Forums » Suggestions

"More weather systems" v 1.7 beta

Sep 06, 2010 PaladinOfLancelot link
Hello Vendetta,

I would like to propose a newer, upgraded version of weather systems from the "More weather systems" thread.
http://www.vendetta-online.com/x/msgboard/3/23203

So, instead of simple ion storms we could have more types of "weather" appearing randomly:

+ Asteroid Shower - high velocity micro-asteroids that tear holes in your hull
Details: You can jump out of it the same as from normal sector.
= Effect: 0.25% up to 1% (at random) of total maximum ships hit points lost for every 1 second
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+ Negative Energy Field type 1
= Effect: Reduces from -10% up to -40% (at random) from the battery production rate
= Effect: You need to reach jump point first to jump out.
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+ Negative Energy Field type 2
= Effect: Reduces from -10% up to -40% (at random) from the thrust & turbo engine outputs. So every ship caught in it becomes slower.
= Effect: You need to reach jump point first to jump out.
Details: Effect is the same for every ship in the same energy field (same sector). So all ships gain/loss the same amount of engine power.
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+ Negative Energy Field type 3
= Effect: Adds 10% up to 40% (at random) to the thrust & turbo engine outputs. So every ship caught in it becomes faster.
= Effect: You need to reach jump point first to jump out.
Details: Effect is the same for every ship in the same energy field (same sector). So all ships gain/loss the same amount of engine power.
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+ An ion energy field with Volatile Clouds - can be ignited by weapons fire to deal damage to other ships in a cloud
= Effect: You need to reach jump point first to jump out.
= Effect: Any weapon fire ignites such cloud. Either from outside, or from inside.
= Effect: Cloud explosion deals (at random) 30% to 80% of damage to any ship that's in it while it explodes. After explosion, cloud disappears.
Details: Clouds appear at random in a sector with ion energy field active, they occupy areas of space as big as large asteroids
Details: The whole sector should be 50% less foggy than normal Ion storm, while the clouds themself, can be pretty dense (like 150% of foggyness of an ion storm)
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+ Unstable Wormholes (in ion storm)
Details: They temporarily (few-several minutes perhaps ?) form between different sectors with ion storm (in different systems).
Any distance is possible - so a wormhole can form between two opposite corners of the game universe.
= Effect: You can jump from one sector with ion storm to another.
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+ Unstable wormhole leading to an uncharted sector (from Random sectors/uncharted sectors suggestion)
Details: An unstable wormhole which leads to an uncharted sector and back (a sector with some interesting stuff which is not on any map and does not exist in the "standard" universe - it's generated at random individually or using some presets)

More details:
http://www.vendetta-online.com/x/msgboard/3/23194
Sep 06, 2010 comradeseidl link
-1

Travel is already long, boring, and annoying enough. The sooner ion storms are nerfed, the better. If anything, Vendetta needs to improve gameplay, not random and annoying events that interfere with gameplay rather than enhancing it.
Sep 06, 2010 ryan reign link
Travel is also incredibly safe, I am for anything that spices it up a bit.

+1

Also I can get from Edras to GR in under thirty minutes and not hit a storm. If you can't, your not doing it right.
Sep 07, 2010 comradeseidl link
You're missing the point--not everyone wants to take 30 minutes to travel, and if it didn't take so long, it might not need such "spices." That kind of ridiculous travel time impedes gameplay: it is *boring*, serves no purpose other than to satisfy a misguided and inconsistent sense of realism, and I think it is one of the major inhibiting factors in retaining noobs. Travel time adversely affects how the universe itself "plays" and how the population is distributed (or how it isn't, since everyone hangs out in gray). Also, I know how to nav around storms--which is beside the point--but I don't think they should be a part of the game experience because they are an annoyance that serves as an aleatory form of negative reinforcement. In any game, there should always be punitive measures that serve a specific purpose, but not ones so incredibly boring and pointless as traveling 30 minutes from one destination to another, or landing in a blue ionic distraction.

Travel would be more dangerous if there were more players to shoot at you, which is what makes travel in gray fairly risky, depending on where you're going and when. If a weather system like the one Lance is proposing were implemented, I would quit, because I play for combat--not to be annoyed by weather.

On the other hand, this idea would work great in a game called "Random Meteorological Annoyances--in SPACE."
Sep 07, 2010 Alloh link
-1

Indeed, I'd prefer to move Ion storms into "SubSpace", and restrict it to between wormhole jumps, like a separated sector.
Sep 08, 2010 toshiro link
Judging from what I've seen the developers say, it is wiser to keep the long traveling distances, and add hazards.

I agree with the OP.
Sep 08, 2010 tarenty link
+1

Copied from my response the frist time:

Asteroid Shower: 10-100 damage/hit, but make them avoidable to a degree (200-600m/s, density of 1-4/square meter maybe). If the asteroids became destroyable, this'd be extremely fun. The particles should come from the same direction (face a vulture in this direction, and you're pretty safe).

I do not think the damage should be random and constant.

Volatile Clouds: I think it should appear like a fog sector, except with red, orange, yellow, and all in between for coloring. Energy fire would cause a series explosion like a chain of flares, one/10-50m it traveled. Damage of (1000-2000) each detonation, decreasing with distance from each detonation as a flare always does. Missiles/rockets/normal flares shouldn't be affected in this. Radar range of 2000m instead of normal 5000?

The chain of explosions start 10-50m away from your ship. Temporary/mobile clouds, too, maybe?
Sep 08, 2010 comradeseidl link
OK, now that I've already ranted against random weather, I would like to add that there is no reason why we should have so many empty sectors doing nothing at all, so I propose an alternative implementation of weather anomalies. Instead of making them randomly interrupt travel, they would appear in sectors for a short time outside of navigating players. That is, when navigating a course, a player would automatically nav around the weather, but when viewing a sector map could optionally nav into the affected sector(s). This would make gameplay more interesting without impeding travel.
Sep 08, 2010 ryan reign link
"Volatile Clouds" +1

I suggested this one way back... its still a really cool idea. Adds new elements to travel and combat.
Sep 09, 2010 toshiro link
comradeseidl; navigating around storms isn't that hard. It involves a little thinking, maybe some asking in-game, and then you'll be on your merry way.

The empty sectors are part of that equation, by the way.
Sep 09, 2010 pirren link
+1 to OP
Sep 11, 2010 comradeseidl link
Toshiro: I know how to nav storms...as I said in an above post. If we make travel times shorter or increase the number of wormhole connections, then this idea will have merit.