Forums » Suggestions

Battlezones: True Team-Based pvp games

Nov 13, 2006 Apex link
I'd like to suggest the implimentation of an organized pvp "game" system.

What this system would provide, is simply a way for players to sign up for a game, whether that game be a capital ship battle, or just a deathmatch. This could be done at any faction-specific station in VO.
Depending on the style of game being played, the game would wait until xN of players sign up, and would then offer to instantly warp those players to a restricted "Battle area", or simply a star system instance that is unreachable by anyone other than those who signed up for the game and entered.

I'd imagine this would be similar to a dev warp to a developer system. I don't imagine it would be terribly time-consuming to script this, there would certainly be bugs to mash, but doesn't everything?

Types of games that could be played
- Deathmatch (the simplest): 1v1, 2v2, 5v5, 10v10, or up to 15v15 fight to the death, with no respawning/repairing until the game is over. Warping out would assume a forfiet (like a duel), and return the player to the station in which he accepted the mission at. This wouldn't necessarily have to be a faction vs. faction game.

- Epic Capital Ship Battle: A Faction vs. Faction last-mand-standing style game. Players would be able to repair and respawn at 2 stations at opposite ends of the sector. The goal is to destroy the other faction's cap ship and keep yours alive. The faction with the last cap ship still intact is the winner. Ship Replacement costs within this sector would be signifigantly reduced

(Tri-Faction could be done with this, but for balance sake, I'd prefer it to be 2v2, otherwise everyone will gank the reds or blues :)

-CTC: The same game we all know and love, only this would be resricted to an instance with a smaller number of systems, with a balanced number of players on each side. Stations could be placed intermediately throughout the battlezone, but once a player dies, he may either observe, or leave the game.

Rewards

In order to make these games attractive to the playerbase, rewards could be achieved similar to the way medals are achieved currently, medals which give that player access to different weapons and possibly ships, maybe even mostly-useless-but-very-cool" things like access to a different kind of paint. Medals could be awarded in many different ways, either through kills, number of wins, or maybe even some kind of a standing system, much like the duel standings we have now. there are many possibilities.

Why would this be cool?

One thing VO lacks right now is an active and meaningfull conflict. People go out into space, find other people to kill and engage them.. It's really just random deathmatch, that's often not balanced, and offers no real reward. Teamplay isn't even terribly necessary in the current game. Escaping a fight is far too easy, so battlezones would make fleeing futile, since you need to kill your opponent to actually win.

What I think this would add is more player driven rivalries, much like the IA/BLAK/VPR conflict. The groups would be pitted against eachother constantly, in a fair playing field. Players would actually start finding a need for voice communication as team-pvp grows more and more intricate.

Devs, you've got a really solid ground for excelent group pvp games, and adding battlezones like this would challenge the players everyday, and give us all something to work for and do while the development team creates more immersive content.

Please consider implimenting something like this.

I'd also like to see what all the players think about this.
Nov 13, 2006 bojansplash link
In not so distant past CTC was the center of conflict.
Alas, it died.
check this thread Apex: http://www.vendetta-online.com/x/msgboard/3/14814
It had some good suggestions how to make conflict alive again.
Nov 13, 2006 Dark Knight link
Good lord, two stations in the same sector AND a cap ship battle with all the trimmings?

/me watches the servers explode
Nov 13, 2006 Zed1985 link
I'm pretty sure a new quadcore should be able to handle it.
Nov 13, 2006 Dark Knight link
I'm talking servers, not personal computers.
Nov 14, 2006 Zed1985 link
So was I. Servers aren't all that different from personal computers, except of course all the redundancies they might have (is the VO server even using RAID?).

But remember a server does not render graphics, it's only job is to coordinate all the objects, your computer is the one generating graphics.

Actually I wonder what hardware is Guild using anyway?
Nov 14, 2006 Apex link
I'm sure what what i've outlined won't overload a good server.

There are many MMOs out there that are processing easily hundreds of times more data at a given time than VO does. Those, of course, are higher budget systems, but what I'm proposing here shouldn't stress the servers too much more.