Forums » Suggestions

A faster option for travel

12»
May 10, 2013 Myrin link
Distilled Suggestion:

A new way to move large distances between the sectors is highly desirable.

Specific Suggestion:

Put a two way gateway between Pelatus and Bethesthee. Put another two way between Setalli Shrinas and Nyrius.

The reason for the specific suggestion:

It doesn't have to be gates between these particular areas exactly... it would just be nice to have a faster way to travel over long distances between the sectors. I suggested these areas under a couple basic assumptions:

[1] Link the different sectors such that it makes sense for the borders between the Itani and the Securi to be preserved.

[2] Put one large jump gate in a sector next to the Capitals to be fair to all the groups.

[3] Place the jump gates such that neither the Itani nor the Securi can easily just jump into each other's backyards. (Wouldn't make sense for the story)


Some story to motivate the suggestion:

"""
As the president of Ineubis Defense Research; I've overseen many black-op projects. Some were for new weapon systems, advanced sensor arrays, exotic cloaking schemes. I've seen my share of brilliant ideas put into practice. In my time, I've seen many pie in the sky ideas from brilliant eggheads that couldn't possibly work. So when pair of scientists from the UIT sector came to me telling me that they would revolutionize the way we travel; I was skeptical. The problem; you see, is that some of those crazy ideas WILL actually work; but until the idea is put into practice, you'll never know which ideas are the good ones. We had been successful with a recent venture, and the board was looking for more projects to spend money on, so we decided, "Oh what the heck!" and we gave the scientists all the funding and all of the facilities that they could ever want. On the off-chance those scientists succeeded, then our company would make a fortune.

It was the worst mistake that we have ever made. The idea didn't work, the science of astrotopology that the scientists developed was not only wrong, but when they started messing with the stuff of spacetime, they ripped a *&%$%^$ing whole in it!! In the process, one of the scientists died; fused to the side of our station's hull, and the other has gone rogue, took the device and disappeared babbling some nonsense about the "void between the singularity in the foam". Now I have a mess to clean up, and to be frank, I don't think it'll be possible. Now we a two way gateway between Pelatus and Bethesthee. And there is there is yet ANOTHER one between Setalli Shrinas and Nyrius. I don't know what we're going to do now... not with the Itani and the Serco always at each other's throats. The last thing we need is for them to take their fight to our backyard...
"""

-------------------------------------------------------------------------------------

Travel between sectors is long and laborious. If I wanted to travel from Arta Caelestis to Cantus... way and by far on the other end of the map, the minimum distance to travel is about 10 nodes! This means that I would need to:

(1) Jump to Ukari Gate
(2) Warp to Ukari
(3) Jump to Helios Gate
(4) Warp to Helios
(5) Jump to Pyronis Gate
(6) Warp to Pyronis
(7) Jump to Dantia Gate
(8) Warp to Dantia
(9) Jump to Sol II Gate
(10) Warp to Sol II
(11) Jump to Bethesthe Gate
(12) Warp to Bethesthe
(13) Jump to Geira Rutilus Gate
(14) Warp to Geira Rutilus
(15) Jump to Deneb Gate
(16) Warp to Deneb
(17) Jump to Eo Gate
(18) Warp to Eo
(19) Jump to Cantus Gate
(20) Warp to Cantus

This doesn't even take into account the return trip, where you have to go through another 20 repetitive steps. By this time, I'm more less a vegetable with teeth who's chewing on the furniture. It's fine to go through the long trips like these once; but not the several dozen times that we often need to!

Is there a solution like what I've suggested that can be implemented? Please??
May 10, 2013 draugath link
Too much story in your suggestion. Please distil it into the salient elements for easy digesting.

I'm not opposed to legitimate fast-travel (the current TKOS fast-travel is stupid), but I feel it should be expensive and not permanent.
May 11, 2013 DeathSpores link
nice try

but slightly itani biased dont you think?
The itani would not have to fly through grayspace and the serco would? Why?

Also not a new suggestion, safe highway has been sugested for years by traders so they could avoid pirates.

So -1 until you provide a 'Shit happens' mechanism that disrupts randomly those "fast travels" and makes them not that safe.
May 11, 2013 Myrin link
Itani biased? Really? Not intended. Could you offer a counter proposal that would be more useful for the Itani?

A 'shit happens' scenario is easy enough to devise. Perhaps by having a high: 20% probability of being thrown anywhere on the map? Motivate this by saying that such travel is highly unstable?
May 11, 2013 Faceof link
Maybe the solution for this is to placed a new one very dangerous system (like ion storm situation) in the middle of galaxy and to connect the 3 nations systems......:)
May 11, 2013 TheRedSpy link
I like the current tempKOS method of long distance travel. Its perfect.
May 11, 2013 Snake7561 link
-1.
Don't be lazy. Besides, it takes away some of the game's adventure.
May 11, 2013 Armonia link
This has been suggested a few times, but maybe I can come at it from a different angle.

