Forums » General

Beta opening and full reset on Weds

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Sep 28, 2004 Phaserlight link
I don't think the F-C battery should be taken out! More variety is always a good thing, *provided* that it's balanced. In my humble opinion, the engines and batteries were well balanced before the devs changed the energy consumption. You had several favorite combinations that each had their benefits:

effecient/fast charge: slower top speed, but infinite boost
medium/fast charge: good top speed, very slow drain
heavy/fast charge: maneuverable, fast jumping
heavy/heavy: maneuverable, good for energy weapons

Right now the hands-down uber combination is heavy/fast charge. Maneuverable, excellent top speed, and infinite boost! Once a vet reaches the levels where he has access to this combination, those poor newbs won't stand a prayer in heaven of getting away!

I don't think the FC battery needs to be taken out to fix this... the energy consumption of the engines just needs to be tweaked a little.

As far as the reset: don't worry, it will rock. We will all be back in busses again! We can have huge levelling parties!
Sep 28, 2004 Arolte link
Well, Phaserlight, I still use heavy/heavy since it's still the best option if you have a weapon that eats up a lot of energy, including the AGT and Gauss Cannon. If you seriously want to duel, you'd use the heavy/heavy too. It's quite acceptable, since it's not infinite boost, yet it covers just enough distance to be able to make it across without having sore fingers.
Sep 28, 2004 Magus link
I do think the infini-boost at top speed needs to be taken out.

However, without infini-boost, I would never get any reading done during trade runs, and that would be bad. So I suggest having a special +turbo ability that lets us boost infinitely, but makes us go at about 140m/s. That way, I can read to aleve the boredom of long distance travel, yet I would have to pay attention if I ever wanted to pick up enough speed to run away from someone.

It's the perfect compromise. We can bind it to "v" where my +turbo bind is now. :D
Sep 29, 2004 yodaofborg link
*effecient/fast charge: slower top speed, but infinite boost
medium/fast charge: good top speed, very slow drain
heavy/fast charge: maneuverable, fast jumping
heavy/heavy: maneuverable, good for energy weapons*

I Agree, the ships just dont feel as customisable as before, once you reach FC, 200 all the way, sucks, and im a trader....lol
Sep 29, 2004 Icarus link
Not sure if mentioned previously, but perhaps the engine should have a temperature reading, so when boosting this temperature slowly rises to the "red", at which point you got to let-off for a bit? Also, the higher the speeds, the quicker the temp will rise. Should stop infi-boosting at a full 200 m/s, yet allow lesser engines to get further, and also allow short controlled bursts when used in combat without affecting anything else... This seems to make sense to me to balance out the engines. Kind of like having an old reliable car that don't go quick, but can run all-day, compared to an uber turbo-charged/nitrous'd ultra quick car, that just overheats when you thrash it...

Light Engine - Run for very long busrts at top speed with no heat probs.
Medium Engine - Heat problems during long boosts.
Heavy Engine - Heat probs arise very quickly when boosting.
Efficient Engine - no heat issues at all..

If we ever get a widget port, there could also be improved cooling gizmos...

Getting off-topic, shall I post this in Suggestions?
Sep 29, 2004 Forum Moderator link
Yes. In fact, it would be helpful if the several users who posted suggestions here would cut and paste them in Suggestions. You guys should set a good example for the incoming noobs ya know.
Sep 29, 2004 Forum Moderator link
[locked]

Due to heavy off-topicness.