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Vendetta Online 1.8.413-418

VO 1.8.413-418 included the following:

- Goliath may now be manufactured from the shipyards in Latos.
- New Ragnarok graphical ship assets, across all platforms except for iOS (delayed there, but coming soon).
- Older non-manufactured Goliaths purchased through the LTS testing program have been revoked, but their inventories and addons will be retained in the respective stations.
- All Manufacturing missions will now return components to inventory if the mission is aborted before the current set of objectives are achieved.
- Fixed possible buffer overrun in multi-threaded renderer when there are a lot of effects going on at the same time.
- Fixed issue with many effects starting up concurrently when a entering a sector that has been running while empty of players.
- Input menu should now fit on smaller screen mobile devices.
- Touchscreen HUD components are now sized and placed relative to a 1920x1080 screen size for phones that are higher resolution.
- Fixed an issue with the look-around tutorial in the Offline Training Simulator where it stopped responding to input.
- Added option to hide the touchscreen discs on the HUD. It is located in Options -> Advanced -> Interface -> HUD Settings
- New Hornet graphical ship assets for Android.
- Added "Designate Enemy" option in the Target HUD menu. It tags the currently selected ship as an enemy when pressed.
- Added optional larger HUD touch regions on Android and default to using it on phone-scale devices.
- Touchscreen analog (left) throttle/strafe region now uses linear input for more rapid response.
- Touchscreen analog (right) orientation input now defaults to an improved "vector cube root" curve.
- Multiple input curve options now available for both touchscreen analog regions.
- Touch input regions now use linked X-and-Y axes for more uniform sensitivity.
- Disabled input filtering for touchscreen devices, with options to re-enable.
- Touch tracking circles are now drawn in the HUD touch regions.
- New "flight/strafe" tutorial back-propagated from "HD" version to regular Android release.
- All Android versions now default to the Platinum UI skin.
- Android non-VR font now defaults to NTR-Regular.
- Removed un-needed "Use UI With Head Tracking" option for Gear VR and Daydream.
- Improved graphics for Hornet variants, on PC platforms.
- The old EC-88 is now only available in the Latos N-2 station. Related missions have been updated to indicate this.
- Fixed potential crash on Android Daydream version.
- Daydream version now defaults to "look-to-select" user interface, if a full gamepad is detected.
- VR Cockpit now defaults to Alternate 1 when HUD is not in locked-to-head mode on Android.
- Moved the radar displays inward and chat display downward when VR HUD is in locked-to-head mode on Android.
- Added Render Depth setting for VR Android versions. Gear VR version requires updated app from the Oculus Store.
- Added better error messages when unable to create a new one-click account on Android.
- Touchscreen strafe tutorial no longer resets when the screen stops being touched.
- Changed exit timer for backgrounded Android versions to 20 minutes from 60.
- Added a 30 second progress meter to the radar-look-select VR tutorial.
- Added a strafe tutorial in the Offline Training Simulator for Android.
- The initial in-station ship purchase tutorial now uses a custom voice-over instead of the text-to-speech system on Android devices with small screens.

A lot of updates and improvements over the last few weeks. New ship graphics, big tweaks to the Android version, final release of the Goliath, as well as a lot of work trying to find bugs in the hardware drivers of the new Galaxy S8 (a time consuming headache, and not from anything wrong with our game).

The Android changes will eventually also figure in forthcoming iPhone development.

Have a great weekend, everyone!