Forums » MacOS X

10.5

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Nov 16, 2007 RelayeR link
Did that, slime. No change.
Nov 17, 2007 davejohn link
I updated to 10.5.1 . Included a video card firmware update . vo running fine
Nov 17, 2007 RelayeR link
Which machine, davejohn?
Nov 18, 2007 davejohn link
er , 24" 2.8 gig iMac. see my above droolings ....
Nov 18, 2007 RelayeR link
Ray, anything in my bug report that indicates it may be a hardware problem?
Nov 18, 2007 raybondo link
Relayer, it looks like a vertex/index buffer problem. It's crashing in the os's gl drivers.
I'd hazard a guess that it's a problem with 10.5's video drivers for your particular video chipset.
Nov 18, 2007 MSKanaka link
I've done some testing and gotten these results in Odia M-14 (all settings maxed, except for the values noted here):

mpengine=1, vbl=1, rglow=1, Spaces on: <5 frames/second
mpengine=1, vbl=1, rglow=1, Spaces off: 15-40 frames/second
mpengine=1, vbl=1, rglow=0, Spaces on: <10 frames/second
mpengine=1, vbl=1, rglow=0, Spaces off: 30-70 frames/second
mpengine=0, vbl=0, rglow=1, Spaces on: 15-40 frames/second
mpengine=0, vbl=0, rglow=1, Spaces off: 40-80 frames/second

Turning OSX's Spaces feature seems to help performance on my machine. However, I use the feature extensively, and because turning off vsync (vbl) and mpengine gives me comparable framerates to having them on with Spaces off, I'll do that instead.

OSX 10.5.1
Macbook Pro, 2.33 GHz Core 2 Duo
ATI Radeon X1600 w/ 256MB VRAM
2GB RAM
Nov 19, 2007 RelayeR link
OK, I'm getting fairly good fps with:
[refgl]
version=3
illummap=0
envmap=0
bumpmap=0
tc=0
minfilter=9987
maxfilter=34046
specular=0
windowmode=1
textureresolution=0
texturequality=16
gamma=9
def_freq=0
tfactor_hack=0
doshaders=0
dovertexbuffers=0
doindexbuffers=0
do_compiled_vertex_array=1
do_env_combine=1
do_extensions=1
vbl=0
shaderversion=0
mpengine=0
Nov 20, 2007 MSKanaka link
Would turning off the vertex/index buffers prevent me from using shaders?
Nov 20, 2007 FatStrat85 link
After installing Leopard, VO runs much slower. I have to turn my settings down to get a good framerate. I have a new 20" 2.4GHz iMac with 3GB of RAM. VO ran perfectly at full settings before Leopard. I turned mpengine to 0 and it didn't really help. I'll have to do some more experimenting with it. I did install the new iMac graphics update.
Nov 20, 2007 MSKanaka link
methinks we need to save up and buy the devs a copy of Leopard...
Nov 20, 2007 raybondo link
heh.
The problem is that some people have no problems and other do. I wonder if the ones with no problems have a different config.ini.
I also wonder what cpu/video card everyone has so i can see if there's a correlation.
Nov 20, 2007 MSKanaka link
Current settings:

[refgl]
illummap=1
envmap=1
bumpmap=1
tc=1
minfilter=9987
maxfilter=34046
specular=1
windowmode=0
textureresolution=0
texturequality=32
gamma=13
def_freq=0
tfactor_hack=0
doshaders=1
dovertexbuffers=1
doindexbuffers=1
do_compiled_vertex_array=1
do_env_combine=1
do_extensions=1
vbl=0
version=3
shaderversion=3
mpengine=0

As in the previous post I made, I'm running:
15" Macbook Pro 2.33GHz Core 2 Duo
2GB RAM
ATI Radeon X1600 w/ 256MG VRAM
Nov 20, 2007 ArAsH link
[refgl]
version=3
illummap=1
envmap=1
bumpmap=1
tc=0
minfilter=9987
maxfilter=34046
specular=1
windowmode=0
textureresolution=0
texturequality=32
gamma=5
def_freq=0
tfactor_hack=0
doshaders=1
dovertexbuffers=1
doindexbuffers=1
do_compiled_vertex_array=1
do_env_combine=1
do_extensions=1
vbl=0
shaderversion=3
mpengine=0

on a 2.16 GHz core2Duo 24" imac
1 GB ram
nvidia 7600 GT 256MB

My framerate dropped seriously since the update. 15 fps and worse where i have ships/roids/stations... in my view.

