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Author
Last post
Killing a SF: Combat XP
1
irixman
Jul 18, 2005
johnhawl218
Back to the economy Very long post.
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31
Spellcast
Jul 18, 2005
terjekv
What Systems should the Strongholds be in?
14
Pixelcat
Jul 16, 2005
Lord Q
eye candy suggestion on warping
5
ArAsH
Jul 16, 2005
Blacklight
Weapon Availability in UIT Stations
5
Arolte
Jul 16, 2005
Arolte
Prospecting Badges
4
Beolach
Jul 15, 2005
Fnugget
More player interaction
3
Poyz
Jul 14, 2005
johnhawl218
Pre-Configured Ships
11
everman7
Jul 14, 2005
Ben Shaw
Tests for licenses, more natural combat xp acquisition
11
johnhawl218
Jul 13, 2005
johnhawl218
Serco should "Claim" Helios
15
DragonEmpire
Jul 13, 2005
Snax_28
Devs. Should Give Feedback To Our Posts
10
Amelia
Jul 13, 2005
Forum Moderator
1 days warning isnt enough.
4
yodaofborg
Jul 13, 2005
Ben Shaw
upcoming trident - possible new port size? weapons?
19
hfgh
Jul 13, 2005
Ben Shaw
Name Colours
12
DragonEmpire
Jul 13, 2005
Fnugget
Pay by the Hour
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20
DragonEmpire
Jul 12, 2005
KixKizzle
Station Turrets
12
Shapenaji
Jul 11, 2005
roguelazer
Reintroduce Engines, 3 types of movement.
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21
Morentin
Jul 10, 2005
Lord Q
Slow down the Behemoth
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102
Phaserlight
Jul 10, 2005
VincentV
Losing Your Citizenship
4
SirCamps
Jul 09, 2005
Blacklight
Loding.... (the map)
10
Dank
Jul 09, 2005
KixKizzle
we need more pirates
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82
who? me?
Jul 09, 2005
terjekv
Please give us an X-Y-Z coordinate readout.
15
fordguyinny
Jul 09, 2005
tramshed
Surrendering
19
SirCamps
Jul 08, 2005
terjekv
Three letters...UFO's!!!!
7
Morentin
Jul 07, 2005
roguelazer
low-level weapons, yet again.
5
terjekv
Jul 07, 2005
Eldrad
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