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AAAAGHHHH!

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Oct 10, 2004 Spider link
okay.
*breathe*
No dammit
<BEEP> THAT CALM BREATHING <BEEP> AND SCREAM INSTEAD!

Right now I'm just a tad upset (*for those <censored> out there who have a sarcasm-meter permanently inserted in their <BEEP BEEP>, that previous "tad" was just that, sarcasm*) at the way the game has headed.

Currently, its so bloody easy to get away that any <BEEP> with a warthog can practically camp any wormhole for their loves measure and count on getting away with it. You cannot hunt somone at any point, since there will always be a slight difference of angle, allowing the leader to escape, at even 200m/s.

<BEEP> that, provided you get an exact lineup, oh yey. Shine. you can now perhaps even -see- where your target warps. Great. Start over and hope he didn't loose you in the lag of loading. YEY!

Oh, but Grey space is dangerous. Oh yeah, thanks. I'll remember that when I decide to go postal in UIT and Itan noobspace.

So, right now there are two openings due to the guaranteed escape:

Either getting away from pirates with your heavy tradeship? oh, they still get an edge there.
orrrr... just take a fighter and grief people, since you know the system works to your benefit.

Sure, add a few more defbots. yeah right, as if those would stop you? More ingame enforcement to get around behaviour? Great!

Yeah, I'm fed up right now. I'll stay away and see if my mood lightens, if not, I'll go harassing n00bs for a few weeks and see if things remain the same.

<BEEP> added in sensitive spots at a first attempt of satisfying self-censorship.
Oct 10, 2004 Spider link
oh by the way, I did read the "be nice" notice.

So take it to your local strikeforce.
Oct 10, 2004 Nareau link
o.0
Oct 11, 2004 maj_armstrong link
Spider, you of all people...

How long you been playing? Yah Thats what I thought, long enough.

Lone wolf pirateing just dosn't work, period. Now maybe in the future that will change, god knows I hope it will.

My point is this, Spider your not the only Vet who's had it up to here "hand hovers six inches over head" dude please get together with some old black hats and form a wolf pack. The wolf packs work it's been proven, even unskilled noobs are doing it, you should have heard people bawling "noobs and vets crying about it". Spider you, So need to form a vet skill level wolf pack. Tradeing is way to safe and easy....

Someone needs to make teh whinney feel teh pain, might as well be you.

two credits from a ".mutorcs"
Oct 11, 2004 Spider link
If you really think this is about piracy, think again. Pirating is dead simple still.

step 1) hover an NS? or other station.
step 2) blast people coming or going. Jump in and out to evade the defenders, grab cargo. if you're careful you won't ever get a bump to your standing.
step 3) profit

The thing I'm annoyed at isn't that its hard to pirate. its that its too bloody goddarn easy to grief. I Thought that was fairly obvious by the previous post, but it appears not.
Oct 11, 2004 Orion_Prime link
step 1) Camp Station
step 2)
step 3) Profit
Oct 11, 2004 genka link
I've got a few beefs to pick too.

1) FC + heavy engine = imfimite turbo.
WTF is up with that?! NO!! Take it back to the way it was before! I LIKED being able to catch up to people.

2) Homers.
Homers are pretty much a no-skill weapon. As a weapon that needs no piloting abilities, they should be weaker than those that actually require you to point in the right general direction. Not overwhelmingly powerful, as they are now.
Change it baaack!

3) 3000m to warp.
Make it less. It takes almost half a minute to reach that in a bus. Why mot change it to, say, 1500? If anything, it will make it harder for people to escape combat.

Anyway, I'm glad I got all that off my chest.
Oct 11, 2004 roguelazer link
Wait until 1.0.9. Cargo will have mass. This a huge tradeship will no longer outrun a little pirate.
Oct 11, 2004 maj_armstrong link
I'm speechless...
I really did read your post spider.

I just don't see much griefing, hmmm... anyway cargo mass will bring balance back to the "chase".

I had no Idea greifing was too easy.

two credits taken back ".mutorcs"
Oct 11, 2004 Spider link
roguelazer: Doesn't matter. Adding mass won't make griefing harder. won't make griefers harder to catch either.

Really, take the time, grab a vult and run into UIT noobspace and start killing them. They'll scream, fight. Go out into NS space, wait. try to get somone to catch you, why not, get a group. Home in an NS station, just anyone who even attempts to fight you there will be blasted by defbots.

its perfectly safe and easy to grief, far harder to actually pirate or trade. The #1 application of the infiniboost and ease of getting away isn't for traders. It isn't hard for pirates either. its the fact that its too bloody easy to grief and get away with it!

Face it, You -CANT- catch a griefer in the current game.

Sure, throw more bots at it, make more enforcements. yeah right. Lets make it a policestate.

