Forums » Suggestions
Corvus engineers have managed to wring some additional efficiency from the original mega positron. Unfortunately, these black market modifications require beefing up the weapon's conductors. Their enhanced version also requires additonal cooling time between shots -- make each one count.
Damage 1500
Velocity 205 m/s
Energy 14/blast
Delay .35 seconds
Mass 750 kgs
Targeting Okay
Requires 6/-/6/-/-, Hive Queen Hunter II, and +950 Corvus faction.
Standard Mega Positron Blaster
Damage 1200
Velocity 205 m/s
Energy 18/blast
Delay .25 seconds
Mass 500 kgs
Targeting Okay
Requires 2/-/2/-/- and Hive Queen Hunter I.
Damage 1500
Velocity 205 m/s
Energy 14/blast
Delay .35 seconds
Mass 750 kgs
Targeting Okay
Requires 6/-/6/-/-, Hive Queen Hunter II, and +950 Corvus faction.
Standard Mega Positron Blaster
Damage 1200
Velocity 205 m/s
Energy 18/blast
Delay .25 seconds
Mass 500 kgs
Targeting Okay
Requires 2/-/2/-/- and Hive Queen Hunter I.
So, for an extra 100 damage and 2 fewer energy points, you've added 250kg and .15s delay. I'm rather fond of the megaposi, and I wouldn't use this. I assume this is intended to go with the Greyhound, but the extra weight would discourage me from using it on a chase ship.
Here are a couple alternate proposals. I can see using either of these on an all-energy Warthog
Damage 1400
Velocity 210 m/s
Energy 16/blast
Delay .25 seconds
Mass 750 kgs
Targeting Okay
Damage 1000
Velocity 210 m/s
Energy 16/blast
Delay .18 seconds
Mass 750 kgs
Targeting Okay
Here are a couple alternate proposals. I can see using either of these on an all-energy Warthog
Damage 1400
Velocity 210 m/s
Energy 16/blast
Delay .25 seconds
Mass 750 kgs
Targeting Okay
Damage 1000
Velocity 210 m/s
Energy 16/blast
Delay .18 seconds
Mass 750 kgs
Targeting Okay
For an energy based interceptor, DPE is far and away the most vital issue--and the Greyhound should have more than enough thrust to take the extra 250Kg (whether it, as implemented, has the bifurcated turbo thrust is not clear from the wiki--Devs?).
But your point may still have some validity. Damage and associated stats tweaked.
But your point may still have some validity. Damage and associated stats tweaked.
I think you can get some idea of the turbo thrust relative to standard thrust by holding brake or backstrafe, then holding turbo. Most ships will move forward at about 7m/s. The Greyhound will far exceed its combat speed, suggesting that the turbo thrust is much higher than standard thrust.
Good to know. Haven't had a chance to try it yet.
If that's true, and it has the 350N of turbo thrust, 250Kg might have an effect on its already terrible head to head combat ability, but will be entirely irrelevant for chasing.
If that's true, and it has the 350N of turbo thrust, 250Kg might have an effect on its already terrible head to head combat ability, but will be entirely irrelevant for chasing.
250kg isn't very relevant for heavy weapons either way.
Greyhound has the same spin torque as an EC-89. 250Kg isn't irrelevant.
Hm, even so effect should be rather minor.
/shrug
It's supposed to provide a small offset to what is otherwise a relatively minor buff for a weapon that requires high levels, high Corvus standing (no longer easy to trade up), and a HQH lvl 2 badge. And I'd make it 20,000 credits pricey.
It's supposed to provide a small offset to what is otherwise a relatively minor buff for a weapon that requires high levels, high Corvus standing (no longer easy to trade up), and a HQH lvl 2 badge. And I'd make it 20,000 credits pricey.
Um, i didn't criticize or anything, just mused on effect of small mass increase.
Heh, didn't mean to come down on you as perhaps the absence of tone might convey. Just responding to the musing with my own thoughts on actual effect and justification for that in light of the context of the weapon.
hmm I would propose adding more speed to the mega posi then adding damage the thing with catching running targets is making sure your energy shots will hit while it is constantly moving away. Something like 225ms 1300 damage might suit the greyhound better.
Um, for an interceptor that is closing distance with a fleeing ship, 205 m/s on top of the turbo speed of the chasing ship is more than fast enough to hit the back end of a moth, taur, maud or atlas.
I also dislike speeding up the already fast positron round because high velocity shots are more useful in face to face combat--they're harder to dodge. This is intended, like the Greyhound, to be an effective piracy tool--but a lousy combat rig.
DPE is the most critical element for an energy chaser, because breaking turbo to recharge the battery is not an option.
I also dislike speeding up the already fast positron round because high velocity shots are more useful in face to face combat--they're harder to dodge. This is intended, like the Greyhound, to be an effective piracy tool--but a lousy combat rig.
DPE is the most critical element for an energy chaser, because breaking turbo to recharge the battery is not an option.
ah ok thanks I didn't know energy velocity was stacked like flares where. There has been some debate about whether it is or not on 100 recently
Debate?! It's... just... obvious that it is, like everything else.
Yes missiles too, you can see it if you fire them without a target, if they do have a target they adjust their speed.
Yes missiles too, you can see it if you fire them without a target, if they do have a target they adjust their speed.
I like the original design. Just a nitpicky question about the OP wording: Why is it unfortunate that they beefed it up?
Because nobody likes extra mass, Tosh.
Peytros: did you not think about the fact that if it didn't stack, you'd constantly be turboing ahead of your own shots??
Peytros: did you not think about the fact that if it didn't stack, you'd constantly be turboing ahead of your own shots??
Ah. I didn't connect 'being beefed up' with additional mass, although it stands to reason.
Idiomatic English expression; sorry.
Non-gauss style heavy energy weapons need a buff.