Forums » Suggestions

Cap ships Misc Ideas.

Feb 07, 2005 Othiamba link
I will finish this later. But would it work if cap ships released fighters and the only way for a fighter to destroy a cap is to b low a hole in the armor and fly in and destroy the reactor. of course there has to be defending turrets. I will edit the post soon.
Feb 11, 2005 AVP13 link
The idea is pretty good. Why dont anyone post?
Feb 11, 2005 Forum Moderator link
Well, he didn't edit his post "soon", for one thing.

It's a pretty dramatic idea, though I would wonder why such a ship would have a hollow hull through which someone could fly a spacecraft. The cap ship that used to be in the game was big, but not THAT big. Hard to tell from the screenies, I know.
Feb 11, 2005 AVP13 link
Thats my friend. He said the game sucks cause nobodys ever on. But how bout Fighters have to Destroy a sheild grid That creates a sheild that resists Fighter weapons? That would make it interesting...
Feb 11, 2005 Forum Moderator link
Has your friend tried joining channel 100 by typing /join 100 ?
Feb 12, 2005 AidenPryde link
Well I personally think that Capitol ships should not just have a damage system like fighters do. I want a capitol ship to be able to roll on its axis in order to present an enemy with fresh hull plating... I would also like the subsystems of the capitol ship IE Turrets, Sensor arrays, mmm bridge?? and engines to be destroyable.

I'm harkening back to Freespace 2 for some of my ideas on how capitol ships should fight. See my post about beam weapons...
Feb 12, 2005 nioubi link
it would be nice if a cap ship needed several players to fly: pilot, engeener, mecha, navigator, etc