Forums » Suggestions

At 300,000 m from center of sector your 300,000 from the center of the next sector.

Feb 18, 2005 Knight_Of_Order link
reasons this would be cool?

... it just would, at 300,000 would load to the next sector. this would also be good for when there are MASSIVE Roid sectors, sectors that have like 3000 roids.
Feb 19, 2005 tramshed link
I kinda agree it would be cool, Since you woudl be so far out you couldnt see roids you could probably unload and load the next sector somehow in between
Feb 19, 2005 Celkan link
Map: 2d
Sectors: 3d

That leaves 4 destinations for 6 "exit points". where do the two unused ones go? This would make sense in EV, but not here. Besides, what the heck are you doing at 300km from the origin point of the sector?

BTW: Sectors are in reality about two million *km* in radius (probably much, much MORE) when you do the math.
Feb 19, 2005 ananzi link
the sectors are not actually squares or in a grid. they are just a humanized view of the 'warp points' that we can jump to within a system.
Feb 19, 2005 Celkan link
You're overlooking that important fact that what was suggested was essentially a two-dimensional idea in a three-dimensional universe, ananzi.

No matter how the sectors are actually placed in 3d space relative to their placing on the map, there will *still* be vectors a pilot could take that would effectively take them nowhere.

Besides: Why would anyone want to go to the next sector by flying into empty space for 300 km instead of jumping? NONE of the largest asteroid chains go more than 100km out.
Feb 19, 2005 Spellcast link
helios P-5 (or is it p-6) celkan. asteroid chain that stretches more than 400Km, allbeit in only one direction.
Feb 19, 2005 Knight_Of_Order link
ever heard of a crystal?

its easy to figure out once you know how.

do this!

Dra two dot on a paper. on obave the other about 1 inch apart. now draw a line to them. now in the center of that line draw an X. Done.

Now assuming that drawing is a spatiol coordinants system, the x being Point (0,0) and each line in that X being (x) and the other (y) and the vertical line being (z) you now have a 3D Spactial grid. (this is basic math here)

now draw a line from the X or the lines x and y to the top and bottom. Done. are youstill following me?

now if you draw a line from... You know what let me draw it for you.

http://home.comcast.net/~knight_of_order/VO.swf

this is how it would be done.
Feb 19, 2005 Tyrdium link
Right, but that's not how it works. Let's say the universe is a paperback book (work with me here). Now, let's say you're in the middle of the page, on page 2. Sure, if you go parallel to the page, you'll find cool stuff. What if you go perpendicular to the page, and backwards (i.e., towards page 1)? You'd fly out of the book (i.e., the universe)! Not too interesting...
Feb 19, 2005 ananzi link
i wasnt talking to you celkan
Feb 19, 2005 Knight_Of_Order link
@ Tyrdium are you talking about the outside sectors of the map? a1-10?

so what, then don't have it go to the next sector, this is just so that there is more of a feel to dynamicnism. (i know its not a word but it works) but if you are in the center of the map, and you don't feel like moving your hand off your joystick or your even more laze to move your thumb to the "enter" button on your game pad, it would be nice to go o the next sector. instead of going to 1million LY away from the center (Ie further then the next syst is.)
Feb 21, 2005 Andromech link
I agree, that flying fromsector to sector narmally could be nice, but I think that even 300 000 would be far far too smal amount of distance than minimal realistic distance. You can count 300 000 times 16 sectors equals 4800km. So the entire system had 4800km in diameter. This subject seems similar to the crating the planets problem. Problem is the scale. It looks form me than single sector could be IE 4sq AUs (2AU per 2AU). And single AU is 149 600 000 km so it is more than 62.3 thousands times more. And flying through such huge amount of space on even turbo boosters would take less than 4 1/2 years!
Feb 21, 2005 Celkan link
Thank you Andromech... that was the point I was trying to get at...