Forums » Suggestions

Dungeon crawl anyone?

«123»
May 10, 2005 Shapenaji link
I'd like a "Dungeon Crawl". In the sense that I'd like something like the trench run or the chase inside the death star from star wars.

Basically something like a race track, but with stuff firing at your.
May 10, 2005 CrippledPidgeon link
Or maybe a giant abandoned station with holes in the sides from explosions that you can fly into, that lead through narrow corridors and large atriums. Combat would be hellish with alll the obstacles and things that you could run into.

Come to think of it, I might still have that video of us messing around the Sedina D7(?) station. Combat involved prox mines and wingbugs. Very interesting sort of battle.
May 11, 2005 a1k0n link
It'd take us some development effort (at least if we want to render the level efficiently, which we do) but we could easily do Descent-style interior spaces, and it's something Ray and I have always wanted to kind of "throw in". It would at least allow for a new dimension of level construction where the Hive, or even players, could bore spaces into asteroids. It also makes, for instance, a station entry bay much more defensible if you have to navigate a rock labyrinth to get there.

And yeah, it would also allow us to cop out with instanced "dungeons" with bosses at the end of the level. I think this might still be a neat thing to have, if only in the context of the Hive sub-plot. Or maybe for destroying and/or taking over stations for a particular faction.

In fact, interior spaces in general could be a very big addition (just think, instead of disappearing when you dock, your ship could actually park inside the station!), but it's kind of a Vendetta 2.0 idea.

We still need to make Vendetta 1.3, with real actual missions and NPCs and story.
May 12, 2005 Harry Seldon link
Hmm...I'm going to second CrippledPidgeon's post, but add a little bit: You should be able to mine specific parts of the station, and have it give very specific substances, like scrap metal, or something else, maybe mission specific (which is why I suggested scrap metal), so that there would be a reason to venture into this station besides to fight. It could end up in some cool cat & mouse games in there too.

One more idea: we could have more than one of these stations like as training grounds, where we would play "tag" inside this by shooting each other, and giving people a chance to get good in enclosed fights without the dying and the frustration associated with when a noob starts PvPing. XP could also be given for "winning", etc.

a1k0n, anything planned for something like this anytime soon? *hopes ferverntly*
May 12, 2005 Renegade ++RIP++ link
harry:

do matches untill one of you is at 20%
May 12, 2005 Harry Seldon link
What the heck does that mean? o.o

If you're saying I run from PvP battles, shove it. I've died plenty of times in B8 recently.

Besides, I was suggesting additional stations as training grounds because noobs, while they want action, are horribly outclassed by experienced pilots, and having multiple stations would help resolve this.
May 12, 2005 Sun Tzu link
Harry, Rene is telling you that it is admitted and widespread practice for experienced pilots to duel/fight with newbies until one pilot is down to 20% (although I found many newbies prefer fighting to death - in other words, newbie does not mean chicken :) ). You should specify before fighting if it is to 20% or to death. We don't need specific places to continue that practice, although there is nothing wrong in creating such places.

P.S. The most important point in fighting practice is to learn something from your defeats. It is up to the winner to point out weaknesses or mistakes. Btw I take this opportunity to suggest an extension of the mentoring rewards to PvP practice.
May 12, 2005 Starfisher link
Used to be fine to just train to the red. I dunno what's with all this to the death stuff... I mean, back in alpha, it was easier and took less time to get your ship back after you died, yet I engaged far more often in "too the red" training sessions than now.
May 12, 2005 mr_spuck link
There's a reward for pk's now. That is atleast my motive for most of my fights/duels lately.
May 12, 2005 Harry Seldon link
do matches untill one of you is at 20%

Ahh....I understand what this means now. I knew about this practice, and have participated in it, but for some reason I thought that he was talking about my player profiles ("one of you") being at 20%...and my confusion just went from there. I guess that's what happens when you post shortly after having woken up. :P

Either way, I think that there should be dedicated training grounds for newbies.
May 12, 2005 johnhawl218 link
"…dedicated training grounds for newbies."

It's called monitored space.

@a1k0n
Instanced internal station docking would be a very very cool addition to VO. To bad it has to be VO2.0 and not VO1.3.1

Instanced interiors for hive missions is also a great idea, hopefully something like that will make it in with the Leviaton.

re: training pvp
Why not just partner up with someone of the same nation as you and fight till you say when, count how many times you've been hit and set an arbitrary number as to the winner. This way you don't bess up any duel ratings you may have worked for by calling it a draw when you go to get healed. Or die, which does nothing other then cost you money. Sure you can learn from death, but so can you learn from simply fighting. Death does not have to be part of the equation.
May 12, 2005 Renegade ++RIP++ link
although john, don't underestimate ht epower of survival instinct. I have been beaten many times by people coming back after they were near 8% left, as I have beaten people helding my health at 8% while they were still well above 50.