Really, I don't mind that its hard to pirate. i mind the fact that its too easy to grief.

Want me to prove my point? I'm sure we can.
Oct 11, 2004 ctishman link
Y'know what? I completely agree with you. The game situation as it stands right now is a griefer's paradise. That they can go killing traders and players, then run and hide somewhere where they're protected by the defense bots, or just rejump infinitely, or just pick a direction and simply outrun you forever is really, really broken.

The whole thing about taking away engines? That was a bad idea in my no longer humble opinion. Sure, it makes it seem like there's more ships by enabling the variants, but such a thing could have more easily been accomplished with changes to the mass and hull alone. Locking one engine to one ship is far less flexible, and just encourages a situation like we have today.

Under this new system, the Fast-Charge is unbalanced. It should provide infinite boost, but only at a slower speed, say 160 or so. Great for traders, horrible for pirates.

Also, we do need some limit on in-system jumping. I'm not a total luddite, but allowing people to jump immediately more than once is just a "get out of anything free, any damn time you want to" card.

Would it be possible to take the position entering a jump and match it to the position exiting?

Also, if you have a ship targeted, and they jump, but you don't yet have a course set, why not make it set that course into your computer? That would make convoying (and pursuit) a whole lot easier.
Oct 11, 2004 genka link
Massive cargo will(should?) only affect acceleration, which most trade ships have a bit of trouble with anyway. It won't do anything as far as gameplay goes.

Infniboost is evil and stupid.
Oct 11, 2004 Spellcast link
I've long advocated leaving the engines attached to the ships but "tweaking" all of them 5 power/second in the direction of consuming energy, amking infiniboost no longer a direct option. Add the "engine" slots back in as "engine modification slots" and allow 1 of the following 3 items to be put in them.

1. Speed Boost; Increases your top speed at the cost of a small amount of engine efficiency. you drain energy 5/second faster during turbo, but have a top speed increase of about 5m/s (regular) 20m/s (turbo). Allows for a player to "sprint" for a short time. useful for catching running targets.

2. Accel Boost; Your energy consumption remains the same, you loose some top speed off of regular flight (maybe 5m/s) but you gain more power for acceleration, making course changes easier Turbo speeds remain the same. enables better dodging/dogfighting

3. Energy Efficiency; Your engine has better energy consumption at the cost of a reduction in top speed by 5 m/s (regular) 20 m/s (turbo). Allows longer boost times (takes 5 energy/second less to turbo allowing infiniturbo with both this mod and the fast charge battery) but leaves some chance for other players to catch up due to their higher potential speeds.

If you leave the slot empty you get the basic attributes of the engine itself.
Oct 11, 2004 Spider link
Okay, the reason I posted this here rather than in the suggestions is that it more affects ingame play than ideas. Its a response to game mechanics that have changed, and its about to settle my mood for it.

The cussing and hostile attitude of it fits my ingame mood, a mood that I'm fairly likely to be playing out, since there appears to be nothing that would ever -prevent- me from it, right?

I'll drop by later tonight and see about getting it removed if you still wish to see this moved to Suggestions.
Oct 11, 2004 Spider link
...edited...
Oct 11, 2004 Forum Moderator link
Thanks.

As for playing out cussing and a hostile mood, a few things to know (which you are probably aware of, but others may not be):

1) Cussing on the website isn't appropriate. We don't have a filter here.

2) Cussing in-game is generally okay (because of the filter) but directing profanity, racial, sexual or other abuse at players is not.
Oct 11, 2004 roguelazer link
I still don't get how a griefer would grief. A) To grief, you need to kill one player multiple times in a row. That's damned hard unless you're both homed at the same station. B) The player who's being attacked can just run somewhere where they're loved. Thus, if the griefer attacks them, the defbots will retaliate.

I mean, maybe my tours of the universe don't show me enough, but I haven't seen any griefing.
Oct 11, 2004 ctishman link
[Moved to Suggestions]

Well, I don't see griefing as just killing a player over and over again. Griefing is any behavior that causes grief for a player in an amount greater than is expected from a game. If you disagree, that's fine, but make another thread somewhere else [points to off-topic] and we'll discuss it there. We're getting off track.

What we're looking at here is a resurgence of "Valk Jock Fury", a situation where players engage in fighting at their whim, and if it starts to go badly for them, they always have the option of breaking off and without exception reaching safety. This is really frustrating for those attempting to get a kill, or even just a shot in. If you're attacked, and you are more skilled and have better weapons, you expect to get your kill, barring extenuating circumstances. The way it is now, you just can't. It's physically impossible.
Oct 12, 2004 UncleDave link
Damaged ships should be slower.
Oct 12, 2004 ctishman link
Yes.