Forums » Suggestions

making changelogs available on the website.

Mar 01, 2005 terjekv link
it would be nice to be able to sit and read the changelog without having to start the game and look at the updater. pretty please?
Mar 01, 2005 Beolach link
I've got the ChangeLog back to 1.1.0. I've been meaning to submit it to the VendettaWiki, but haven't gotten around to it yet.

I agree, having it on the website would be nice.
Mar 01, 2005 Tyrdium link
Beolach, if you want to email them to me (tyrdium@tyrdium.com), I'll stick 'em up tomorrow.
Mar 01, 2005 Beolach link
Here's the ones from this week. I'll email you the full one I have back to 1.1.0 tonight, Tyrdium.

[edit]
Nevermind, I won't email it to you. Here it is: http://www.vo-gate.com/mediawiki/index.php/ChangeLog
Hurray for public wiki's!
[/edit]

This is Vendetta version 1.2.0.2

Changes from 1.2.0.1:
- Fixed two trade mission bugs
- Fixed trader NPCs deciding to patrol instead of trade
- Fixed bug with trying to buy more than 100 items in
station
- Fixed crash when trying to sell last item in the sell list
in station
- DirectX ps_hack point sprite flag is always on now to fix
random crashes
- Added Behemoth icon
- Dropping cargo with the Behemoth doesn't cause the cargo
to drop inside the ship object
- Fixed Undo button not hiding when chat window is maximized
in nav interface
- Undo button is disabled when it can't undo any further
- Fixed noisy tab buttons in chat interface

This is Vendetta version 1.2.0.1

Changes from 1.2.0:
- Fixed annoying nav computer bug

This is Vendetta version 1.2.0

Changes from 1.1.9.1:
- Trade mission timer updates properly
- Jettison menu autoupdates while mining
- /navroute undo - undoes last add
- /navroute list - lists names of saved navroutes
- More /navroute commands echo results
- Fixed crash on Mac when compressed textures are used
- Mining tutorial available in mining stations
- Navroutes are saved in ./navroutes directory with
.navroute as an extension
- /togglenetgraph for visualization of network traffic
- Don't penalize players if they kill someone by ramming.
Fixes a problem with people killing themselves on other
people.
- Fixed typo in spy mission
- Ships get double damaged by own missiles. Used to deter
rocket ramming.
- New 'Behemoth' ship available with 0/0/0/8/4 license
- Fixed a bug where npcs stop shooting after 24 days of
uptime
- Fixed problem with automated station update stealing
focus from the chat window when the cargo or ship tabs
are open
- New duel stats ranking - details will be forthcoming on
the website
- Minor changes to light ships