PS: these numbers are arbitrarilly chosen...
PPS: the game ain't over untill the fat lady sung :D

cheers
May 12, 2005 Harry Seldon link
The dedicated training ground I'm talking about is *in case* we get these blown out stations that we can fight in. They're going to be an inherently dangerous place, so I think we should have a couple places where people, particularly new ones can practice without becoming paranoid about being blown out of the water by much older players.

I don't think that we should have training sectors for fighting bots, that's what collectors are for.
May 12, 2005 johnhawl218 link
@Harry
"n00bs" should not be flying around in dangerous places when they have no skills. They should stick to monitored space, practice with other n00bs or other vets who wish to help them, or go fight some bots. Once they have some skill to fall back on should they attempt some of the harder content like fighting in a roid field or in a deralict station. Stuff of that nature should be kept farther from the capital systems so that there IS a feeling that the farther you venture the more dangerous it will become. Grey sapce should always feel like a 50/50 chance of making it out alive. Right now, peoplle fly into Sedina and just sit in open space, that to me is lame, not very dangerous if you ask me. Till I get there that is >:) and the bitching begins.
May 12, 2005 Harry Seldon link
So what you're suggesting is that the noobs be limited from having fun until they're more experienced? We already know botting gets old quick, and I think that everone should be able to have fun in similar ways. For this reason, I think that we should have several racecourse areas spread out around the universe, so that noobs have a chance to participate in this also.

When you introduce an entirely different fighting style, like fighting inside/around a derelict, you need to learn new strategies, and tactics, and that is what I feel the training grounds would be useful for. While I agree that Grey space should be dangerous, that doesn't mean that all the fun has to occur down there.
May 12, 2005 LeberMac link
CrippledPidgeon wrote: Or maybe a giant abandoned station with holes in the sides from explosions that you can fly into, that lead through narrow corridors and large atriums. Combat would be hellish with alll the obstacles and things that you could run into.
Now THAT's what I'm talking about. That would be great. How about a station with a 100% Heliocene interior "core" that could be mined, but with Furies or a hive queen in the central atrium area that guard it?
May 12, 2005 Harry Seldon link
I'm going to vote for *more* than one of these stations, spread throughout the universe. While I maintain that we should have training areas around these (one in serco, one in itani, one in UIT space), I think that there should be more than one deserted station in the universe. My reasoning has been summed up nicely by ctishman in this post: http://www.vendetta-online.com/x/msgboard/3/6608#81990
Specifically:

It is failure. The current universe looks like nothing has ever gone wrong. Every station that was ever deployed thrived. Every mining outpost has hit a neverending supply of ore. Why not have abandoned stations, or perhaps when you go to a remote outpost, you can't repair your spankin' new Valkyrie because they don't have the tools. This adds individuality to the universe, and makes one station seem different from all of the others around it. Wormholes change, and like the ghost towns of the old american west, sometimes the world leaves places behind.

There is bound to be more than 1 deserted station in all of the universe. So, even if we have the same station models for these combat arenas, I'd vote for putting in more than one of them.

Edit: Actually, one way the devs could use to make these stations different but without lots of extra work is to make individual sections, so you can stick them together in different combinations, kinda like LEGO structures or something .
May 13, 2005 johnhawl218 link
I totally agree that there should be 10's of stations throughout the universe, if not 100's, that are abandoned and decaying that we can fight around. But I still don't think we need a place called a "training ground" for the purpose of getting better at flying around a station and fighting. That's what normal stations are for in monitored space where if someone kills you they are penalized for it, or they are of your nation and there is no damage at all. It's redundent to make a seperate area for training, everywhere is for training. BUT. Placing derelict stations thoughout the universe, your bound to get one in monitored territory sooner or later, and that can be your place to go and "train".

Also, I believe that the stations already are modular as you can already select parts of a station, ie. docking bay, habitat, causeway, etc. So I think the devs already CAN build odd stations like legos, IF they wanted too.
May 13, 2005 CrippledPidgeon link
10's I can see. 100's I can't see. Space stations are large economic investments, and it's unlikely that people would abandon more stations than currently exist in the universe. If there were that many stations, I'll bet that they'd be reclaimed for the resources to build new stations. However some stations may have been built in certain roid fields where the builders couldn't return to reclaim the materials, or didn't care too, especially out on the fronteer. So deep in gray space there would most likely be more abandoned stations than in nation space. Of course there might be a couple left around for training purposes, but realistically, I think they'd mostly be at the edges of nation space and in gray space.
May 13, 2005 everman7 link
the devs could make these "stations" from the abandoned war-torn wreckage of the leviathan carcuses that will be left in the sectors...just yank the bots or leave them until they are all killed, then have all the wreckage left to play around in...

my 2c

kernel.panic