Forums » Suggestions

Bundles of weapons

Feb 15, 2005 Fnugget link
I bus dueled a bit. With other weapons in the bus. I ened up with about 30 Gov Issue Plasma's in my station, but each shows up separate. Can't they be like cargo, sn that they are grouped together? It also irritates me in the Ship equip menu.
Feb 15, 2005 Beolach link
Especially on the Char Info Inventory list, this would be wonderful.
Feb 15, 2005 Shapenaji link
You should also be able to transport them in the hull of a ship.

If you get blown up... they just disappear. If you drop em, you either get a major faction hit (for gunrunning), or they could also just disappear. It would make life in grey so much easier.
Feb 15, 2005 Person link
Yes yes yes yes yes!

I've been trying to say this for eons, or really only the month and a half I've played for, but you should be able to carry weapons in cargo. It would open a whole new line of commerce.

Re:Shape
I don't think you should suffer a faction hit, I mean, why hasn't corvus been anihilated yet? Because most of their dealings are unknown. And it's not like the government tracks each of the thousands of intergalactic pilots.
Feb 15, 2005 Furious link
Problem is that if you can transport them, you can jettison them and then someone else could pick up your guns.

Then they could probably mount them since the licsense restrictions probably only apply to purchases.

Basically it would allow people to have access to weapons that they could not normally get because their levels aren't high enough or their rep isn't.
Feb 15, 2005 Shapenaji link
That's easy to deal with. You just make the license restrictions apply only to equipping weps. Then they could see the new weps/sell them. It would be a good way to make money off PvP too. Kill a Rag?
take its 2 swarm launchers+ 3 gems and sell em at odia... that's about 30k right there
Feb 15, 2005 Fnugget link
It would make pirating anything more worth while too, even if they don't hand over credits, or drop their cargo (we don't need no stinkin' cargo!)
Feb 15, 2005 Renegade ++RIP++ link
shape, not everything should drop...

but maybe 1 from each port. with a percentage chance for each.

example: 3 light weapons, 2 heavy ports. ex:1 neut3, 1 sunflare, 1 gem. there is a 33% chance that each of them falls.

Otherwise youll get the problem later on that if you kill somebody with customized equipment, you can get everything by just killing him. Meaning you can get the entire equipment of a level 50 paladin (holy sword, full platemail +5)"rpg analogy" in stead of maybe only the helm or the sword or the... will keep special items in check. If they ever come in ;)

cheers
Feb 15, 2005 Furious link
If it is done right it can be fun. People go and buy weapons and then resell them for a price. Pirates try to catch them so they can steal the loot, and you could even make it illegal to sell certain weapons in certain places.

Of course if you need certain levels to mount a weapon, that may mean you need to go to greyspace to mount your fancy new weapons anyway. You might as well go there to buy them yourself.
Feb 15, 2005 tramshed link
Dropping weapons would be nice, as would being able to put them in your cargo hold and transporting them. One thing to keep the noobs from getting uber weapons at low levels, is make it so while you can equip weapons you have salvaged from the wreckage, due to your inexperience with them (low levels) they could have some handicaps, like less damage, crappier autoaim, less ammo, more energy usage, so on and so forth, and you could make it proportionate to how far off the levels are. So say a level 1/1/1/1/1 gets his hands on a lightning mine launcher, itll cost him 4 times as much to reload, only hold half as much ammo, last about about 1/3 the time, and do about 2/3rds the normal damage. Now I know this sounds a bit harsh, but in this case its mainly due to the disparity in levels needed to get a lightning mine launcher legitly, and the levels of said player.

