Forums » MacOS X

Apple OpenGL performance tips

Mar 22, 2005 Laika link
Apple just published some tips for optimizing OpenGL performance on OS X, might be an interesting read for you devs. It's a reaction on the whole OpenGL vs DirectX and general Game peformance issues on the Mac thing I think, and since the Mac version of VO also lacks a bit behind performance-wise, it might help, or not, dunno, I don't know anything about that stuff, just found it...

http://developer.apple.com/graphicsimaging/opengl/optimizingdata.html
Mar 22, 2005 raybondo link
Yep, I read through that yesterday and we're mostly doing what it suggests.
Apr 06, 2005 NICOLAS link
iiiiiiiii
Apr 06, 2005 NICOLAS link
YES!!!
Apr 06, 2005 macguy link
Ummm, why are you happy? Oh cause of what ray said? Yes yay indeed
Apr 07, 2005 mburrack link
macguy, I think the more pertinent question is: why are you NOT happy?

me, personally, I was wondering about the whole "iiiiiiiiiiii" thing...

:)

--mcn
Apr 11, 2005 Solra Bizna link
Hm, I wonder... Do you do texture-order sorting on the objects?
-:sigma.SB
Apr 12, 2005 raybondo link
Yeah, I sort the objects by vertex program/pixel program/texture/etc... but I don't sort by distance to the camera. That would just reduce overdraw which would save on pixel shaders which when you are flying around in space isn't a really big penalty anyways.