What if you were to buy a "ticket" (like you would in RL for a train or something). It should be quite pricey (or maybe different prices depending on travel distance) and you cannot bring your ship with you, you park it at the "train station" (which as cool as it would be to have a station just for transit, it would be easier to implement certain stations having the transit system). Then it would *probably* be as simple as docking, going to a "transit page" and selecting where you want to go.

Just to be clear, not all stations would have the transit system.

/flamesuit on
May 11, 2013 Snake7561 link
/me throws a Molotov cocktail at you
May 11, 2013 greenwall link
Oh yes, flying all the way across the universe is so adventurous.
May 11, 2013 SkinWalker link
I would like the idea if both ends were Greyspace sectors -inserting some Greyspace at the other end of the VO-verse would be a great idea. The resulting VO-verse would then be more spherical than circular and some dangerous travel locals for traders and nationalists alike would be interesting. But make the "shortcut" come with a cost: heavily seed the WH sectors at both ends with bots, asteroids, and storms.
May 11, 2013 Kabuloso link
About traveling in VO... I dislike the single line path it is now.
I'd prefer that there were lots of paths to take to reach every location.
May 11, 2013 Pizzasgood link
I am completely opposed to warp gates that let you transport your ship and cargo long distances.

I am also not a fan of ideas involving magically transporting players (not including ships and cargo) long distances, though those are certainly better than gate-type ideas. (Yes, I realize we already have some of this via home stations. I'd like those mechanics changed, but that's off topic.)

I would be okay with an easy reliable way to ride (without your ship and cargo) a regularly scheduled NPC Trident, even if the actual departure and transit happen while you are offline, if the scheduling is infrequent (every two hours at the most), the ship actually flies the entire route (no teleporting), and killing that ship rewards a PK for each person riding it whether they are logged in or not. The ship itself should be distinguished from normal Tridents via its name. People riding should either be listed in the sector list or show up as cargo to a cargo scanner (maybe do the former for people logged in and the latter for people logged out).

I am okay with suggestions that involve inserting a string of grey systems between Deneb and current-day greyspace. example. This is basically what SkinWalker was saying, I think.

I am also okay with adding a couple interconnects between Itani systems since they're so spread out, or maybe rearranging them. If you scroll up a couple posts on the thread I just linked, TerranAmbassador posted a map like that. Except I don't quite like the particular linkages he selected - it brings the capital too close to Grey. But it illustrates the basic idea.
May 11, 2013 TheRedSpy link
"I am not a fan of ideas involving magically transporting players"

Well too bad cos we have it!

/me slaps rin and runs off
May 11, 2013 Drevent1 link
just connect odia to deneb via a new sector "tictac's hook" that is a very dangerous place with lots of hostile bots
May 11, 2013 Snake7561 link
Maybe a route riddled with black holes and other natural disasters?
May 12, 2013 abortretryfail link
/explode
May 13, 2013 vanatteveldt link
+1 to OP's intent, if not the specifics.

Nation space travel is exceedingly boring and uneventful. Extra WH's should not reduce danger, but rather reduce the boring parts of travel. A direct Itan - UIT route would be really stupid.

This game is focused on gray, the border stations, and the side show called Deneb. Flying from grey to Deneb is a PITA, reason for most players to just ignore Deneb or to have a specific Deneb based alt.

Easier suggestion: add a WH from (near) the grey border to (near) the deneb border, ie Jallik to Eo or Deneb, and Initros to Geira. If people feel that bypassing the capital is bad, add an extra stop on the route, ie Jallik - Itan - Eo and Initros - Sol - Geira. It also makes sense to have the capital in the most central location.

This is a dot-rendering of the current map, which nicely shows how long and boring nation (esp itan) space is:



This is the map with the grey - capital - deneb wh's added:



UIT don't really need an extra WH because the territory is so small. you already get from the capital to grey in two hops.

[PS This is not pulling an Alloh, the OP clearly indicated that his suggestion is more about the intent and less about the specific implementation.]
[PS2 I tried putting the images in spoiler tags... wtf is wrong with this forum?]
[PS3 For some reason initros - pyronis is missing, but I can't be bothered to re upload:-)]
May 13, 2013 Faceof link
...wow ...this may gives new interest in game .....+1
But i believe the center of the map is empty ....... something missing from map...;)
May 13, 2013 Kabuloso link
What if... instead of 15x15 sectors, all systems had only 10x10 sectors, but we double the number of systems and get several other possible paths?