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How to start the Cap ship ingame, and how players can buy them later. (long read but worth it) (New Mission)

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Feb 04, 2005 Knight_Of_Order link
Just paying 100,000,000 credits is not right to own a cap ship.

I say, that once the Cap ship is done and ready to start in the Real world, a new mission type should appear for SERCO (if they get the cap ship) called "Capital ship gathering"

This "new mission" should be there so that players need to get Resources for the cap ship to be built, like a total of:

1,000 Scrap metal
500 Premium Aquean
2,000 Premium Silicate
2,000 Premium Carbonic
3,000 Premium Ferric Ore
1,000 Premium VanAzek
1,000 Premium Ishik
600 Premium Xithricite
200 Lanthanic
100 Heliocene
25 Apicene

Make it collective, so that when the mission is taken, it shows how much is left of that Ore, and make it so that every player in that nation (or 900+ rep) sees it. (not at the same time, but when the get the mission) EX

The First person takes the quest and they see the above list.

They go mine / bot hunt / pirate and get 5 Apicene and 20 Premium VanAzek when they get it in the station, they get a message on there mission computer reading:

1,000 Scrap metal
500 Premium Aquean
2,000 Premium Silicate
2,000 Premium Carbonic
3,000 Premium Ferric Ore
20/1,000 Premium VanAzek
1,000 Premium Ishik
600 Premium Xithricite
200 Lanthanic
100 Heliocene
5/25 Apicene

5/25 Apicene 20/1000 Premium VanAzek. Everyone else does not see the update until they update by: going into station with that mission, or getting that mission.

Ex:

a second person takes the mission, and he see that 5/25 Apicene and 20/1000 Premium VanAzek so he collects 5 more Apicene. At the mean time Player 1 is getting scrap metal and his mission computer says nothing until he gets back to a station and deposits the minerals. Then the list says

23/1,000 Scrap metal
500 Premium Aquean
2,000 Premium Silicate
2,000 Premium Carbonic
3,000 Premium Ferric Ore
20/1,000 Premium VanAzek
1,000 Premium Ishik
600 Premium Xithricite
200 Lanthanic
100 Heliocene
10/25 Apicene

It only updates when you go back to a station. EX when you mine them it does not count, like the scrap mental missions. Nothing happens until you get back.

Mae the XP in trading and it be .2 standing per Ore (except: Apicene, Heliocene, Lanthanic) mae those .4

Then when all the minerals are collected. a message says "all resources collected, Capital ship construction Started" then when ever you devs feel its time to launch the cap ship AFTER the resources are collected the players will fell that the earned it.

This is an alternative and a lead up to the NPC cap ship. This is a way to make it so that there is more player interaction and a new mission type.

I under stand a mission like this will be VERY HARD to make, and that it may be only a dream, but it is a cool dream. I know I would do these missions.

You could also make it so that in order for there to even be a cap ship in space there needs to be the resources, that way the mission is continual. So that if someone brings in 48 Apicene it will read 48/25 Apicene until the cap ship goes into active duty, and that would only happen if one in the field is destroyed. (I don’t now what your limit is going to be but I assume no more the 5 in Space) then if a cap ship goes boom and there is enough Resources to make another it goes from 48/25 Apicene to 23/25 Apicene

This should be the same for players, making it truly GUILD enabled, no one player can get 10,000 resources in less then 3 weeks but a guild of 20 could in a few days.

Ok I’ve rambled off a lot, please respond to what you think.
Feb 05, 2005 Bobsin link
wow, well thought out i think.

the idea of testing the mission string on the npc is possible too. make it so that the npc cap ship does not respawn unless the nation's players have the resources collected. this way the serco traders/miners will have something important to do in reguards to the nation. they have the duty of creating it while the rest of us have the duty of protecting it. hmmm, this could be very fun :D

great post knight of order!
Feb 05, 2005 Fnugget link
this is sorta like the group mission i posted about making stations, except it's not nation wide. to make things more difficult, a group mission instead. this way, instead of 20 people working on it, only 8 can work together for 1 person to own it. this would also work for people who intend of keeping the cap ship for their own guild. I suppose that since a single person obtaining a cap ship is going to be highly difficult, and if 8 people or more can work on it, then it might take weeks to obtain the resources. in such a case, i might double my store of rares if they announce that. even if they do or not, there would still be mass hysteria once it gets released.
Feb 06, 2005 Big Mike85 link
anyone reading this thread should read my post here .... http://www.vendetta-online.com/x/msgboard/3/6608#103834

be sure to go to page 4 near the bottom
Feb 06, 2005 DekuDekuplex link
Knight_of_Order's suggestion seems like a great idea, but I think that at least one Capital Ship should be capable of being built by each nation, not just by one.

Otherwise, the availability/non-availability of a Capital Ship for any specific nation could become a decisive factor in luring new players to that nation, upsetting the player population balance.

-- DekuDekuplex Ornitier
Feb 07, 2005 Othiamba link
There could be Small-Scale capships with turrets.
Feb 07, 2005 johnhawl218 link
All great ideas. In additions to having a cashe of resources for undeveloped ships:

• It would be nice to be able to continue collecting resources for cap ships that are in service. Since it takes resources to create them, it would only make sense that they need more to maintain it.

• Miners and Traders could continue to restock the cap ships with needed resources. (Mission credit and faction increase can be gained though this, see below)

• Any resouces needed for the next cap ship should be deposited at the station from which they are initiated/created (A shipyard perhaps?).

• If resouces run low the cap ship looses the ability to repair it's self, and is completely vulnerable to destruction through attack or collision with large asteroids.

