Forums » VR

Oculus Quest 2 feedbacks (pre-official release)

Dec 09, 2022 purplemikey link
Hey,
Despite the game being "not ready" and not wanting to make a marketing push just yet, I figured it might be good to add some feedback to it's current state.

I play a ton of VR games and am an advisor on some. I see a lot of games in the greyboxing state so I am used to alpha and beta. I don't get motion sickness so my feedback on motion sickness can be off.

My current feedback will be divided in two parts. For the players and to hopefully increase chances of approval from Meta to the main store.

For players :
-Moving the "click" button from A to right trigger would greatly improve usability.
-Adding an optional (on by default) vignette linked to speed (the faster you go, the more it closes on your vision till max treshold). Could look into this suggestion https://twitter.com/kurohuku7/status/1600715341025288192?s=20&t=ACIuFJT0AXMDAW7Y8DV8fg
There is also minecraft VR who did great by adding a "virtual room" where it plays flat screen for those who get motion sickness so they can back into a seated flat screen experience if it gets too intense.
-Start the game by asking players questions regarding settings (comfort, inverted axis, ...) to get them started from a comfortable place.
-Improving cockpit or maybe allowing custom cockpit via sideloading?
-The price is right for the content but since it is free on other devices, I would include currency to compensate (the green one) or a premium account for x days.

For Meta:
-Improve the cockpit in VR (placing radars on physical objects, chat on a screen, ...) so it feels more VR than flat applied to a VR screen.
-Meta usually prefer physical inputs but Vendetta online is very text and click heavy. I think you did great so far. The only thing I could see are clickable buttons in the cockpit for stuff like scanning, opening menu, changing flight mode, ... that would also allow players to have more inputs free for mapping to another action.

That is quick feedback based on about an hour of game time. I will try to keep it updated as I spend more time in. I love the game and if you guys need extra hands let me know. I will try to find people who would love to give a hand without cost (models, ui ideas, translation, ...)
Dec 11, 2022 incarnate link
Thanks for the thoughts and feedback, it is appreciated. The vignette/anti-sickness idea is fascinating.

It is unlikely that VO will ever be a Meta store title. But we do attempt to improve it for the potential benefit of our own historical player base.
Dec 12, 2022 mybeatsarebollox link
Adding buttons to the virtual cockpit would be great. Really great if you could use them by booping them with your fist/controller, I wouldn't want anything footery like switches as I'm very combat orientated but more buttons and available functionality would be great. Even if it was some sort of buttons added to the HUD that you could select by pointing and holding both triggers like target selection.

Perhaps one of the players who write plugins will be able to help, perhaps it's out of the range of plugin capabilities.
Dec 15, 2022 draugath link
If there was an API for creating such interactable elements in VR, I could look into trying something. I've already got a plugin that, while rough, can let you move the HUD elements around on VR (and non-VR).
Dec 15, 2022 HarryZilla link
I just found VO in the app lab, already have it on my iOS device and PC, the current applab version has a price tag of $25. Is this $25 for the base game which is currently free for other devices? and we still have an upgrade option to pay for? What if you have an account already with the upgrade? Thats alot of question marks.
I'm a big fan of my Quest 2 and my son just got his VR headset as well.. more than happy to get this for us.
Dec 15, 2022 HarryZilla link
So after doing some more searching I found a separate thread that talks about the applab and price difference.
I have to say I really really appreciate the dev team coming out and being super honest about the applab and the buy at your own risk. They are correct in that they never announced this and what we are buying is a work in progress.
That being said....
Boy I really really want this...
Dec 15, 2022 Luxen link
Sell me on why I should pay $24.99 on applab?

Since people may end up looking for it in the future and the general subforum is more active than here, here's a link to that post HarryZilla is talking about.
Dec 20, 2022 FinnyWiggen link
Wow guys! Game is phenomenal. I played it years ago on the Gear VR version, and have missed it. I downloaded it from applab and wow, it is just fantastic.

It really is one of the best games on Quest. I am very interested to hear, when you are ready to share, why META stands in the way of it going to a larger launch.

There are a few MMO games on Quest, and they are pretty much all dead due to a lack of participation. This one would carry itself due to already having an audience. They should be beating down your door to get you onboard.

In any event guys, just wanted to express how awesome the game is.
Dec 20, 2022 Luxen link
I do not think Incarnate is willing to share details on his dealings with META, as keeping things private means that META, should situations change, might re-open discussion with him.

Best to not burn bridges, especially with a partner as big as META (IMO). Guild Software has a long history of working with partners on specialty projects that benefit both companies, such as the very old example of the teamspeak integration or the more recent windows-on-arm (though benefits of that particular example aren't player-facing, afaik)

That being said, I agree in the sentiment that META is severely losing out. The Quest II port of Vendetta Online is definitely the best VO VR experience so far, and vastly outpaces a great many games due to its historic and multiplatformed background, all thanks to the two devs who've been steering the ship all these years.
Feb 14, 2023 pshemson link
Great game. Bought it today on applab and I can already tell that it has everything i need from spacesim. A lot of freedom and content and it works and looks suprisingly good on quest 2. Also, all great advices over here. Making cockpit more interactable (adding buttons at least, tho i the more motion control the better) would make great immersion and qol improvement, since there isnt enough buttons on the vr controllers. You may check games like Vox Machinae to see good, immersive interior.