Forums » Suggestions

Make KOS permanant

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Feb 26, 2007 Impavid link
I don't understand why a pirate can kill someone outside of a station over and over again, and then return and land at the same station just by jumping out of the sector and back in again. If you kill someone outside a station, KOS should stick.
Feb 26, 2007 bojansplash link
Lets hope *new* faction system will take care of that.
Feb 26, 2007 jexkerome link
KOS for NFZ is temporal, but the faction hit with the station's faction is permanent; the problem is that said hit is dependant on the victim's faction. For example, if I'm killed at a TPG station and I'm +600 with TPG, my attacker will get a noticeable hit on his TPG faction, but if I'm neutral or worse, the hit won't be as much because TPG doesn't care as much for my well being. The only exception to this is Corvus, which at the moment doesn't care for ANYONE, so you never get permament hits for Corvus faction. Plus, you can never go below -600 with Corvus, as it is the fallback faction should you decide to turn the entire universe against you. This means that at Corvus yes, they can kill you, warp out, and then dock; this is one of the reasons piratespace is so dangerous. If you can't handle the situation (fight them off or run away successfully) you aren't ready for greyspace yet.

One last thing: a lot of faction issues are going to be fixed when the faction system is redone (it's being worked on right now) so be patient and learn to dodge those pirates, or get some buddies to help out.
Feb 26, 2007 0 link
*giggles*

It's good to be back ;)
Feb 26, 2007 bojansplash link
Yayz, someone fun to shoot at. :)
Wb 0.
Feb 26, 2007 Impavid link
No, this is happening at a Vanelt station in UIT space. I don't think it should matter what the "victims" faction is, if you attack and kill someone outside a station (not corvus, I understand having a pirate factions is a good thing) you should get permanant KOS. The only exception would be if you're the one who is attacked.
Feb 26, 2007 Cunjo link
so is the suggestion to double the standing loss if the kill is within the NFZ? sounds good to me.

On a related note, what I don't understand is why the unratz, who are KOS with everyone, can lurk outside a station and kill you in the NFZ without triggering the strikeforce, but you get the strikeforce on you for fighting back.
Feb 26, 2007 Aramarth link
That is a little silly Impavid.. Suppose for a moment that I'm a Serco, in front of me is a slow-moving Itani trying to dock, and let's say it is a Valent station like in your instance. Now I've spent hours- literally several days of play raising my Valent standing, but this Itani hasn't raised his standing a point. That makes him Neutral, next to my Admired.

The war between red and blue isn't a secret. So I blast this Itani pilot. You're telling me Valent takes his side and declares my ship 'kill on sight' forever in the future, when they don't even know who I just shot?

There is no way. The station no fire zone is effective as it is currently implemented.

cunjo: it is a bug
Feb 26, 2007 Dr. Lecter link
Double of nothing is nothing, Cunjo. If he's not valued by Valent, 0's faction drop for killing him is zero.

Imp: aside from protecting incompetent pilots such as yerself, why would a faction care about the deaths of those who lack standing with them?
Feb 26, 2007 AJRimmer link
forget the faction,
forget the standings,
forget the rpg aspects,

what VO needs to get its head round is the customer,the very few players like O who just PK for kicks by exploiting the holes are costing VO customers.

whats fun[however twisted] for one is ruining it for many.
do you honestly think victims are going to re subscribe after wasting many hours ?

after playing for a few weeks,i find the pirating works,as you can figure in tolls to the equation,but you cant figure in the pure PK`er who doesnt want tolls,but just wants the pleasure of wrecking others game time.

VO needs to do something about this,and soon.
Feb 26, 2007 TRS link
The game has many features besides combat, and large areas of space are designed to be low risk areas. However, one of the major features of this game is combat, and some portions of space are considered high risk areas. Make sure you are in the area of space suited to your style of play. The devs, players, and bots, can not be held responsable for players that wander out of their designated areas.
Feb 26, 2007 AJRimmer link
your missing the point..

its happening in the safe areas,BECAUSE people are staying out of the risky areas.

or is this where someone says "there are no safe areas"
Feb 26, 2007 Impavid link
I'm actually not the pilot Im referring to. But twice in the last two days I've flown out to assist pilots who were being station camped because a pirate could return with impunity and no consequences. To take Amaranths example a little further: You blast this Itani, the station has now observed you murdering another pilot completely unprovoked. They don't care about your war. Destruction outside their station is bad for business. They may not know who that random pilot is, but they will deffinately remember the the pilot who killed him, because that pilot represents a danger.

Being able to constantly return to a station over and over after killing people there over and over should not be possible. Standing loss shouldn't be based on the victims standing. The victim didn't do anything wrong.
Feb 26, 2007 Renegade xxRIPxx link
lost cause
Feb 26, 2007 LeberMac link
Yay, 0 is back! It'll be just like old times, eh? You can hang out in Verasi C-2, I can come kill you, and you can complain bitterly for hours...

(Welcome Back, really.)
Feb 26, 2007 Aramarth link
You fail to realize that after you have made your millions trading or mining, there is nothing left to do in the present version of the game.

That is, unless you seek the one fluid, changing by the minute aspect. Other players. Fighting players makes and breaks this game for more people than you can possibly know AJ.

It is very hard to kill a player within a no fire zone. Those who can manage it died repeatedly to learn. The fact is that the standing system is getting an overhaul right now, so discussing this is pretty moot.

But those of you newer players.. you would do well to know that this game started as an adversarial hotbed, and that aspect will never leave. I fight players for the challenge. No need to kill them at stations here, but there is no greater thrill in the game than the player combat.
Feb 26, 2007 clay link
aj their aren't supposed to be ANY completely safe areas, EVER. Non-consensual pvp is a fundamental part of the game. If somebody is station camping you launch a bus and let them kill you, then as quickly as possible launch a fast ship and run while they are fleeing the strike force. This is not a sure fire method but it will work most of the time against most players.

As for killing who's neutral or less outside a station the faction will generally trust that those it admires had a good reason to boom the disliked pilot.
Feb 26, 2007 Dr. Lecter link
The victim didn't do anything wrong.

And unless the attacker killed someone that the faction cares about, neither did the killer. Your point about anyone slaughtering pilots in the station's space being a reason for that station to KOS the attacker is very cute, but not very real politick. Killers who do good deeds for your faction and refrain from hurting those your faction likes don't, in VO, represent a liability for that faction. Is that sort of policy stance hurting business for the station... maybe. But that's not the system the Devs have implemented.

And given their explicit commitment to a game where no place is ever perfectly safe, it is unlikely to change to a system where the act of killing alone is sufficient grounds for a faction drop. You should have to be valued by a faction before they care about your fate.

Put another way, from the faction's view you're not a victim just because someone killed you.
Feb 26, 2007 Impavid link
I understand how it is now, but, its dumb. No space should ever be 100% safe I agree, but if someone wants to station camp, they should at least have to do it while dodging the SF. It's not as if the bots are terribly good at their job anyway.
Feb 26, 2007 Dr. Lecter link
"if someone wants to station camp, they should at least have to do it while dodging the SF."

Um, no. For the faction reasons already explained. There's no reason to do this just because you don't like the current system. Just raise your faction and then someone will give a shit about you. Which is more than I can say for the forums.