Running 10.5.1 btw
Nov 20, 2007 raybondo link
in MS's response, turning off vertex/index buffers will not disable shaders.
Nov 21, 2007 davejohn link
Ok, for comparison purposes :

ATI Radeon HD 2600 Pro:

Chipset Model: ATI,RadeonHD2600
Type: Display
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 256 MB
Vendor: ATI (0x1002)
Device ID: 0x9583
Revision ID: 0x0000
ROM Revision: 113-B2250F-219
EFI Driver Version: 01.00.219
Displays:
iMac:
Display Type: LCD
Resolution: 1920 x 1200
Depth: 32-bit Color
Built-In: Yes
Core Image: Hardware Accelerated
Main Display: Yes
Mirror: Off
Online: Yes
Quartz Extreme: Supported
Display Connector:
Status: No display connected

and

[refgl]
illummap=1
envmap=1
bumpmap=1
tc=0
minfilter=9985
maxfilter=34046
specular=1
windowmode=0
textureresolution=1
texturequality=32
gamma=13
def_freq=0
tfactor_hack=0
doshaders=0
dovertexbuffers=1
doindexbuffers=1
do_compiled_vertex_array=1
do_env_combine=1
do_extensions=1
vbl=0
version=3
shaderversion=0
mpengine=0

Hope that hepls
Nov 21, 2007 MSKanaka link
Thanks Ray.

I'm also getting another bug where after a while of playing (between half an hour and an hour) I get octree errors, the waypoint on the HUD shows a couple million meters on it, and I can't do anything -- move my ship, turn, anything at all -- but bots can still damage and kill me.

Apparently because of Leopard VO has become, in a word, unplayable.
Nov 22, 2007 davejohn link
I used to get the octree screen of death , huge wh distances just as you describe MSK, before the upgrade to leopard. It used to happen mainly after a prolonged period of botting.

Since upgrading I have had the occaisional short burst of octree warning , than after a few seconds vo recovers .

ecka
Nov 22, 2007 MSKanaka link
In my case, I didn't ever have the issue before Leopard, and VO never recovers from it -- I have to log off and back on, and if I'm in an ion storm or hive sector as has happened frequently with this bug, by that point my ship is already destroyed.
Nov 25, 2007 Shawnfeezy link
Still issues using Dual 2.7 GHz PPC Power Mac G5
4.5 GB DDR SDRAM

Graphics Card is as follows:
NVIDIA GeForce 6800 GT DDL:

Chipset Model: GeForce 6800 GT
Type: Display
Bus: AGP
Slot: SLOT-1
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0045
Revision ID: 0x00a1
ROM Revision: 2120
Displays:
Cinema HD:
Display Type: LCD
Resolution: 2560 x 1600
Depth: 32-bit Color
Core Image: Hardware Accelerated
Main Display: Yes
Mirror: Off
Online: Yes
Quartz Extreme: Supported
Rotation: Supported
Cinema HD Display:
Display Type: LCD
Resolution: 1920 x 1200
Depth: 32-bit Color
Core Image: Hardware Accelerated
Mirror: Off
Online: Yes
Quartz Extreme: Supported
Rotation: Supported

config.ini is as follows:
[refgl]
version=3
illummap=1
envmap=1
bumpmap=1
tc=0
minfilter=9987
maxfilter=34046
specular=1
windowmode=1
textureresolution=0
texturequality=32
gamma=8
def_freq=0
tfactor_hack=0
doshaders=1
shaderversion=3
dovertexbuffers=1
doindexbuffers=1
do_compiled_vertex_array=1
do_env_combine=1
do_extensions=1
vbl=0
mpengine=1

Any help would be greatly appreciated...