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Killing a SF: Combat XP 1 irixman Jul 18, 2005
johnhawl218
Back to the economy Very long post. [last ] 31 Spellcast Jul 18, 2005
terjekv
What Systems should the Strongholds be in? 14 Pixelcat Jul 16, 2005
Lord Q
eye candy suggestion on warping 5 ArAsH Jul 16, 2005
Blacklight
Weapon Availability in UIT Stations 5 Arolte Jul 16, 2005
Arolte
Prospecting Badges 4 Beolach Jul 15, 2005
Fnugget
More player interaction 3 Poyz Jul 14, 2005
johnhawl218
Pre-Configured Ships 11 everman7 Jul 14, 2005
Ben Shaw
Tests for licenses, more natural combat xp acquisition 11 johnhawl218 Jul 13, 2005
johnhawl218
Serco should "Claim" Helios 15 DragonEmpire Jul 13, 2005
Snax_28
Devs. Should Give Feedback To Our Posts 10 Amelia Jul 13, 2005
Forum Moderator
1 days warning isnt enough. 4 yodaofborg Jul 13, 2005
Ben Shaw
Name Colours 12 DragonEmpire Jul 13, 2005
Fnugget
Pay by the Hour [last ] 20 DragonEmpire Jul 12, 2005
KixKizzle
Station Turrets 12 Shapenaji Jul 11, 2005
roguelazer
Reintroduce Engines, 3 types of movement. [last ] 21 Morentin Jul 10, 2005
Lord Q
Slow down the Behemoth [2 3 4 5 last ] 102 Phaserlight Jul 10, 2005
VincentV
Losing Your Citizenship 4 SirCamps Jul 09, 2005
Blacklight
Loding.... (the map) 10 Dank Jul 09, 2005
KixKizzle
we need more pirates [2 3 4 last ] 82 who? me? Jul 09, 2005
terjekv
Please give us an X-Y-Z coordinate readout. 15 fordguyinny Jul 09, 2005
tramshed
Surrendering 19 SirCamps Jul 08, 2005
terjekv
Three letters...UFO's!!!! 7 Morentin Jul 07, 2005
roguelazer
low-level weapons, yet again. 5 terjekv Jul 07, 2005
Eldrad
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