EDIT: Slight, random variations in weapons would be nice too, say you get a gauss cannon, and yours just so happened to be crafted by a master craftsman, so it goes maybe 5ms/sec faster, or does 100 more damage, or uses 10 less energy. Now, when that weapon gets boomed out of a ship, any enhancements over a normal weapon would be lost (to keep stockpiles from happening) So say youve respawned in the station you got the nice gauss at, so you buy another one, maybe this time you end up getting a relabeled refurbished gauss, that uses more energy, etc, etc. These subpar weapons naturally wouldnt need to be adjusted if dropped from an explosion, due to thier already slightly inferior nature, but it would add an extra element to the game. You could possibly even make a very small (0.5% maybe?) chance that you could get a weapon that was signifigantly better thant its standard base, ie, going 10m/sec faster, or using half the energy. But also make this "Priceless variant" revert to normal stats if the player gets knocked down to say, 60% of full hull. I know this was rather long and somewhat out of place, but my brain is a churnin!

EDIT 2. Also might be a good idea to limit the number of "priceless variants" allowed to be in the game at once, and make so if a person already owns two priceless variants of any type of weapon(equipped or not) thier chance of getting another one is 0. This would keep rich players from just buying massive amounts of weapons to stockpile up on the "good stuff"
Feb 15, 2005 Furious link
Making a weapon work better/worse depending on one's level rating strikes me as being inconsistent with a twitch shooter game like this where the real skill of the pilot is the determining factor.

It would also be nice if guns could be damaged (and other components) so that you may need to replace that worn out AGT once in a while.
Feb 15, 2005 Shapenaji link
Well, if the devs are trying to make this less of an "endgame" game. Then tramshed's suggestion would be in line with that. If on the other hand, we just want to play spacequake, then lets play spacequake, I certainly wouldn't mind.
Feb 15, 2005 Apex link
I think a section in the station to buy "special weapons" that included the above descriptions of enhanced or cheaper weapons would be included. of course, i believe that specialized weapons, such as the gauss with 10m/s higher velocity, would be much much more expensive than the standard issue gauss. I'd have no problem with richer players stockpiling the 'cream of the crop' it might start a wave of inter-player trading, which tends to be a great aspect to many MMO's. with the fine-tuned combat of VO, every little bit would count, and players would rush on the opportunity to get a slightly better weapon. Doing this would also make cash worth more in VO, thus an incentive for collecting money.
Feb 15, 2005 CrippledPidgeon link
well maybe weapons cannot be jettisoned? And if you blow up, they'll be dropped, but because they're relatively delicate compared to ores, they're either destroyed or damaged.
Feb 15, 2005 Forum Moderator link
Yeesh.

Initially it seemed that the suggestion was to simplify the Ship and Sell tab interfaces by listing weapons in a group ("Gov. Issue Plasma = 12") the way cargo items are listed, rather than displaying each of the 12 guns individually on the list. Is this correct?
Feb 15, 2005 Furious link
Yes, but you know us. We never miss an opportunity to take a simple idea and make it better by completely changing it into something else.
Feb 17, 2005 Person link
This is quite easy to solve in my opinion. Weapons in the cargo bay have a 1/2 chance of explosion survival each. Weapons in ports have a 1/4. This is because the weapons in the cargo bay are packaged for shipping, while the port weapons are in use.

Second, about selling weapons to newbs. Yes, you should be able to jetison weapons. No, a lightning mine should not do its stuff any worse because it doesn't like whoever's using it. Yes the ammo should cost more, because the buyer would have to get it from someone who's the equivilant of a drug dealer. This would make it possible to sell weapons to newbs, but you would completely control the price, hence making it impossible for new players with less than 100k, (or more depending on the price you want to set), not able to get your uberweapons that your so fond of.

FM, this is a little offtopic, but that's only because we're all to lazy to start a WHOLE NEW TOPIC. SO HARD! *SARCASM*

Discuss...
Feb 17, 2005 Fnugget link
You didn't make this topic better,in the point that the thread is supposed to be about grouping weapons in lists instead of listing each separately. Clicking on Gov. Issue x12 and a port, then pressing equip, would drop it down to Gov. Issue x11. Nothing extra fancy, just something that can be done and should be done, despite whatever arguments (are they any?) against it.