• Cap Ships self repair thought automated bots release from the docking bay. Repair bots can not heal fast enough to stop any major attack on cap ship, but, can maintain a level of life as long as there are resources onboard.

• Each cap ship should have facilities, these facilities could be targetable and destroyed by player characters and NPC bots alike.

• Each facility should need to be built though a mission tree, given from the cap ships main computer. The mission assigns the ammount of resources that they need to maintain the facility. Once the total has been met the facility become active and can be used by those who have docking privilages with the cap ship.

• Docking Bay Facility, Repair Bot Facility, Defence Facility.

- Docking Bay Facility - Would have a mission tree that would ask you to retreive resources though trade or mining for the purpose of restocking needed matierials for the repair of defender ships and/or the restocking of needed materials to produce ammo and repair armor.

- Repair Bot Facility - Once active, will help to repair the cap ship while there are resouces available. Mission tree would consist of trade and mining missions that would return needed resources to help in the repair of the cap ship or in the production of new bots. There could also be a mission, where, by collecting and storing a complete list of resources, that an upgraded version of the repair bot could be aquired.

- Defencive Facility - Once active, would be the turrets that players could potentally man and use to defend the cap ship. Misson tree could consist of trade and mining missions nessecary to maintain any ammo that the turret may need. There could also be a mission, where, by collecting and storing a complete list of resources, that an upgraded version of the turrets could be aquired (MKII/MKIII).

This is all intended for a NPC Cap Ship, player controled versions mission trees could be altered to instread of giving trade/mining xp could give guild raking xp or points.
Feb 07, 2005 Starfisher link
I think that if the cap ship is to be maintained by trading and mining, have there be "*Gentu Collector ###" bots that will collect the minimum required for survival, and "*Gentu Resupply ###" bots that bring in needed widgets. That way you salve, somewhat, the problem of there being no one online to bring in resources to repair the ship with. The bots can be killed, crippling the ship's repair capabilities, and players can also bring in their own widgets and ores to increase the bot supplied stocks.

This would add to the feel of the universe as well as offsetting potential player apathy while not making players irrelevant.
Feb 07, 2005 johnhawl218 link
yah, that's what I kind of ment =) just forgot to add that, that was all when/if there are players about. Bots can handle the majority of the work if everyone is killing =)
Feb 07, 2005 tramshed link
This whole thread is pretty much dead on with some fun-ness, hope you guys bookmark this one devs.
Feb 07, 2005 Catenatus link
a note on the cap ships:
i really think there needs to be some kind of process necessary to earn the right to command one. it seems like it should be a special position, unless we wanna see these things popping up everywhere. any joe shmo can spend a couple weeks online and get rich, but if there was a mission that really tested the players aptitude it would allow the capital ship to stay as a real badge of honor, not just the next ship in the tech ladder.
Feb 08, 2005 johnhawl218 link
Why not make those that complete the needed steps to aquire a cap ship, wether it's commanders of guilds only or a few million credits, or the end result of a comprehensive resource collecting mision have to have a combat license of 10+-15+, it will force those that have just got to CL8 and stopped to get back into the advanced combat mission or pvp more to get that extra needed combat xp. Perhaps also require those using the turrets in the cap ships to require a heavy weapons licence of 10+ or 15+.
Feb 08, 2005 Shapenaji link
Black lance looks forward to decimating your stations and cap ships, thereby revaluing the cred across the universe.
Feb 08, 2005 johnhawl218 link
And we look forward to watching your ships burst like little insects on a windshield. =)
Feb 08, 2005 Knight_Of_Order link
ok, last two are off topic.

i don't want to have a limit to this stuff. i am a Miner and a trader. i do not participate in PvP, infact even in WoW i am in a RP server. (wich by the way VO needs to RP a little more. its fun).

when i said the capship idea i was thinking that anyone who can get 10,000 things could get a cap ship for them self. do you have any idea how hard it is to get 3000 of some ore?

anyway, i have like 3/3/3/4/4 on my serco caracter, only because of botting, i am just trying to get the xp to get the centuar because of its Two L ports for mining and the 48 CU hold for transport, it is my dream ship.
Feb 08, 2005 johnhawl218 link
Your dream will be a reality soon and the bubble will be burst at just how easy it is to do what you've proposed. I think that's why some are worried that there needs to be more stringent requirements to getting cap ships. I agree with you that there needs to be avenues for those who are purely miners/traders to be able to get a large sized vessle. At the same time if there are too many out there they become mundain and again I feel some worry that something like that will happen too quickly. That's one reason I've pushed for frigate class vessles. Smaller but definitely bigger then current ship and could be for miners/traders who have reached higher levels. Then if say you have your trade/mining at say 10+ you could get weaker versions of the combat cap ships. More CU more Armor, either no weapons or very few. That's the approach I would take.
Feb 08, 2005 Catenatus link
i love the idea of the idea of a frigate class. maybe unarmed ships with huge cargo capacity. maybe also the ability to carry 2 trade missions at once?
Feb 08, 2005 johnhawl218 link
Yah, I still don't understand why you can't accept more then one trade mission at once. If you have room in your cargo hold to complete to missions at the same time you should be able to.

I never said frigates didn't have armor, just much bigger and slower, with more cargo room and less weapons, perhaps even only having equipment slots instead, with a single small port.
Feb 08, 2005 Starfisher link
According to the latest in progress, they're working on a new ship. No ETA on that - probably monthes, but something is coming.
Feb 15, 2005 Knight_Of_Order link
oh...

so... how will the cap ship be introduced some time at the end of this month?