tweaked. You don't want to make it such a burden that people will be spending all their time trying to keep the standing up, but you don't want to make it so small as to make it meaningless.
Jan 25, 2005 Beolach link
Who wants to do nothing? If their +1000 is so important to them that all they want to do is park in their station, then that's fine with me. Personally, I'd much rather be out & about, even if it means I might do something that would cost me a bit.

And getting and keeping Pillar of Society is not and never will be so easy to get as to be meaningless. Even if none of these suggestions on ways to lose standing are ever implemented, I don't think very many players would ever make it there. If any of these suggestions are implemented, then it becomes that much more difficult.

Just as a reference on how hard it is to get to +1000 already, and how frustrating it is to lose it, see http://www.vendetta-online.com/x/msgboard/2/8767
Jan 25, 2005 Furious link
You may be right about how hard it will be to get to +1000 with any of your suggestions implemented and how hard it would be to maintain it.

I suppose that turning off the decay at +1000 could be considered a justifiable reward if some of the other suggestions you made are implemented. In the end, it is a minor point, as not many players will get there and there isn't that much benefit from being at +1000 anyway.

I wonder tho... if faction relationships affect your faction standing, over time would a +1000 rep pull up your rep with allied factions?
Jan 26, 2005 Beolach link
The way I imagine it, as you were gaining standing moving you towards +1000 with one faction, you would also gain & lose standing with ally & enemy factions. Once you were at +1000, unless you did something to gain or lose standing, then it would not affect any other faction standings.
Mar 02, 2005 Beolach link
Well, now that we have the super-cargo Behemoth, and can gain faction standing that much faster, I just thought I'd bump this.

Personally, I think that as soon as the NPC Cap Ship gets finished, a faction standing system rework is one of the most important things the devs could do.
Mar 02, 2005 Phaserlight link
I'd like to add to Beolach's opening comments by saying that trade guild missions that give you huge xp and faction rewards (read: bulk cargo missions) should *only* be available at higher levels and faction. Gaining +200 faction for a single mission is just a little rediculous. At higher levels the faction gain would not be so drastic since faction points are on a curved scale.

Also: if faction drift were implemented, I think 1 point per hour is a good rate so long as it only happened when you were logged in.
Mar 02, 2005 Sun Tzu link
A faction standing drift would be rather disheartening.
Mar 02, 2005 Phaserlight link
And also, if faction drifted, what would it drift toward? 0? Then if left alone for long enough all Serco would become neutral to UIT, and your own government would eventually be neutral to you. That doesn't seem quite right. Perhaps your faction would drift toward certain presets based on your race selection. Maybe the political climate of the universe would change over time, causing certain factional equilibriums to shift.
Mar 02, 2005 Beolach link
I mentioned that back on the first page, Phaselight. ;-)

> Oh, one other thing about standing drift: rather than drift
> towards 0, I'd think it should drift towards the beginning
> standing for players of your nation, so Itani players would drift
> towards -695 Serco, etc.
Mar 02, 2005 TheLadyWhitecat link
"A faction standing drift would be rather disheartening." -- Sun Tzu

I absolutely agree with Sun Tzu. It seems to take as long to get from +900 to +999, as it does to go from zero to +900. Goodness knows how long it's going to take me to get to the proverbial 1000.

I would think that if I want my faction points reduced, then I should be the one to make that choice, and then go out and do somthing in the game that will achieve that goal, and not have some arbitrary factor in the game to that for me, whether it be faction drift, increasing a faction reduces a different faction, or some of the other methods suggested.

Regards,

WC
Mar 02, 2005 ZeroMoley link
There ought to be a way of exchanging an amount of positive standing for an amount of negative standing.

Example: Carry out espionage against itani (-300 change) for corvus (+200 change). You would only be able to take this mission against a faction you have > +500 with.

This mission could coexist happily with other suggestions about how faction standing should 'drift' or not 'drift'.